今天一个用c语言实现的人机对战三子棋小游戏:
首先,需要理一下这个小游戏的实现流程:
1.在主函数中实现打印游戏目录,设定选项并进行选择。
2.编写游戏执行函数,步骤为:
(1)初始化棋盘数组(用二维数组方式来实现此游戏);
(2)先打印一次空棋盘;
(3)编写玩家落字函数;
(4)打印一次当前棋盘;
(5)判断一次输赢,若未分出胜负,则继续;
(6)编写电脑落字函数;
(7)打印一次当前棋盘;
(8)判断一次输赢,若未分出胜负,则继续;
(9)其中,再将(3)—(8)步骤设置为一个循环,直到分出胜负,一局游戏结束;
· 程序头文件如下:
#ifndef _GAME_H_
#define _GAME_H_
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
void Init_board(char board[ROW][COL], int row, int col);
void Print_board(char board[ROW][COL], int row, int col);
void Player_move(char board[ROW][COL], int row,int col);
void Computer_move(char board[ROW][COL], int row, int col);
char Is_win(char board[ROW][COL],int row,int col);
#endif
· 流程执行代码如下:
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void Menu()
{
printf("****** 1.开始 ******\n");
printf("****** 0.退出 ******\n");
}
void Game()
{
char ret = 0;
printf("开始游戏!\n");
char board[ROW][COL];
Init_board(board, ROW, COL);
Print_board(board,ROW,COL);
while (1)
{
Player_move(board, ROW, COL);
Print_board(board, ROW, COL);
ret = Is_win(board, ROW, COL);
if (ret != ' ')
{
break;
}
Computer_move(board, ROW, COL);
Print_board(board, ROW, COL);
ret = Is_win(board, ROW, COL);
if (ret != ' ')
{
break;
}
}
if (ret == 'X')
{
printf("玩家赢\n");
}
else if (ret == 'O')
{
printf("电脑赢\n");
}
else if (ret == 'P')
{
printf("平局\n");
}
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
Menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
Game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入!\n");
break;
}
} while (input);
system("pause");
return 0;
}
· 具体代码如下,包括:初始化棋盘代码,打印棋盘代码,玩家落子代码,电脑落子代码,判定结果代码。
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void Init_board(char board[ROW][COL], int row, int col) //初始化棋盘
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
board[i][j] =' ';
}
}
void Print_board(char board[ROW][COL], int row, int col) //打印棋盘
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ",board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void Player_move(char board[ROW][COL], int row, int col) //玩家走
{
int x = 0;
int y = 0;
while (1)
{
printf("玩家走:");
scanf("%d%d",&x,&y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x-1][y-1] = 'X';
break;
}
else
{
printf("坐标被占用\n");
}
}
else
{
printf("无效坐标,请重新输入!\n");
}
}
}
void Computer_move(char board[ROW][COL], int row, int col) //电脑走
{
int x = 0;
int y = 0;
printf("电脑走\n");
while (1)
{
x = rand() % 3;
y = rand() % 3;
if (board[x][y] == ' ')
{
board[x][y] = 'O';
break;
}
}
}
int Is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char Is_win(char board[ROW][COL], int row, int col) //判断结果
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[i][0];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
if (Is_full(board, row, col) == 1)
{
return 'P';
}
return ' ';
}
这样,一个简单的C语言三子棋小游戏就算完成了,但是这个版本只是三子棋小游戏基础版本,仍有很大改进空间,以后若有改进版本,我将及时分享出来。