ThreadLocal
在多线程编程中,我们使用锁来确保多个线程共享的变量能被安全的访问。但是还有一些变量,我们希望每一个线程都能保存一份独立的值而不受其他线程的影响。这个时候我们就需要用到ThreadLocal这个类来完成相关操作。
现有两个线程A和B,它们都能访问到一个变量str_c。在不经过任何处理时,str_c的值可以被A和B两个线程访问和修改。使用了ThreadLocal后将str_c作为一个线程的局部变量,对于每一个线程,通过ThreadLocal方法得到的str_c的值是该线程的str_c的值,这个值不会被其他线程修改,其他线程只能修改他们自己的str_c的值。在并发的代码中的任何一点我们都能访问ThreadLocal而获取str_c的值,但是获取的值是该线程的值,其他线程的str_c在这个时候被“屏蔽”了,一般情况下我们看不见且访问不到。
在工作项目中举例。在Java ee的springMVC框架中,我们在封装Controller时习惯于将request、response两个对象通过ThreadLocal封装,因为这两个对象在每个线程中的内容肯定不同,通过这种技术,可以确保在高并发情况下的安全性。
ThreadLocal与Synchronized
网上的部分博客对ThreadLocal与Synchronized的概念混淆不清。ThreadLocal的作用并不是取代Synchronized,这两种方法从初衷上就完全不同。不仅仅是初衷,这两种技术的实现方法也不同,不存在可比性。
ThreadLocal: 将每个线程持有的变量安全的存放起来,不被其他线程访问。
synchronized: 让多个线程并发访问的变量能够安全的被访问和操作。
方法 | 含义 |
---|---|
initialValue | 返回此线程局部变量的当前线程的“初始值”。线程第一次调用get方法前会调用此方法。 |
get | 返回此线程局部变量的当前线程副本中的值。 |
set | 将此线程局部变量的当前线程副本中的值设置为指定值。 |
remove | 移除此线程局部变量当前线程的值。 |
举例
package Main;
/**
* Title: ThreadLocalEx
* Description:
* Company: www.QuinnNorris.com
*
* @date: 2018/2/4 下午5:32 星期日
* @author: quinn_norris
* @version: 1.0
*/
class ThreadLocalEx {
public static void main(String[] args) throws InterruptedException {
final TastClass tastClass = new TastClass();
Runnable threadLocalThread = new Runnable() {
@Override
public void run() {
//TastClass tastClass = new TastClass();
tastClass.getThreadLocal().set((int) (Math.random() * 100));
tastClass.setValue((int) (Math.random() * 100));
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println(Thread.currentThread().getName() + " " + tastClass.getValue() + " " + tastClass.getThreadLocal().get());
}
};
Thread thread = new Thread(threadLocalThread);
Thread thread2 = new Thread(threadLocalThread);
thread.start();
thread2.start();
}
}
class TastClass {
private ThreadLocal<Integer> threadLocal = new ThreadLocal<>();
private int value = 0;
public ThreadLocal<Integer> getThreadLocal() {
return threadLocal;
}
public int getValue() {
return value;
}
public void setValue(int value) {
this.value = value;
}
}
输出结果:
Thread-1 15 80
Thread-0 15 87
两个线程操作一份TastClass对象,对于此对象中的共享变量value,经过两次修改并间隔2秒之后,输出了同样的数字15,说明两线程读取到同一变量,而ThreadLocal不同读取到两个数据。
如果将上述例子中
final TastClass tastClass = new TastClass();
打上注释,并将下面的注释去掉
//TastClass tastClass = new TastClass();
那么输出的四个数字将都不相同。原因是此时产生了两个TastClass对象。两个线程分别操作不同对象,没有操作共享数据。在使用ThreadLocal时,这一点需要注意。
ThreadLocal类 源代码
public class ThreadLocal<T> {
private final int threadLocalHashCode = nextHashCode();
private static AtomicInteger nextHashCode =
new AtomicInteger();
private static final int HASH_INCREMENT = 0x61c88647;
private static int nextHashCode() {
return nextHashCode.getAndAdd(HASH_INCREMENT);
}
protected T initialValue() {
return null;
}
public ThreadLocal() {
}
public T get() {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null) {
ThreadLocalMap.Entry e = map.getEntry(this);
if (e != null)
return (T)e.value;
}
return setInitialValue();
}
private T setInitialValue() {
T value = initialValue();
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null)
map.set(this, value);
else
createMap(t, value);
return value;
}
public void set(T value) {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null)
map.set(this, value);
else
createMap(t, value);
}
public void remove() {
ThreadLocalMap m = getMap(Thread.currentThread());
if (m != null)
m.remove(this);
}
ThreadLocalMap getMap(Thread t) {
return t.threadLocals;
}
void createMap(Thread t, T firstValue) {
t.threadLocals = new ThreadLocalMap(this, firstValue);
