简单三子棋游戏代码的实现
程序思路:
1.创建并初始化一个棋盘(二维数组)
2.打印棋盘(第一次打印空棋盘)
3.玩家落子,输入坐标
4.检查游戏是否结束
5.电脑落子
6.检查游戏是否结束
否,回到2继续执行
game.h函数声明
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<stdlib.h>
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL], int row, int col);
void PrintBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char Check(char board[ROW][COL], int row, int col);
game.c函数实现
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col){
int i = 0;
for (i = 0; i < row; i++){
int j = 0;
for (j = 0; j < col; j++){
board[i][j] = ' ';
}
}
}
void PrintBoard(char board[ROW][COL], int row, int col){
int i = 0;
for (i = 0; i < row; i++){
//打印数据
int j = 0;
for (j = 0; j < col; j++){
printf(" %c ",board[i][j]);
if (j < col - 1){
printf("|");
}
}printf("\n");
//打印分割行
if (i < row - 1){
for (j = 0; j < col; j++){
printf("---");
if (j < col - 1){
printf("|");
}
}printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col){
int x = 0;
int y = 0;
printf("玩家落子:\n");
while (1){
printf("输入坐标");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row&&y >= 1 && y <= col){
if (board[x - 1][y - 1] = ' '){
board[x - 1][y - 1] = '*';
break;
}
else{
printf("该位置被占用,请重新输入:");
}
}
else{
printf("非法输入,请重新输入:");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col){
printf("电脑落子\n");
while (1){
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' '){
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col){
int i = 0;
int j = 0;
for (i = 0; i < row; i++){
for (j = 0; j < col; j++){
if (board[i][j] == ' '){
return 0;
}
}
}return 1;
}
char Check(char board[ROW][COL], int row, int col){
//检查行
int i = 0;
for (i = 0; i < row; i++){
if (board[i][0]!=' '&&board[i][0] == board[i][1] && board[i][0] == board[i][2]){
return board[i][0];
}
}
//检查列
int j = 0;
for (j = 0; j < col; j++){
if (board[0][j] != ' '&&board[0][j] == board[1][j] && board[0][j] == board[2][j]){
return board[0][j];
}
}
//检查对角线
if (board[0][0] != ' '&&board[0][0] == board[1][1] && board[0][0] == board[2][2]){
return board[0][0];
}
if (board[0][2] != ' '&&board[0][2] == board[1][1] && board[0][2] == board[2][0]){
return board[0][2];
}
//检查是否是和棋
if (IsFull(board,row,col)==1)
{
return 1;
}
else{
return ' ';
}
}
szq.c测试模块
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu(){
printf("************\n");
printf("***1.play***\n");
printf("***0.exit***\n");
printf("************\n");
}
void game(){
char ret;
char board[ROW][COL] = { 0 };
InitBoard(board, ROW, COL);
PrintBoard(board, ROW, COL);
while (1){
PlayerMove(board, ROW, COL);
PrintBoard(board, ROW, COL);
ret = Check(board, ROW, COL);
if (ret != ' '){
break;
}
ComputerMove(board, ROW, COL);
PrintBoard(board, ROW, COL);
ret = Check(board, ROW, COL);
if (ret != ' '){
break;
}
}
if (ret == '*'){
printf("玩家赢了\n");
}else if (ret == '#'){
printf("电脑赢了\n");
}
else{
printf("和棋\n");
}
}
int main(){
srand((unsigned int)time(NULL));
int input = 0;
do{
menu();
printf("请输入选择:");
scanf("%d", &input);
switch(input){
case 1:
game();
break;
case 0:
printf("退出游戏!\n");
break;
default:
printf("输入有误,请重新输入:");
break;
}
} while (input);
system("pause");
return 0;
}