vtk绘制网格、绘制点网格

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绘制网格

在这里插入图片描述

#include <vtkLine.h>
#include <vtkCellArray.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
//如果出现错误请加上下面的声明
#include "vtkAutoInit.h" 
VTK_MODULE_INIT(vtkRenderingOpenGL2); // VTK was built with vtkRenderingOpenGL2
VTK_MODULE_INIT(vtkInteractionStyle);

VTK_MODULE_INIT(vtkRenderingFreeType)

int main(int, char* [])
{
	vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();

	//绘制水平线
	for (float row = 0; row <= 1.05; row += 0.05)
	{
		double p0[3] = { row, 0, 0 };
		double p1[3] = { row, 1, 0 };
		vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
		points->InsertNextPoint(p0);
		points->InsertNextPoint(p1);
		vtkSmartPointer<vtkLine> pLine = vtkSmartPointer<vtkLine>::New();
		pLine->GetPointIds()->SetId(0, 0);
		pLine->GetPointIds()->SetId(1, 1);
		vtkSmartPointer<vtkCellArray> cellArray = vtkSmartPointer<vtkCellArray>::New();
		cellArray->InsertNextCell(pLine);

		vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New();
		polyData->SetPoints(points);
		polyData->SetLines(cellArray);

		vtkSmartPointer<vtkPolyDataMapper> mapper =
			vtkSmartPointer<vtkPolyDataMapper>::New();
		mapper->SetInputData(polyData);

		vtkSmartPointer<vtkActor> lineActor =
			vtkSmartPointer<vtkActor>::New();
		lineActor->SetMapper(mapper);
		lineActor->GetProperty()->SetColor(1, 1, 1);
		lineActor->GetProperty()->SetLineWidth(1);
		renderer->AddActor(lineActor);
	}
	
	//绘制垂直线
	for (float col = 0; col <= 1.05; col += 0.05)
	{
		double p0[3] = { 0, col, 0 };
		double p1[3] = { 1, col, 0 };
		vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
		points->InsertNextPoint(p0);
		points->InsertNextPoint(p1);
		vtkSmartPointer<vtkLine> pLine = vtkSmartPointer<vtkLine>::New();
		pLine->GetPointIds()->SetId(0, 0);
		pLine->GetPointIds()->SetId(1, 1);
		vtkSmartPointer<vtkCellArray> cellArray = vtkSmartPointer<vtkCellArray>::New();
		cellArray->InsertNextCell(pLine);

		vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New();
		polyData->SetPoints(points);
		polyData->SetLines(cellArray);

		vtkSmartPointer<vtkPolyDataMapper> mapper =
			vtkSmartPointer<vtkPolyDataMapper>::New();
		mapper->SetInputData(polyData);

		vtkSmartPointer<vtkActor> lineActor =
			vtkSmartPointer<vtkActor>::New();
		lineActor->SetMapper(mapper);
		lineActor->GetProperty()->SetColor(1, 1, 1);
		lineActor->GetProperty()->SetLineWidth(1);
		renderer->AddActor(lineActor);
	}

	// Render window
	vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
	renderWindow->AddRenderer(renderer);

	// Interactor
	vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
	renderWindowInteractor->SetRenderWindow(renderWindow);

	// Render and start interaction
	renderWindow->Render();
	renderWindowInteractor->Start();

	return EXIT_SUCCESS;
}

绘制点网格

在这里插入图片描述

int main(int, char* [])
{
	vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
	vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
	vtkSmartPointer<vtkCellArray> cellArray = vtkSmartPointer<vtkCellArray>::New();
	vtkIdType type[1];
	for (float row = 0.05; row < 1; row += 0.05)
	{
		type[0] = points->InsertNextPoint(row, 0, 0);
		cellArray->InsertNextCell(1, type);
		for (float col = 0.05; col < 1; col += 0.05)
		{
			type[0] = points->InsertNextPoint(row, col, 0);
			cellArray->InsertNextCell(1, type);
		}
	}
	vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New();
	polyData->SetPoints(points);
	polyData->SetVerts(cellArray);

	vtkSmartPointer<vtkPolyDataMapper> polyDataMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
	polyDataMapper->SetInputData(polyData);

	vtkSmartPointer<vtkActor> polyActor = vtkSmartPointer<vtkActor>::New();
	polyActor->GetProperty()->SetPointSize(5);
	//polyActor->GetProperty()->SetColor(0, 0, 0);
	polyActor->SetMapper(polyDataMapper);
	renderer->AddActor(polyActor);

	// Render window
	vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
	renderWindow->AddRenderer(renderer);

	// Interactor
	vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
	renderWindowInteractor->SetRenderWindow(renderWindow);

	// Render and start interaction
	renderWindow->Render();
	renderWindowInteractor->Start();

	return EXIT_SUCCESS;
}
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