iOS 渐变色View

通过 CAGradientLayer 实现
在这里插入图片描述

UIView * gradationView = [[UIView alloc]initWithFrame:CGRectMake(100, 100, 100, 50)];
[self.view addSubview:gradationView];
    
CAGradientLayer *gradientLayer = [CAGradientLayer layer];
gradientLayer.frame = gradationView.bounds;
// 渐变色颜色数组,可多个
gradientLayer.colors = [NSArray arrayWithObjects:(id)[[UIColor redColor] CGColor], (id)[[UIColor greenColor] CGColor], nil];
// 渐变的开始点 (不同的起始点可以实现不同位置的渐变,如图)
gradientLayer.startPoint = CGPointMake(0, 0.5f); //(0, 0)
// 渐变的结束点
gradientLayer.endPoint = CGPointMake(1, 0.5f); //(1, 1)
[gradationView.layer insertSublayer:gradientLayer atIndex:0];
1、波纹动画主要依赖于CAShapeLayer的绘制,使用帧动画实现;需要使用多个CAShapeLayer通过y值变换组成(这里我只是用了2个CAShapeLayer)。 2、渐变色CAGradientLayer完成。 ``` - (void)changeFirstWaveLayerPath { CGMutablePathRef path = CGPathCreateMutable(); CGFloat y = _wavePointY; CGPathMoveToPoint(path, nil, 0, y); for (float x = 0.0f; x <= _waveWidth; x ) { y = _waveAmplitude * 1.6 * sin((250 / _waveWidth) * (x * M_PI / 180) - _waveOffsetX * M_PI / 270) _wavePointY; CGPathAddLineToPoint(path, nil, x, y); } CGPathAddLineToPoint(path, nil, _waveWidth, 0); CGPathAddLineToPoint(path, nil, 0, 0); CGPathCloseSubpath(path); _shapeLayer1.path = path; CGPathRelease(path); } - (void)changeSecondWaveLayerPath { CGMutablePathRef path = CGPathCreateMutable(); CGFloat y = _wavePointY; CGPathMoveToPoint(path, nil, 0, y); for (float x = 0.0f; x <= _waveWidth; x ) { y = _waveAmplitude * 1.6 * sin((250 / _waveWidth) * (x * M_PI / 180) - _waveOffsetX * M_PI / 180) _wavePointY; CGPathAddLineToPoint(path, nil, x, y); } CGPathAddLineToPoint(path, nil, _waveWidth, 0); CGPathAddLineToPoint(path, nil, 0, 0); CGPathCloseSubpath(path); _shapeLayer2.path = path; CGPathRelease(path); } ``` 方法调用: ``` _waveOffsetX = _waveSpeed; [self changeFirstWaveLayerPath]; [self changeSecondWaveLayerPath]; [self.layer addSublayer:self.gradientLayer1]; self.gradientLayer1.mask = _shapeLayer1; [self.layer addSublayer:self.gradientLayer2]; self.gradientLayer2.mask = _shapeLayer2; ```
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