}
static ThreadLocalMap createInheritedMap(ThreadLocalMap parentMap) {
return new ThreadLocalMap(parentMap);
}
T childValue(T parentValue) {
throw new UnsupportedOperationException();
}
static class ThreadLocalMap {
static class Entry extends WeakReference<ThreadLocal> {
/** The value associated with this ThreadLocal. */
Object value;
Entry(ThreadLocal k, Object v) {
super(k);
value = v;
}
}
private static final int INITIAL_CAPACITY = 16;
private Entry[] table;
private int size = 0;
private int threshold; // Default to 0
private void setThreshold(int len) {
threshold = len * 2 / 3;
}
private static int nextIndex(int i, int len) {
return ((i + 1 < len) ? i + 1 : 0);
}
private static int prevIndex(int i, int len) {
return ((i - 1 >= 0) ? i - 1 : len - 1);
}
ThreadLocalMap(ThreadLocal firstKey, Object firstValue) {
table = new Entry[INITIAL_CAPACITY];
int i = firstKey.threadLocalHashCode & (INITIAL_CAPACITY - 1);
table[i] = new Entry(firstKey, firstValue);
size = 1;
setThreshold(INITIAL_CAPACITY);
}
private ThreadLocalMap(ThreadLocalMap parentMap) {
Entry[] parentTable = parentMap.table;
int len = parentTable.length;
setThreshold(len);
table = new Entry[len];
for (int j = 0; j < len; j++) {
Entry e = parentTable[j];
if (e != null) {
ThreadLocal key = e.get();
if (key != null) {
Object value = key.childValue(e.value);
Entry c = new Entry(key, value);
int h = key.threadLocalHashCode & (len - 1);
while (table[h] != null)
h = nextIndex(h, len);
table[h] = c;
size++;
}
}
}
}
private Entry getEntry(ThreadLocal key) {
int i = key.threadLocalHashCode & (table.length - 1);
Entry e = table[i];
if (e != null && e.get() == key)
return e;
else
return getEntryAfterMiss(key, i, e);
}
private Entry getEntryAfterMiss(ThreadLocal key, int i, Entry e) {
Entry[] tab = table;
int len = tab.length;
while (e != null) {
ThreadLocal k = e.get();
if (k == key)
return e;
if (k == null)
expungeStaleEntry(i);
else
i = nextIndex(i, len);
e = tab[i];
}
return null;
}
private void set(ThreadLocal key, Object value) {
Entry[] tab = table;
int len = tab.length;
int i = key.threadLocalHashCode & (len-1);
for (Entry e = tab[i];
e != null;
e = tab[i = nextIndex(i, len)]) {
ThreadLocal k = e.get();
if (k == key) {
e.value = value;
return;
}
if (k == null) {
replaceStaleEntry(key, value, i);
return;
}
}
tab[i] = new Entry(key, value);
int sz = ++size;
if (!cleanSomeSlots(i, sz) && sz >= threshold)
rehash();
}
private void remove(ThreadLocal key) {
Entry[] tab = table;
int len = tab.length;
int i = key.threadLocalHashCode & (len-1);
for (Entry e = tab[i];
e != null;
e = tab[i = nextIndex(i, len)]) {
if (e.get() == key) {
e.clear();
expungeStaleEntry(i);
return;
}
}
}
private void replaceStaleEntry(ThreadLocal key, Object value,
int staleSlot) {
Entry[] tab = table;
int len = tab.length;
Entry e;
int slotToExpunge = staleSlot;
for (int i = prevIndex(staleSlot, len);
(e = tab[i]) != null;
i = prevIndex(i, len))
if (e.get() == null)
slotToExpunge = i;
for (int i = nextIndex(staleSlot, len);
(e = tab[i]) != null;
i = nextIndex(i, len)) {
ThreadLocal k = e.get();
if (k == key) {
e.value = value;
tab[i] = tab[staleSlot];
tab[staleSlot] = e;
// Start expunge at preceding stale entry if it exists
if (slotToExpunge == staleSlot)
slotToExpunge = i;
cleanSomeSlots(expungeStaleEntry(slotToExpunge), len);
return;
}
// If we didn't find stale entry on backward scan, the
// first stale entry seen while scanning for key is the
// first still present in the run.
