var that = this
cc.loader.loadRes("csv/map",function(err,mapCsv){
var mapArr = mapCsv.split("\r\n")
//地图ID,人物ID,人物形象,人物名字,对话,人物坐标X,人物坐标Y,点击事件D-任务 M-商人 Z-战斗
//0 1 2 3 4 5 6 7
//1,1,NPC1,神秘人,咳咳!咳咳!有缘人~来算一卦吧!,100,-100,D1
//1,2,NPC2,军火商,瞧一瞧!看一看啦!刚出炉的武器!,-300,-200,M1
for(var i = 1; i < mapArr.length; i++){
var arr = mapArr[i].split(",")
GameData.map[arr[0]] = GameData.map[arr[0]] || {}
GameData.map[arr[0]][arr[1]] = {
image:"pic/map_person/" + arr[2],
name:arr[3],
msg:arr[4],
position:cc.p(parseInt(arr[5]),parseInt(arr[6])),
action:arr[7]
}
}
cc.log(GameData.map)
that._loadEnd()
});
},
_loadWeaponData:function(){
var that = this
cc.loader.loadRes("csv/weapon",function(err,weaponCsv){
var weaponArr = weaponCsv.split("\r\n")
// id,名称,图标,最小攻击力,最大攻击力,价格
// 0 1 2 3 4 5
// 1,水晶剑,1,1,3,20
// 2,碎颅锤,2,5,8,50
// 3,狂战斧,3,10,18,100
// 4,辉耀,4,20,29,180
// 5,金箍棒,5,30,42,300
// 6,蝴蝶,6,45,62,500
// 7,圣剑,7,65,100,1000
for(var i = 1; i < weaponArr.length; i++){
var arr = weaponArr[i].split(",")
GameData.weapon[arr[0]] = GameData.weapon[arr[0]] || {}
GameData.weapon[arr[0]] = {
image:"pic/weapon_person/" + arr[2],
name:arr[1],
min:arr[3],
max:arr[4],
price:arr[5]
}
}
cc.log("裁剪后武器库:",GameData.weapon)
that._loadEnd()
});
},