小游戏的编写:变化彩球

很开心的一次编写过程,在老师的全程帮助下,将变化彩球的小游戏程序中小球的出现变成随机,非常有趣,也学到了不少知识。

#include <graphics.h>      // 引用图形库头文件
#include <conio.h>
#include <time.h>
const int BoardW = 5;
const int BoardH = 5;
const int GridSz = 100;
const int Edge = 30;

void drawGrid()
{
	setbkcolor(RGB(0, 162, 232));
	cleardevice();

	setcolor(RGB(0, 0, 0));
	for (int i = 0; i <= BoardH; ++i)
	{
		line(Edge, Edge + i * GridSz,
			Edge + BoardW * GridSz, Edge + i * GridSz);
	}

	for (int i = 0; i <= BoardH; ++i)
	{
		line(Edge + i * GridSz, Edge,
			Edge + i * GridSz, Edge + BoardH * GridSz);
	}
}

void drawLayout(int layout[BoardH][BoardW])
{
	setcolor(RGB(255, 201, 14));
	setfillcolor(RGB(255, 201, 14));

	int r = GridSz * 4 / 10;
	int x, y;

	for (int i = 0; i < BoardH; ++i)
	{
		for (int j = 0; j < BoardW; ++j)
		{
			if (1 == layout[i][j])
			{
				x = Edge + j*GridSz + GridSz / 2;
				y = Edge + i*GridSz + GridSz / 2;
				fillcircle(x, y, r);
			}
		}
	}
}

int pos2Index(int x, int y, int* pi, int* pj)
{
	if (x <= Edge || x >= Edge + BoardW*GridSz ||
		y <= Edge || y >= Edge + BoardH*GridSz)
		return 0;

	*pi = (y - Edge) / GridSz;
	*pj = (x - Edge) / GridSz;
	return 1;
}

void trunLayout(int layout[BoardH][BoardW], int i, int j)
{
	layout[i][j] = 1 - layout[i][j];
	if (i - 1 >= 0)
	{
		layout[i - 1][j] = 1 - layout[i - 1][j];
	}
	if (i + 1 < BoardH)
	{
		layout[i + 1][j] = 1 - layout[i + 1][j];
	}
	if (j - 1 >= 0)
	{
		layout[i][j - 1] = 1 - layout[i][j - 1];
	}
	if (j + 1 < BoardW)
	{
		layout[i][j + 1] = 1 - layout[i][j + 1];
	}
}

void updateLayout(int layout[BoardH][BoardW], int x, int y)
{
	int i, j;

	if (pos2Index(x, y, &i, &j))
	{
		trunLayout(layout, i, j);
	}
}

int getPiecesCount(int layout[BoardH][BoardW])
{
	int sum = 0;
	for (int i = 0; i < BoardH; ++i)
	{
		for (int j = 0; j < BoardW; ++j)
		{
			sum += layout[i][j];
		}
	}

	return sum;
}

void initLayout(int layout[BoardH][BoardW])
{
	for (int i = 0; i < 10; ++i)
	{
		trunLayout(layout, rand() % BoardH, rand() % BoardW);
	}
}

int main()
{
	srand(time(NULL));
	int layout[BoardH][BoardW] = { 0 };

	HWND hwnd;
	hwnd = initgraph(BoardW * GridSz + 2 * Edge, BoardH * GridSz + 2 * Edge);

	while (1)
	{
		initLayout(layout);

		BeginBatchDraw();
		drawGrid();
		drawLayout(layout);
		EndBatchDraw();

		MOUSEMSG m;

		while (getPiecesCount(layout))
		{
			m = GetMouseMsg();

			switch (m.uMsg)
			{
			case WM_LBUTTONDOWN:
				updateLayout(layout, m.x, m.y);
				break;
			}
			BeginBatchDraw();
			drawGrid();
			drawLayout(layout);
			EndBatchDraw();
		}

		MessageBox(hwnd, _T("恭喜过关!"), _T("提示"), MB_OK);
	}

	_getch();              // 按任意键继续
	closegraph();          // 关闭绘图窗口

运行结果:
在这里插入图片描述
在这里插入图片描述

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