——by A Code Rabbit
Description
输入一张迷宫图,全部由 '/'、'\' 组成。
这样,迷宫就变成一个斜线迷宫。
因为输入全为 '/' 、'\' ,因此,这个迷宫将由全部宽度为1的路径组成。
要求输出迷宫中有几个回环,即封闭的路径有几条,其中最长的有多长。
Types
Date Structure :: Graphs
Analysis
经典的斜线迷宫题。
可用 FloodFill 解决。
首先知道,没有封闭的路径,必然将通往图的外面。
所以只要从图的边界开始 FloodFill,把不满足条件的排除后。
再对每一个点去 FloodFill 即可求出所要的解。
而对于斜线的处理,有三种方法:
1. 九分法:将所有的格子都扩大成 9 * 9 的格子,例如‘/’ 就会变成
然后只要用普通的 FloodFill 对每格上下左右四个方向的 DFS 就可以。
2. 四分法:将所有的格子扩大成 4 * 4 的格子,例如
‘/’ 就会变成
然后依然是对每个格子向八个方向 FloodFill ,但是要注意,在 2 * 2 格子中的某点向周围Flood 的时候,只能到达上下左右的 2 * 2格子。
反之如果 FloodFill 后依然在原先的 2 * 2格子,或者对角线方向的 2 * 2 格子的,将会是穿过了 '/' 的非法情况,需要排除掉。
3. 光线反射法:模拟一条光线在迷宫中照射,继续看图:
对于每个格子,光线可能从四个方向射进来。
在 FloodFill 的 时候 ,判断光线来的方向,找到下一个 FloodFill 的格子 即可。三种方法,第一种较为简单,但是要将原图长宽各扩大三倍,得到一张原图九倍大的新图。
而第二种方法,只要将原图扩大四倍,但是要判断要FloodFill的格子是否可以FloodFill。
而第三种方法,较为复杂,对光线进来的四个方向都要判断反射出去的方向,可以用一个 enum 配合 const 数组来映射,好处就是不用扩大原图,时间复杂度相对前两种,常数较低。
Solution
// UVaOJ 705
// Slash Maze
// by A Code Rabbit
#include <cstdio>
struct Change {
int x;
int y;
};
Change CHANGE[] = {
{-1, 0},
{ 0, -1}, { 0, 1},
{ 1, 0},
};
const int LIMITS_W = 1000;
const int LIMITS_H = 1000;
int num_case = 0;
char maze[LIMITS_H][LIMITS_W];
int w, h;
int w_maze, h_maze;
void EnlargeAndSave(int x, int y, char ch);
int FloodFill(int x, int y);
int main() {
while (scanf("%d%d", &w, &h)) {
getchar();
// Exit.
if (!w && !h) {
break;
}
// Inputs.
for (int i = 0; i < h; ++i) {
for (int j = 0; j < w; ++j) {
EnlargeAndSave(i, j, getchar());
}
getchar();
}
w_maze = w * 3;
h_maze = h * 3;
// DFS: Remove grids of the maze without cycles.
for (int i = 0; i < h_maze; ++i) {
FloodFill(i, 0);
FloodFill(i, w_maze - 1);
}
for (int i = 0; i < w_maze; ++i) {
FloodFill(0, i);
FloodFill(h_maze - 1, i);
}
// DFS: Search and compete the maze with cycles.
int max = 0;
int sum = 0;
for (int i = 0; i < h_maze; ++i) {
for (int j = 0; j < w_maze; ++j) {
int result = FloodFill(i, j) / 3;
if (result) {
max = result > max ? result : max;
++sum;
}
}
}
// Outputs.
