单片机学习路程(四)蜂鸣器唱歌

今天学习单片机蜂鸣器后,发现蜂鸣器的频率经过控制后可以实现唱歌的功能,就在网上找了相关教程,下面分享给大家。

代码亲测,可直接复制使用。

代码内附语句注释,理解应该不难。

#include <reg51.h>
#define SYSTEM_OSC 11059200//12000000 //定义晶振频率12000000HZ 
#define SOUND_SPACE 4/5 //定义普通音符演奏的长度分率,//每4分音符间隔 
sbit BeepIO = P2^0; //定义输出管脚 
unsigned int code FreTab[12] = { 262,277,294,311,330,349,369,392,415,440,466,494 }; //原始频率表 
unsigned char code SignTab[7] = { 0,2,4,5,7,9,11 }; //1~7在频率表中的位置 
unsigned char code LengthTab[7]= { 1,2,4,8,16,32,64 }; 
unsigned char Sound_Temp_TH0,Sound_Temp_TL0; //音符定时器初值暂存 
unsigned char Sound_Temp_TH1,Sound_Temp_TL1; //音长定时器初值暂存 
//************************************************************************** 
void InitialSound(void) 
{ 
BeepIO = 1; 
Sound_Temp_TH1 = (65535-(1/1200)*SYSTEM_OSC)/256; // 计算TL1应装入的初值 (10ms的初装值) 
Sound_Temp_TL1 = (65535-(1/1200)*SYSTEM_OSC)%256; // 计算TH1应装入的初值 
TH1 = Sound_Temp_TH1; 
TL1 = Sound_Temp_TL1; 
TMOD |= 0x11; 
ET0 = 1; 
ET1 = 0; 
TR0 = 0; 
TR1 = 0; 
EA = 1; 
} 
void BeepTimer0(void) interrupt 1 //音符发生中断 
{ 
BeepIO = !BeepIO; 
TH0 = Sound_Temp_TH0; 
TL0 = Sound_Temp_TL0; 
} 
//************************************************************************** 
void Play(unsigned char *Sound,unsigned char Signature,unsigned Octachord,unsigned int Speed) 
{ 
unsigned int NewFreTab[12]; //新的频率表 
unsigned char i,j; 
unsigned int Point,LDiv,LDiv0,LDiv1,LDiv2,LDiv4,CurrentFre,Temp_T,SoundLength;
unsigned char Tone,Length,SL,SH,SM,SLen,XG,FD; 
for(i=0;i<12;i++) // 根据调号及升降八度来生成新的频率表 
{ 
j = i + Signature; 
if(j > 11) 
{ 
j = j-12; 
NewFreTab[i] = FreTab[j]*2; 
} 
else 
NewFreTab[i] = FreTab[j]; 
if(Octachord == 1) 
NewFreTab[i]>>=2; 
else if(Octachord == 3) 
NewFreTab[i]<<=2; 
} 
SoundLength = 0; 
while(Sound[SoundLength] != 0x00) //计算歌曲长度 
{ 
SoundLength+=2; 
} 
Point = 0; 
Tone = Sound[Point]; 
Length = Sound[Point+1]; // 读出第一个音符和它时时值 
LDiv0 = 12000/Speed; // 算出1分音符的长度(几个10ms) 
LDiv4 = LDiv0/4; // 算出4分音符的长度 
LDiv4 = LDiv4-LDiv4*SOUND_SPACE; // 普通音最长间隔标准 
TR0 = 0; 
TR1 = 1; 
while(Point < SoundLength) 
{ 
SL=Tone%10; //计算出音符 
SM=Tone/10%10; //计算出高低音 
SH=Tone/100; //计算出是否升半 
CurrentFre = NewFreTab[SignTab[SL-1]+SH]; //查出对应音符的频率 
if(SL!=0) 
{ 
if (SM==1) CurrentFre >>= 2; //低音 
if (SM==3) CurrentFre <<= 2; //高音 
Temp_T = 65536-(50000/CurrentFre)*10/(12000000/SYSTEM_OSC);//计算计数器初值 
Sound_Temp_TH0 = Temp_T/256; 
Sound_Temp_TL0 = Temp_T%256; 
TH0 = Sound_Temp_TH0; 
TL0 = Sound_Temp_TL0 + 12; //加12是对中断延时的补偿 
} 
SLen=LengthTab[Length%10]; //算出是几分音符 
XG=Length/10%10; //算出音符类型(0普通1连音2顿音) 
FD=Length/100; 
LDiv=LDiv0/SLen; //算出连音音符演奏的长度(多少个10ms) 
if (FD==1) 
LDiv=LDiv+LDiv/2; 
if(XG!=1) 
if(XG==0) //算出普通音符的演奏长度 
if (SLen<=4) 
LDiv1=LDiv-LDiv4; 
else 
LDiv1=LDiv*SOUND_SPACE; 
else 
LDiv1=LDiv/2; //算出顿音的演奏长度 
else 
LDiv1=LDiv; 
if(SL==0) LDiv1=0; 
LDiv2=LDiv-LDiv1; //算出不发音的长度 
if (SL!=0) 
{ 
TR0=1; 
for(i=LDiv1;i>0;i--) //发规定长度的音 
{ 
while(TF1==0); 
TH1 = Sound_Temp_TH1; 
TL1 = Sound_Temp_TL1; 
TF1=0; 
} 
} 
if(LDiv2!=0) 
{ 
TR0=0; BeepIO=1; 
for(i=LDiv2;i>0;i--) //音符间的间隔 
{ 
while(TF1==0); 