if (k == null && slotToExpunge == staleSlot)
slotToExpunge = i;
}
// If key not found, put new entry in stale slot
tab[staleSlot].value = null;
tab[staleSlot] = new Entry(key, value);
// If there are any other stale entries in run, expunge them
if (slotToExpunge != staleSlot)
cleanSomeSlots(expungeStaleEntry(slotToExpunge), len);
}
private int expungeStaleEntry(int staleSlot) {
Entry[] tab = table;
int len = tab.length;
// expunge entry at staleSlot
tab[staleSlot].value = null;
tab[staleSlot] = null;
size--;
// Rehash until we encounter null
Entry e;
int i;
for (i = nextIndex(staleSlot, len);
(e = tab[i]) != null;
i = nextIndex(i, len)) {
ThreadLocal k = e.get();
if (k == null) {
e.value = null;
tab[i] = null;
size--;
} else {
int h = k.threadLocalHashCode & (len - 1);
if (h != i) {
tab[i] = null;
// Unlike Knuth 6.4 Algorithm R, we must scan until
// null because multiple entries could have been stale.
while (tab[h] != null)
h = nextIndex(h, len);
tab[h] = e;
}
}
}
return i;
}
private boolean cleanSomeSlots(int i, int n) {
boolean removed = false;
Entry[] tab = table;
int len = tab.length;
do {
i = nextIndex(i, len);
Entry e = tab[i];
if (e != null && e.get() == null) {
n = len;
removed = true;
i = expungeStaleEntry(i);
}
} while ( (n >>>= 1) != 0);
return removed;
}
private void rehash() {
expungeStaleEntries();
// Use lower threshold for doubling to avoid hysteresis
if (size >= threshold - threshold / 4)
resize();
}
private void resize() {
Entry[] oldTab = table;
int oldLen = oldTab.length;
int newLen = oldLen * 2;
Entry[] newTab = new Entry[newLen];
int count = 0;
for (int j = 0; j < oldLen; ++j) {
Entry e = oldTab[j];
if (e != null) {
ThreadLocal k = e.get();
if (k == null) {
e.value = null; // Help the GC
} else {
int h = k.threadLocalHashCode & (newLen - 1);
while (newTab[h] != null)
h = nextIndex(h, newLen);
newTab[h] = e;
count++;
}
}
}
setThreshold(newLen);
size = count;
table = newTab;
}
private void expungeStaleEntries() {
Entry[] tab = table;
int len = tab.length;
for (int j = 0; j < len; j++) {
Entry e = tab[j];
if (e != null && e.get() == null)
expungeStaleEntry(j);
}
}
}
}
ThreadLocal原理
Thread类有一个类型为ThreadLocal.ThreadLocalMap的实例变量threadLocals,也就是说每个线程有一个自己的ThreadLocalMap。ThreadLocalMap有自己的独立实现,可以简单地将它的key视作ThreadLocal的一个弱饮用:WeakReference < ThreadLocal < ? > >,value为代码中放入的值。实际上内部实现是一个数组并不是Map,不过起到的效果是相似的。每个线程在往某个ThreadLocal里塞值的时候,都会往自己的ThreadLocalMap里存值和自己线程的ThreadLocal引用,读也是以某个ThreadLocal作为引用,在自己的map里找对应的key,从而实现了线程隔离。
会不会发生内存泄漏
这也是关注比较多的一个点。关于ThreadLocal是否会引起内存泄漏也是一个比较有争议性的问题,其实就是要看对内存泄漏的准确定义是什么。认为ThreadLocal会引起内存泄漏的说法是因为如果一个ThreadLocal对象被回收了,我们往里面放的value对于threadLocals、Entry数组、value这样一条强引用链是可达的,因此value不会被回收。但是在使用get、set方法是,很有可能触发它本身的清理函数,实际上可能会存在内存泄漏问题,但是问题不大。