IOS基本手势介绍

//轻拍手势

#pragma mark ===========轻拍手势


    UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tapAction:)];

    [self.rv.imageView addGestureRecognizer:tap];

//轻拍手势的响应事件

- (void)tapAction:(UITapGestureRecognizer *)sender{

    self.rv.imageView.image = [UIImage imageNamed:@"2.png"];

    

}

#pragma mark============长按手势

 

    UILongPressGestureRecognizer * longPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(longAction:)];

    

    longPress.minimumPressDuration = 0.6;

    

    [self.rv.imageView addGestureRecognizer:longPress];

}

    - (void)longAction:(UILongPressGestureRecognizer *)sender{

        if (sender.state == UIGestureRecognizerStateBegan) {

            NSLog(@"");

        }

        if (sender.state == UIGestureRecognizerStateEnded) {

            NSLog(@"");

        }

    }

 

#pragma mark------------旋转手势

    

    UIRotationGestureRecognizer *rotation = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(rotationAction:)];

    [self.rv.imageView addGestureRecognizer:rotation];

    }

 //旋转的响应事件

- (void)rotationAction:(UIRotationGestureRecognizer *)sender{

    self.rv.transform = CGAffineTransformRotate(self.rv.transform, sender.rotation);

    sender.rotation = 0;

#pragma mark------------捏合手势

    UIPinchGestureRecognizer * pinch = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(pinchAction:)];

    [self.rv.imageView addGestureRecognizer:pinch];

}


//捏合缩放的响应事件

-(void)pinchAction:(UIPinchGestureRecognizer *)sender{

    

    

    sender.view.transform = CGAffineTransformScale(sender.view.transform, sender.scale, sender.scale);

    sender.scale = 1;

}
 

#pragma mark-----------平移手势

 

    UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(panAction:)];

    [self.rv.imageView addGestureRecognizer:pan];

}

- (void)panAction:(UIPanGestureRecognizer *)sender{

    

    CGPoint point = [sender translationInView:sender.view];

    sender.view.transform = CGAffineTransformTranslate(sender.view.transform, point.x, point.y);

    //将偏移量归零

    [sender setTranslation:CGPointZero inView:sender.view];

}

    

}


  



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