全局修改
Eidt->Project Setting->Physics
脚本实现
void Awake()
{
Physics.gravity = new Vector3(0, -1.0F, 0);
}
转载于:https://www.cnblogs.com/feiyanstudio/articles/7339038.html
全局修改
Eidt->Project Setting->Physics
脚本实现
void Awake()
{
Physics.gravity = new Vector3(0, -1.0F, 0);
}
转载于:https://www.cnblogs.com/feiyanstudio/articles/7339038.html