I have noticed that lua doesn't like when compiled with unicode in visual studio so i tracked down
the problem to loadlib.c and fixed it
line 101: DWORD n = GetModuleFileName(NULL, buff, nsize);
patched:
#ifdef UNICODE
DWORD n = GetModuleFileNameA(NULL, buff, nsize);
#else
DWORD n = GetModuleFileName(NULL, buff, nsize);
#endif
line 115-116:
if (FormatMessage(FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM,
NULL, error, 0, buffer, sizeof(buffer), NULL))
patched:
#ifdef UNICODE
if (FormatMessageA(FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM,
NULL, error, 0, buffer, sizeof(buffer), NULL))
#else
if (FormatMessage(FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM,
NULL, error, 0, buffer, sizeof(buffer), NULL))
#endif
line 128:
HINSTANCE lib = LoadLibrary(path);
patched:
#ifdef UNICODE
HINSTANCE lib = LoadLibraryA(path);
#else
HINSTANCE lib = LoadLibrary(path);
#endif
The line numbers are from lua version 5.1.1. Basicly I use normal ascii version of the api function when using unicode mode. I also ifdeffed the normal' version if there is no unicode define because if someone is using old
version of win api (win 95?).
原文地址: http://lua-users.org/lists/lua-l/2006-06/msg00427.html