三子棋游戏

简单三子棋游戏代码的实现

程序思路:
1.创建并初始化一个棋盘(二维数组)
2.打印棋盘(第一次打印空棋盘)
3.玩家落子,输入坐标
4.检查游戏是否结束
5.电脑落子
6.检查游戏是否结束
否,回到2继续执行
game.h函数声明

#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<stdlib.h>
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL], int row, int col);
void PrintBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char Check(char board[ROW][COL], int row, int col);

game.c函数实现

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col){
	int i = 0;
	
	for (i = 0; i < row; i++){
		int j = 0;
		for (j = 0; j < col; j++){
			board[i][j] = ' ';
		}
	}
}

void PrintBoard(char board[ROW][COL], int row, int col){
	int i = 0;

	for (i = 0; i < row; i++){
		//打印数据
		int j = 0;
		for (j = 0; j < col; j++){
			printf(" %c ",board[i][j]);
			if (j < col - 1){
				printf("|");
			}
		}printf("\n");
		//打印分割行
		if (i < row - 1){
			for (j = 0; j < col; j++){
				printf("---");
				if (j < col - 1){
					printf("|");
				}
			}printf("\n");
		}
	}
}

void PlayerMove(char board[ROW][COL], int row, int col){
	int x = 0;
	int y = 0;
	printf("玩家落子:\n");
	while (1){
		printf("输入坐标");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row&&y >= 1 && y <= col){
			if (board[x - 1][y - 1] = ' '){
				board[x - 1][y - 1] = '*';
				break;
			}
			else{
				printf("该位置被占用,请重新输入:");
			}
		}
		else{
			printf("非法输入,请重新输入:");
		}
	}
}



void ComputerMove(char board[ROW][COL], int row, int col){
	printf("电脑落子\n");
	while (1){
		int x = rand() % row;
		int y = rand() % col;
		if (board[x][y] == ' '){
			board[x][y] = '#';
			break;
		}
	}
}
int IsFull(char board[ROW][COL], int row, int col){
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++){
		for (j = 0; j < col; j++){
			if (board[i][j] == ' '){
				return 0;
			}
		}
	}return 1;
}

char Check(char board[ROW][COL], int row, int col){
	//检查行
	int i = 0;
	for (i = 0; i < row; i++){
		if (board[i][0]!=' '&&board[i][0] == board[i][1] && board[i][0] == board[i][2]){
			return board[i][0];
		}
	}
	//检查列
	int j = 0;
	for (j = 0; j < col; j++){
		if (board[0][j] != ' '&&board[0][j] == board[1][j] && board[0][j] == board[2][j]){
			return board[0][j];
		}
	}
	//检查对角线
	if (board[0][0] != ' '&&board[0][0] == board[1][1] && board[0][0] == board[2][2]){
		return board[0][0];
	}
	if (board[0][2] != ' '&&board[0][2] == board[1][1] && board[0][2] == board[2][0]){
		return board[0][2];
	}
	//检查是否是和棋
	if (IsFull(board,row,col)==1)
	{
		return 1;
	}
	else{
		return ' ';
	}
}

szq.c测试模块

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu(){
	printf("************\n");
	printf("***1.play***\n");
	printf("***0.exit***\n");
	printf("************\n");
}
void game(){
	char ret;
	char board[ROW][COL] = { 0 };
	InitBoard(board, ROW, COL);
	PrintBoard(board, ROW, COL);
	while (1){
		PlayerMove(board, ROW, COL);
		PrintBoard(board, ROW, COL);
		ret = Check(board, ROW, COL);
		if (ret != ' '){
			break;
		}

		ComputerMove(board, ROW, COL);
		PrintBoard(board, ROW, COL);
		ret = Check(board, ROW, COL);
		if (ret != ' '){
			break;
		}
	}
		if (ret == '*'){
			printf("玩家赢了\n");
		}else if (ret == '#'){
			printf("电脑赢了\n");
		}
		else{
			printf("和棋\n");
		}
	}


int main(){
	srand((unsigned int)time(NULL));
	int input = 0;
	do{
		menu();
		printf("请输入选择:");
		scanf("%d", &input);
		switch(input){
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏!\n");
			break;
		default:
			printf("输入有误,请重新输入:");
			break;
		}
	} while (input);

	
	system("pause");
	return 0;
}

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