game.h: //创建一个头文件进行函数的声明
#define ROW 3
#define COL 3 //ROW 和 COL 表明棋盘的大小
#define ROWS = ROW + 1;
#define COLS = COL + 1;
void setboard(char[ROW][COL], int row, int col); //棋盘的初始化
void Display(char board[ROW][COL], int row, int col); //打印棋盘
void playerin(char board[ROW][COL], int rows, int cols); //玩家下子
void computerin(char board[ROW][COL], int row, int col); // 电脑下子
char IsWin(char board[ROW][COL], int row, int col); //判断输赢
game.c //对game.h中的函数进行定义
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<string.h>
#include"game.h"
#include<stdlib.h>
void setboard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ’ ';
}
}
//memset(board, ’ ', rowcolsizeof(char)); //功能和上面所写代码功能相同
}
void Display(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c “,board[i][j]);
if (j < col-1)
{
printf(”|");
}
}
printf("\n");
for (j = 1; j <= row; j++)
{
if (i < row-1)
{
printf("— ");
}
}
printf("\n");
}
}
void playerin(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
printf(“玩家玩\n”);
while (1)
{
printf("请输入坐标=>\n");
scanf("%d%d", &i, &j);
if ((i >= 1) && (i <= row) && (j >= 1) && (j <= col))
{
if (board[i - 1][j - 1] == ' ')
{
board[i - 1][j - 1] = '*';
break;
}
else
{
printf("此处以下过\n");
}
}
else
{
printf("坐标输入错误\n");
}
}
}
void computerin(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
printf(“电脑玩\n”);
while (1)
{
i = rand() % 3;
j = rand() % 3;
if (board[i][j] == ’ ')
{
board[i][j] = ‘#’;
break;
}
}
}
static int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ’ ')
return 0;
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
if ((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]) && (board[i][1] != ’ '))
return board[i][1];
}
for (j = 0; j < col; j++)
{
if ((board[0][j] == board[1][j]) && (board[1][j] == board[2][j]) && (board[1][j] != ’ '))
return board[i][1];
}
if ((board[0][0] == board[1][1]) && (board[1][1] == board[2][2]) && board[1][1] != ’ ‘)
{
return board[1][1];
}
if ((board[2][0] == board[1][1]) && (board[1][1] == board[0][2]) && board[1][1] != ’ ’
)
{
return board[1][1];
}
if (IsFull(board,row,col))
{
return ‘Q’;
}
return’C’;
}
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<stdlib.h>
#include"game.h"
#include<time.h>
void game()
{
char board[ROW][COL];
char ret ;
setboard(board, ROW, COL);
Display(board, ROW, COL);
do
{
playerin(board, ROW, COL);
Display(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
computerin(board, ROW, COL);
Display(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
} while (1);
if(ret == '#')
{
printf("电脑赢\n");
}
else if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == 'Q')
{
printf("平局\n");
}
}
void menu()
{
printf(“\n");
printf("***** 1.play \n");
printf(" 0.exit *****\n");
printf("\n”);
}
void test()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf(“请进行选择=>\n”);
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf(“已成功退出游戏\n”);
break;
default:
printf(“输入错误,请重新选择\n”);
break;
}
} while (input);
}
int main()
{
test();
system(“pause”);
return 0;
}