printf("Maze #%d:\n", ++num_case);
if (sum) {
printf("%d Cycles; the longest has length %d.\n", sum, max);
} else {
printf("There are no cycles.\n");
}
printf("\n");
}
return 0;
}
void EnlargeAndSave(int x, int y, char ch) {
for (int i = 0; i < 3; ++i) {
for (int j = 0; j < 3; ++j) {
maze[x * 3 + i][y * 3 + j] = ' ';
}
}
if (ch == '/') {
maze[x * 3][y * 3 + 2] = '#';
maze[x * 3 + 1][y * 3 + 1] = '#';
maze[x * 3 + 2][y * 3] = '#';
} else {
maze[x * 3][y * 3] = '#';
maze[x * 3 + 1][y * 3 + 1] = '#';
maze[x * 3 + 2][y * 3 + 2] = '#';
}
}
int FloodFill(int x, int y) {
// Exit.
if (x < 0 || x >= h_maze
|| y < 0 || y >= w_maze) {
return 0;
}
if (maze[x][y] != ' ') {
return 0;
}
// Continue.
maze[x][y] = '#';
int sum = 1;
for (int i = 0; i < 4; ++i) {
sum += FloodFill(x + CHANGE[i].x, y + CHANGE[i].y);
}
return sum;
}
2. 四分法
// UVaOJ 705
// Slash Maze
// by A Code Rabbit
#include <cstdio>
struct Change {
int x;
int y;
};
Change STRAIGHT_CHANGE[] = {
{-1, 0},
{ 0, -1}, { 0, 1},
{ 1, 0},
};
Change SLASH_CHANGE[] = {
{-1, -1}, {-1, 1},
{ 1, -1}, { 1, 1},
};
const int LIMITS_W = 500;
const int LIMITS_H = 500;
int num_case = 0;
char maze[LIMITS_H][LIMITS_W];
int w, h;
int w_maze, h_maze;
void EnlargeAndSave(int x, int y, char ch);
bool canArrive(int x, int y, Change change);
int FloodFill(int x, int y);
int main() {
while (scanf("%d%d", &w, &h)) {
getchar();
// Exit.
if (!w && !h) {
break;
}
// Inputs.
for (int i = 0; i < h; ++i) {
for (int j = 0; j < w; ++j) {
EnlargeAndSave(i, j, getchar());
}
getchar();
}
w_maze = w * 2;
h_maze = h * 2;
// DFS: Remove grids of the maze without cycles.
for (int i = 0; i < h_maze; ++i) {
FloodFill(i, 0);
FloodFill(i, w_maze - 1);
}
for (int i = 0; i < w_maze; ++i) {
FloodFill(0, i);
FloodFill(h_maze - 1, i);
}
// DFS: Search and compete the maze with cycles.
int max = 0;
int sum = 0;
for (int i = 0; i < h_maze; ++i) {
for (int j = 0; j < w_maze; ++j) {
int result = FloodFill(i, j);
if (result) {
max = result > max ? result : max;
++sum;
}
}
}
// Outputs.
printf("Maze #%d:\n", ++num_case);
if (sum) {
printf("%d Cycles; the longest has length %d.\n", sum, max);
} else {
printf("There are no cycles.\n");
}
printf("\n");
}
return 0;
}
void EnlargeAndSave(int x, int y, char ch) {
maze[x * 2][y * 2] = ch == '/' ? ' ' : '#';
maze[x * 2][y * 2 + 1] = ch == '/' ? '#' : ' ';
maze[x * 2 + 1][y * 2] = ch == '/' ? '#' : ' ';
maze[x * 2 + 1][y * 2 + 1] = ch == '/' ? ' ' : '#';
}
bool canArrive(int x, int y, Change change) {
int x_after_change = x % 2 + change.x;
int y_after_change = y % 2 + change.y;
if (0 <= x_after_change && x_after_change < 2
&& 0 <= y_after_change && y_after_change < 2) {
return false;
} else
if ((x_after_change < 0 || x_after_change >= 2)
&& (y_after_change < 0 || y_after_change >= 2)) {
return false;
} else {
return true;
}
printf("\n");
}
int FloodFill(int x, int y) {
// Exit.
