using UnityEngine;
using System.Collections;
public class ReactiveTarget : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void ReactiveToHit(){
AI enemyMove=GetComponent<AI>();
//Fenshu fenshu=GetComponent<Fenshu>();
if(enemyMove!=null){
enemyMove.setAlive(false);
//fenshu.setCount();
}
StartCoroutine(Die());
}
private IEnumerator Die(){
this.transform.Rotate(90,0,0);
yield return new WaitForSeconds(1.5f);
Destroy(this.gameObject);
}
}
第一人称<ReactiveTarget >
最新推荐文章于 2023-03-07 21:15:26 发布