Unity3D中Android截图保存相册

[csharp]

//获取系统时间并命名相片名  

  • System.DateTime now = System.DateTime.Now;  
  • string times = now.ToString ();  
  • times = times.Trim ();  
  • times = times.Replace ("/","-");  
  • string filename = "Screenshot"+times+".png";   
  • //判断是否为Android平台  
  • if (Application.platform == RuntimePlatform.Android) {  
  •   
  • //截取屏幕  
  • Texture2D texture = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, false);  
  • texture.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0);  
  • texture.Apply();  
  • //转为字节数组  
  • byte[] bytes = texture.EncodeToPNG();  
  •   
  • string destination = "/sdcard/DCIM/ARphoto";  
  • //判断目录是否存在,不存在则会创建目录  
  • if (!Directory.Exists (destination)) {  
  • Directory.CreateDirectory (destination);  
  • }  
  • Path_save = destination+"/" + filename;  
  • //存图片  
  • System.IO.File.WriteAllBytes(Path_save, bytes);  
  • }  

//获取系统时间并命名相片名System.DateTime now = System.DateTime.Now;string times = now.ToString ();times = times.Trim ();times = times.Replace ("/","-");string filename = "Screenshot"+times+".png"; //判断是否为Android平台if (Application.platform == RuntimePlatform.Android) {//截取屏幕Texture2D texture = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, false);texture.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0);texture.Apply();//转为字节数组byte[] bytes = texture.EncodeToPNG();string destination = "/sdcard/DCIM/ARphoto";//判断目录是否存在,不存在则会创建目录if (!Directory.Exists (destination)) {Directory.CreateDirectory (destination);}Path_save = destination+"/" + filename;//存图片System.IO.File.WriteAllBytes(Path_save, bytes);}

注意,PlayerSetting这里的设置,改为SDCard。


转载于:https://www.cnblogs.com/feiyanstudio/articles/7337951.html

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