TH1 = Sound_Temp_TH1; 
TL1 = Sound_Temp_TL1; 
TF1=0; 
} 
} 
Point+=2; 
Tone=Sound[Point]; 
Length=Sound[Point+1]; 
} 
BeepIO = 1; 
} 
//************************************************************************** 
#endif 
//挥着翅膀的女孩 
unsigned char code Music_Girl[]={ 0x17,0x02, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x15,0x03, 
0x16,0x03, 0x17,0x03, 0x17,0x03, 0x17,0x03, 0x18,0x03, 
0x19,0x02, 0x16,0x03, 0x17,0x03, 0x18,0x02, 0x18,0x03, 
0x17,0x03, 0x15,0x02, 0x18,0x03, 0x17,0x03, 0x18,0x02, 
0x10,0x03, 0x15,0x03, 0x16,0x02, 0x15,0x03, 0x16,0x03, 
0x17,0x02, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x1A,0x03, 
0x1B,0x03, 0x1F,0x03, 0x1F,0x03, 0x17,0x03, 0x18,0x03, 
0x19,0x02, 0x16,0x03, 0x17,0x03, 0x18,0x03, 0x17,0x03, 
0x18,0x03, 0x1F,0x03, 0x1F,0x02, 0x16,0x03, 0x17,0x03, 
0x18,0x03, 0x17,0x03, 0x18,0x03, 0x20,0x03, 0x20,0x02, 
0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x20,0x03, 0x21,0x03, 
0x20,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x1F,0x03, 
0x1B,0x03, 0x19,0x03, 0x19,0x03, 0x15,0x03, 0x1A,0x66, 
0x1A,0x03, 0x19,0x03, 0x15,0x03, 0x15,0x03, 0x17,0x03, 
0x16,0x66, 0x17,0x04, 0x18,0x04, 0x18,0x03, 0x19,0x03, 
0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x20,0x03, 0x21,0x03, 
0x20,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x1F,0x03, 
0x1B,0x03, 0x19,0x03, 0x19,0x03, 0x15,0x03, 0x1A,0x66, 
0x1A,0x03, 0x19,0x03, 0x19,0x03, 0x1F,0x03, 0x1B,0x03, 
0x1F,0x00, 0x1A,0x03, 0x1A,0x03, 0x1A,0x03, 0x1B,0x03, 
0x1B,0x03, 0x1A,0x03, 0x19,0x03, 0x19,0x02, 0x17,0x03, 
0x15,0x17, 0x15,0x03, 0x16,0x03, 0x17,0x03, 0x18,0x03, 
0x17,0x04, 0x18,0x0E, 0x18,0x03, 0x17,0x04, 0x18,0x0E, 
0x18,0x66, 0x17,0x03, 0x18,0x03, 0x17,0x03, 0x18,0x03, 
0x20,0x03, 0x20,0x02, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 
0x20,0x03, 0x21,0x03, 0x20,0x03, 0x1F,0x03, 0x1B,0x03, 
0x1F,0x66, 0x1F,0x04, 0x1B,0x0E, 0x1B,0x03, 0x19,0x03, 
0x19,0x03, 0x15,0x03, 0x1A,0x66, 0x1A,0x03, 0x19,0x03, 
0x15,0x03, 0x15,0x03, 0x17,0x03, 0x16,0x66, 0x17,0x04, 
0x18,0x04, 0x18,0x03, 0x19,0x03, 0x1F,0x03, 0x1B,0x03, 
0x1F,0x66, 0x20,0x03, 0x21,0x03, 0x20,0x03, 0x1F,0x03, 
0x1B,0x03, 0x1F,0x66, 0x1F,0x03, 0x1B,0x03, 0x19,0x03, 
0x19,0x03, 0x15,0x03, 0x1A,0x66, 0x1A,0x03, 0x19,0x03, 
0x19,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x00, 0x18,0x02, 
0x18,0x03, 0x1A,0x03, 0x19,0x0D, 0x15,0x03, 0x15,0x02, 
0x18,0x66, 0x16,0x02, 0x17,0x02, 0x15,0x00, 0x00,0x00}; 
//同一首歌 
unsigned char code Music_Same[]={ 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x66, 0x18,0x03, 
0x17,0x02, 0x15,0x02, 0x16,0x01, 0x15,0x02, 0x10,0x02, 
0x15,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x02, 
0x17,0x03, 0x18,0x03, 0x19,0x02, 0x15,0x02, 0x18,0x66, 
0x17,0x03, 0x19,0x02, 0x16,0x03, 0x17,0x03, 0x16,0x00, 
0x17,0x01, 0x19,0x02, 0x1B,0x02, 0x1B,0x70, 0x1A,0x03, 
0x1A,0x01, 0x19,0x02, 0x19,0x03, 0x1A,0x03, 0x1B,0x02, 
0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x18,0x66, 0x18,0x03, 
0x19,0x02, 0x1A,0x02, 0x19,0x0C, 0x18,0x0D, 0x17,0x03, 
