class ViewController: UIViewController{
var label : UILabel!
var stepper :UIStepper!
override func viewDidLoad() {
super.viewDidLoad()
stepper = UIStepper()
stepper.center = self.view.center
//设置范围及初始值
stepper.maximumValue = 10
stepper.minimumValue = 1
stepper.value = 5.5
//设置每次增减的值
stepper.stepValue = 0.5
//设置可以按住不放来连续更改值
stepper.isContinuous = true
//设置是否循环(到了最大值在增加从最小值开始)
stepper.wraps = true
//背景图片
stepper.setBackgroundImage(UIImage(named:"1"), for: .normal)
//加号位置图片(有渲染,要进行防渲染处理,方法在下面)
stepper.setIncrementImage(UIImage(named:"2"), for: .normal)
//分割线位置图片
stepper.setDividerImage(UIImage(named:"3"), forLeftSegmentState: .normal, rightSegmentState: .normal)
stepper.addTarget(self, action: #selector(stepperValueIsChanged), for: .valueChanged)
self.view.addSubview(stepper)
label = UILabel.init(frame: CGRect.init(x: 100, y: 190, width: 300, height: 30))
label.text = "当前的值为\(stepper.value)"
self.view.addSubview(label)
}
func stepperValueIsChanged() {
label.text = "当前的值为\(stepper.value)"
}
var label : UILabel!
var stepper :UIStepper!
override func viewDidLoad() {
super.viewDidLoad()
stepper = UIStepper()
stepper.center = self.view.center
//设置范围及初始值
stepper.maximumValue = 10
stepper.minimumValue = 1
stepper.value = 5.5
//设置每次增减的值
stepper.stepValue = 0.5
//设置可以按住不放来连续更改值
stepper.isContinuous = true
//设置是否循环(到了最大值在增加从最小值开始)
stepper.wraps = true
//背景图片
stepper.setBackgroundImage(UIImage(named:"1"), for: .normal)
//加号位置图片(有渲染,要进行防渲染处理,方法在下面)
stepper.setIncrementImage(UIImage(named:"2"), for: .normal)
//减号位置图片 (有渲染,要进行防渲染处理,方法在下面)
//分割线位置图片
stepper.setDividerImage(UIImage(named:"3"), forLeftSegmentState: .normal, rightSegmentState: .normal)
stepper.addTarget(self, action: #selector(stepperValueIsChanged), for: .valueChanged)
self.view.addSubview(stepper)
label = UILabel.init(frame: CGRect.init(x: 100, y: 190, width: 300, height: 30))
label.text = "当前的值为\(stepper.value)"
self.view.addSubview(label)
}
func stepperValueIsChanged() {
label.text = "当前的值为\(stepper.value)"
}
}
///图片防渲染
var image = UIImage(named:"2")
image = image?.withRenderingMode(UIImageRenderingMode.alwaysOriginal)