【设计模式:facade pattern】

#include <iostream>
#include <memory>

class SubSystemInterface{
public:
	virtual ~SubSystemInterface( void ) {}
	virtual void SubProc1st( void ) = 0;
	virtual void SubProc2nd( void ) = 0;
	virtual void SubProc3rd( void ) = 0;
};

class ConcreteSubSystem : public SubSystemInterface{
public:
	virtual void SubProc1st( void ) override{
		puts("ConcreteSubSystem SubProc 1st onProc");
	}
	virtual void SubProc2nd( void ) override{
		puts("ConcreteSubSystem SubProc 2nd onProc");
	}
	virtual void SubProc3rd( void ) override{
		puts("ConcreteSubSystem SubProc 3rd onProc");
	}
};

class ConcreteSubSystemAbstractFactory{
public:
	SubSystemInterface *CreateSubSystem( void ) const{
		return new ConcreteSubSystem;
	}
	~ConcreteSubSystemAbstractFactory( void ){
		puts("factory destructed");
	}
};

class Facade{
protected:
	SubSystemInterface *PolymorphicSubSystemPointer;
public:
	Facade( const ConcreteSubSystemAbstractFactory *factory )
		:PolymorphicSubSystemPointer( factory->CreateSubSystem() ) {}
	void AService1st( void ){
		std::clog << "service 1st provided by facade for client\n";
		PolymorphicSubSystemPointer->SubProc1st();
		PolymorphicSubSystemPointer->SubProc3rd();
		puts("service 1st over");
	}
	void Aservice2nd( void ){
		std::clog << "service 2nd provided by facade for client\n";
		PolymorphicSubSystemPointer->SubProc3rd();
		PolymorphicSubSystemPointer->SubProc2nd();
		puts("service 2nd over");
	}
};

class Client{
public:
	void AnOperation( void ){
		std::shared_ptr< ConcreteSubSystemAbstractFactory >
			factory( new ConcreteSubSystemAbstractFactory );
		Facade facade( factory.get() );
		facade.AService1st();
		puts("-------------");
		facade.Aservice2nd();
		puts("-------------");
	}
};

int main( void ){
	Client clien;
	clien.AnOperation();
	std::cin.get();
	return 0;
}

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