if (x < 0 || x >= h_maze
|| y < 0 || y >= w_maze) {
return 0;
}
if (maze[x][y] != ' ') {
return 0;
}
// Continue.
maze[x][y] = '.';
int sum = 1;
for (int i = 0; i < 4; ++i) {
sum += FloodFill(x + STRAIGHT_CHANGE[i].x, y + STRAIGHT_CHANGE[i].y);
}
for (int i = 0; i < 4; ++i) {
if (canArrive(x, y, SLASH_CHANGE[i])) {
sum += FloodFill(x + SLASH_CHANGE[i].x, y + SLASH_CHANGE[i].y);
}
}
return sum;
}
// UVaOJ 705
// Slash Maze
// by A Code Rabbit
#include <cstdio>
#include <cstring>
enum Direction {
UP = 0,
DOWN = 1,
LEFT = 2,
RIGHT = 3,
};
struct Change {
int x;
int y;
};
const Direction DIRECTION[] = {
UP,
DOWN,
LEFT,
RIGHT,
};
// Form four directions what are UP, DOWN, LEFT, RIGHT.
const Change CHANGE[] = {
{-1, 0},
{ 1, 0},
{ 0, -1},
{ 0, 1},
};
// Form four directions what are UP, DOWN, LEFT, RIGHT.
const Direction REFLEX_SLASH[] = {
LEFT,
RIGHT,
UP,
DOWN,
};
const Direction REFLEX_BACKSLASH[] = {
RIGHT,
LEFT,
DOWN,
UP,
};
const int LIMITS_W = 100;
const int LIMITS_H = 100;
int num_case = 0;
char maze[LIMITS_W][LIMITS_H];
int w, h;
bool is_visited[LIMITS_W][LIMITS_H][4];
Direction Opposite(Direction direction);
int FloodFill(int x, int y, Direction direction);
int main() {
while (scanf("%d%d", &w, &h)) {
getchar();
// Exit.
if (!w && !h) {
break;
}
// Inputs.
for (int i = 0; i < h; ++i) {
gets(maze[i]);
}
// DFS: Remove grids of the maze without cycles.
memset(is_visited, false, sizeof(is_visited));
for (int i = 0; i < h; ++i) {
FloodFill(i, 0, LEFT);
FloodFill(i, w - 1, RIGHT);
}
for (int i = 0; i < w; ++i) {
FloodFill(0, i, UP);
FloodFill(h - 1, i, DOWN);
}
//Show();
// DFS: Search and compete the maze with cycles.
int max = 0;
int sum = 0;
for (int i = 0; i < h; ++i) {
for (int j = 0; j < w; ++j) {
for (int k = 0; k < 4; k++) {
int result = FloodFill(i, j, DIRECTION[k]);
if (result) {
max = result > max ? result : max;
++sum;
}
}
}
}
// Outputs.
//Show();
printf("Maze #%d:\n", ++num_case);
if (sum) {
printf("%d Cycles; the longest has length %d.\n", sum, max);
} else {
printf("There are no cycles.\n");
}
printf("\n");
}
return 0;
}
Direction Opposite(Direction direction) {
if (direction == LEFT) {
return RIGHT;
} else
if (direction == RIGHT) {
return LEFT;
} else
if (direction == UP) {
return DOWN;
} else
if (direction == DOWN) {
return UP;
}
}
int FloodFill(int x, int y, Direction direction) {
// Exit.
if (x < 0 || x >= h
|| y < 0 || y >= w) {
return 0;
}
if (is_visited[x][y][direction]) {
return 0;
}
is_visited[x][y][direction] = true;
// Continue.
Direction direction_leave;
if (maze[x][y] == '/') {
direction_leave = REFLEX_SLASH[direction];
} else {
direction_leave = REFLEX_BACKSLASH[direction];
}
is_visited[x][y][direction_leave] = true;
return 1 + FloodFill(x + CHANGE[direction_leave].x,
y + CHANGE[direction_leave].y,
Opposite(direction_leave));
}