VTK生成网格平面

 

直接使用vtkPlaneSource, vtkRegularPolygonSource等现成的类好像无法画出此类网格平面,这样就只能自己构造polydata了。

#include <vtkPoints.h>
#include <vtkCellArray.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkSmartPointer.h>

#include "vtkAutoInit.h" 
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
VTK_MODULE_INIT(vtkRenderingVolumeOpenGL2);
VTK_MODULE_INIT(vtkRenderingFreeType);


int main(int argc, char* argv[])
{
	vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
	vtkSmartPointer<vtkCellArray> cells = vtkSmartPointer<vtkCellArray>::New();
	vtkSmartPointer<vtkPolyData> polydata = vtkSmartPointer<vtkPolyData>::New();
	vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();

	double rangeX[2] = { -1.0, 1.0 };
	double rangeY[2] = { -1.0, 1.0 };
	double intervalX = 0.02, intervalY = 0.05;

	// Y lines
	for (double gridX = rangeX[0]; gridX < rangeX[1] + (intervalX / 2.0); gridX += intervalX)
	{
		double lineStart[3] = { gridX, rangeY[0], 0.0 };
		double lineEnd[3] = { gridX, rangeY[1], 0.0 };

		vtkIdType pointIdStart = points->InsertNextPoint(lineStart);
		vtkIdType pointIdEnd = points->InsertNextPoint(lineEnd);

		vtkIdType singleLineCell[2] = { pointIdStart, pointIdEnd };
		cells->InsertNextCell(2, singleLineCell);
	}

	// x lines
	for (double gridY = rangeY[0]; gridY < rangeY[1] + (intervalY / 2.0); gridY += intervalY)
	{
		double lineStart[3] = { rangeX[0], gridY, 0.0 };
		double lineEnd[3] = { rangeX[1], gridY, 0.0 };

		vtkIdType pointIdStart = points->InsertNextPoint(lineStart);
		vtkIdType pointIdEnd = points->InsertNextPoint(lineEnd);

		vtkIdType singleLineCell[2] = { pointIdStart, pointIdEnd };
		cells->InsertNextCell(2, singleLineCell);
	}

	polydata->SetLines(cells);
	polydata->SetPoints(points);
	mapper->SetInputData(polydata);

	vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
	actor->SetMapper(mapper);

	// Renderer
	vtkSmartPointer<vtkRenderer> ren1 = vtkSmartPointer<vtkRenderer>::New();
	ren1->AddActor(actor);
	ren1->SetBackground(0.1, 0.2, 0.4);

	// RenderWindow
	vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New();
	renWin->AddRenderer(ren1);
	renWin->SetSize(300, 300);

	// RenderWindowInteractor
	vtkSmartPointer<vtkRenderWindowInteractor> iren = vtkSmartPointer<vtkRenderWindowInteractor> ::New();
	iren->SetRenderWindow(renWin);
	vtkSmartPointer<vtkInteractorStyleTrackballCamera> style = vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();
	iren->SetInteractorStyle(style);

	renWin->SetSize(600, 600);
	renWin->Render();
	iren->Start();

	return 0;
}

 

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