我所记录的是Windows下的Sosket阻塞通信方式
阻塞IO注意两个点:
1、#include <winsock2.h>一定要在#include <windows.h>之前,否则会报错。
2、客户端和服务器缓存区大小需要保持一致才能够进行数据传输
开发环境
vs2015
服务器端
//MiNetService.h
#pragma once
#include <winsock2.h>
#include<iostream>
#pragma comment(lib, "ws2_32.lib") //加载 ws2_32.dll
using namespace std;
class MiNetService
{
public:
// 构造函数
MiNetService();
// 析构函数
~MiNetService();
public:
// 初始化网络
int InitNet();
// 处理请求
void AcceptRequest(int iFd);
// 测试功能
void TestNet();
};
//MiNetService.cpp
#include "MiNetService.h"
MiNetService::MiNetService()
{
}
MiNetService::~MiNetService()
{
}
int MiNetService::InitNet()
{
// 初始化化DLL
WSADATA wsaData;
int iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (NO_ERROR != iResult)
{
return 0;
}
//创建套接字
SOCKET iListenSocket = INVALID_SOCKET;
iListenSocket = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP);
if (INVALID_SOCKET == iListenSocket)
{
std::cout << "To Client: Create Socket Error!" << std::endl;
WSACleanup();
return 0;
}
sockaddr_in service;
service.sin_family = AF_INET;
service.sin_addr.s_addr = inet_addr("127.0.0.1");
service.sin_port = htons(6666);
iResult = bind(iListenSocket, (SOCKADDR *)&service, sizeof(service));
if (INVALID_SOCKET == iResult)
{
std::cout << "To Client: Bind Socket Error!" << std::endl;
WSACleanup();
return 0;
}
int iRet = listen(iListenSocket, SOMAXCONN);
if (0 != iRet)
{
return 0;
}
return iListenSocket;
}
void MiNetService::AcceptRequest(int iSeverSocketfd)
{
if (iSeverSocketfd <0)
{
return;
}
while (true)
{
int sock_client = accept(iSeverSocketfd, NULL, NULL);
int iRet = 0;
char buffer[256];
memset(buffer, '\0', sizeof(buffer));
if (sock_client > 0)
{
iRet = recv(sock_client, buffer, 256, 0);
}
if (iRet > 0)
{
cout << "Recv: " << buffer << endl;
}
}
}
void MiNetService::TestNet()
{
int iServerFd = InitNet();
if (iServerFd <0)
{
return;
}
AcceptRequest(iServerFd);
}
// main.cpp
#include <iostream>
#include "MiNetService.h"
#include <windows.h>
using namespace std;
int main()
{
MiNetService m_MiNetService;
m_MiNetService.TestNet();
system("pause");
return 0;
}
客户端
#pragma once
#include <winsock2.h>
#include<iostream>
#pragma comment(lib, "ws2_32.lib") //加载 ws2_32.dll
using namespace std;
class MiClient
{
public:
// 构造函数
MiClient();
// 析构函数
~MiClient();
// 初始化网络
int CreateAndConnect();
// 发送数据
bool SendData(int Fd, const char* pszData);
public:
// 测试函数
void testFunc();
};
//MiClient.cpp
#include "MiClient.h"
MiClient::MiClient()
{
}
MiClient::~MiClient()
{
}
int MiClient::CreateAndConnect()
{
// 初始化化DLL
WSADATA wsaData;
int iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (NO_ERROR != iResult)
{
return 0;
}
//创建套接字
SOCKET iSocket = INVALID_SOCKET;
iSocket = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP);
if (INVALID_SOCKET == iSocket)
{
std::cout << "To Client: Create Socket Error!" << std::endl;
WSACleanup();
return 0;
}
sockaddr_in clientService;
clientService.sin_family = AF_INET;
clientService.sin_addr.s_addr = inet_addr("127.0.0.1");
clientService.sin_port = htons(6666);
// Connect to server.
iResult = connect(iSocket, (SOCKADDR *)& clientService, sizeof(clientService));
if (iResult == SOCKET_ERROR)
{
wprintf(L"connect function failed with error: %ld\n", WSAGetLastError());
iResult = closesocket(iSocket);
if (iResult == SOCKET_ERROR)
wprintf(L"closesocket function failed with error: %ld\n", WSAGetLastError());
WSACleanup();
return 1;
}
return iSocket;
}
bool MiClient::SendData(int Fd, const char* pszData)
{
int iResult = send(Fd, pszData, (int)strlen(pszData), 0);
if (iResult == SOCKET_ERROR)
{
wprintf(L"send failed with error: %d\n", WSAGetLastError());
closesocket(Fd);
WSACleanup();
return 1;
}
return true;
}
void MiClient::testFunc()
{
int iSocket = CreateAndConnect(); // 初始化网络
if (iSocket <= 0)
{
return;
}
char temp[512] = "Hello";
SendData(iSocket, temp);
WSACleanup();
}
/**
* If no error occurs, connect returns zero. Otherwise, it returns SOCKET_ERROR,
*/
// main.cpp
#include <iostream>
#include "MiClient.h"
#include <windows.h>
using namespace std;
int main()
{
MiClient m_client;
m_client.testFunc();
system("pause");
return 0;
}