using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Test : MonoBehaviour
{
void Start()
{
//开启第一个协程
StartCoroutine(F1());
//开启第二个协程
StartCoroutine("F2");
//开启第三个协程并获取
Coroutine coroutine = StartCoroutine(F3());
//停止第三个协程
StopCoroutine(coroutine);
//停止所有协程
//StopAllCoroutines();
}
IEnumerator F1()
{
//等待1秒
yield return new WaitForSeconds(1);
Debug.Log(1);
}
IEnumerator F2()
{
yield return new WaitForSeconds(2);
Debug.Log(2);
}
IEnumerator F3()
{
yield return new WaitForSeconds(3);
Debug.Log(3);
}
}