0x16,0x01, 0x11,0x02, 0x11,0x03, 0x10,0x03, 0x0F,0x0C, 
0x10,0x02, 0x15,0x00, 0x1F,0x01, 0x1A,0x01, 0x18,0x66, 
0x19,0x03, 0x1A,0x01, 0x1B,0x02, 0x1B,0x03, 0x1B,0x03, 
0x1B,0x0C, 0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x1F,0x01, 
0x1A,0x01, 0x18,0x66, 0x19,0x03, 0x1A,0x01, 0x10,0x02, 
0x10,0x03, 0x10,0x03, 0x1A,0x0C, 0x18,0x0D, 0x17,0x03, 
0x16,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x70, 
0x18,0x03, 0x17,0x02, 0x15,0x03, 0x15,0x03, 0x16,0x66, 
0x16,0x03, 0x16,0x02, 0x16,0x03, 0x15,0x03, 0x10,0x02, 
0x10,0x01, 0x11,0x01, 0x11,0x66, 0x10,0x03, 0x0F,0x0C, 
0x1A,0x02, 0x19,0x02, 0x16,0x03, 0x16,0x03, 0x18,0x66, 
0x18,0x03, 0x18,0x02, 0x17,0x03, 0x16,0x03, 0x19,0x00, 
0x00,0x00 }; 
//两只蝴蝶 
unsigned char code Music_Two[] ={ 0x17,0x03, 0x16,0x03, 0x17,0x01, 0x16,0x03, 0x17,0x03, 
0x16,0x03, 0x15,0x01, 0x10,0x03, 0x15,0x03, 0x16,0x02, 
0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03, 
0x10,0x0E, 0x15,0x04, 0x0F,0x01, 0x17,0x03, 0x16,0x03, 
0x17,0x01, 0x16,0x03, 0x17,0x03, 0x16,0x03, 0x15,0x01, 
0x10,0x03, 0x15,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03, 
0x16,0x03, 0x15,0x03, 0x10,0x03, 0x15,0x03, 0x16,0x01, 
0x17,0x03, 0x16,0x03, 0x17,0x01, 0x16,0x03, 0x17,0x03, 
0x16,0x03, 0x15,0x01, 0x10,0x03, 0x15,0x03, 0x16,0x02, 
0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03, 
0x10,0x0E, 0x15,0x04, 0x0F,0x01, 0x17,0x03, 0x19,0x03, 
0x19,0x01, 0x19,0x03, 0x1A,0x03, 0x19,0x03, 0x17,0x01, 
0x16,0x03, 0x16,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03, 
0x16,0x03, 0x15,0x03, 0x10,0x03, 0x10,0x0D, 0x15,0x00, 
0x19,0x03, 0x19,0x03, 0x1A,0x03, 0x1F,0x03, 0x1B,0x03, 
0x1B,0x03, 0x1A,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x03, 
0x16,0x0D, 0x17,0x01, 0x17,0x03, 0x17,0x03, 0x19,0x03, 
0x1A,0x02, 0x1A,0x02, 0x10,0x03, 0x17,0x0D, 0x16,0x03, 
0x16,0x01, 0x17,0x03, 0x19,0x03, 0x19,0x03, 0x17,0x03, 
0x19,0x02, 0x1F,0x02, 0x1B,0x03, 0x1A,0x03, 0x1A,0x0E, 
0x1B,0x04, 0x17,0x02, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E, 
0x1B,0x04, 0x1A,0x03, 0x19,0x03, 0x17,0x03, 0x16,0x03, 
0x17,0x0D, 0x16,0x03, 0x17,0x03, 0x19,0x01, 0x19,0x03, 
0x19,0x03, 0x1A,0x03, 0x1F,0x03, 0x1B,0x03, 0x1B,0x03, 
0x1A,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x03, 0x16,0x03, 
0x17,0x01, 0x17,0x03, 0x17,0x03, 0x19,0x03, 0x1A,0x02, 
0x1A,0x02, 0x10,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x01, 
0x17,0x03, 0x19,0x03, 0x19,0x03, 0x17,0x03, 0x19,0x03, 
0x1F,0x02, 0x1B,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04, 
0x17,0x02, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04, 
0x17,0x16, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04, 
0x1A,0x03, 0x19,0x03, 0x17,0x03, 0x16,0x03, 0x0F,0x02, 
0x10,0x03, 0x15,0x00, 0x00,0x00 }; 
void main() 
{ 
InitialSound(); 
while(1) 
{ 
//Play(Music_Girl,0,2,350); 
//Play(Music_Same,0,2,350); 
Play(Music_Two,0,2,350); 
} 
} 

以上就是好玩的蜂鸣器。

  • 14
    点赞
  • 56
    收藏
    觉得还不错? 一键收藏
  • 1
    评论
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值