飞屏,用手机播放电脑端视频的功能,一般常见于主打VR资源的影音类App。
大体思路:基于UDP协议的广播机制
电脑端不断发送udp广播,广播内容可精简为:端口号;
App用udpSocket扫描,得到对应端口号信息,解析出IP地址,拼接数据,请求数据。
移动端的实现:
1.导入第三方库:CocoaAsyncSocket,引用文件
#import <GCDAsyncUdpSocket.h>
2.遵守协议:
<GCDAsyncUdpSocketDelegate>
3.初始化对象,启动监听:
_clientSocket = [[GCDAsyncUdpSocket alloc] initWithDelegate:self delegateQueue:dispatch_get_main_queue()];
NSError * error = nil;
[_clientSocket setIPv6Enabled:NO]; //每次扫描,你会收到两条信息,IPv4和IPv6的,根据需求做取舍。
[_clientSocket bindToPort:8080error:&error];// 8080,与电脑端统一的端口号
if (error) {
PVRLog(@"clientSocket_error:%@",error);
} else {
[_clientSocket beginReceiving:&error];
PVRLog(@"监听成功开始接收信息");
}
4.代理回调
- (void)udpSocket:(GCDAsyncUdpSocket *)sock didReceiveData:(NSData *)data fromAddress:(NSData *)address withFilterContext:(id)filterContext {
NSString *sendMessage = [[NSString alloc]initWithData:data encoding:NSUTF8StringEncoding];
NSString *ip = [GCDAsyncUdpSocket hostFromAddress:address];
uint16_t port = [GCDAsyncUdpSocket portFromAddress:address];
PVRLog(@"接收到%@的消息,\n解析到的数据[%@:%d]",sendMessage,ip,port);
}
- (void)udpSocketDidClose:(GCDAsyncUdpSocket *)sock withError:(NSError *)error {
PVRLog(@"udpSocket关闭withError = %@", error);
}