Handler机制源码分析
Handler 核心成员变量与方法:
MessageQueue,Message 核心成员变量与方法:
Looper 核心成员变量与方法:
Handler的工作原理涉及:Handler,MessageQueue,Message,Looper,ThreadLocal 等多个类
简单分析:
1,Handler初始化都做些什么?
2,Handler的常用几种方法有哪些?
3,Handler把Meesage发送到什么地方去了?
4,MessageQueue是什么,他与Handler,Message,Looper存在什么样的关系?
5,Message源码分析
6,Handler,Message,MessageQueue,Looper之间是怎么样工作的?
7,子线程也能使用Handler,MessageQueue,Looper机制吗?
开始分析:
1,Handler初始化都做些什么?
先看看Handler的构造函数
public Handler() {
this(null, false);
}
public Handler(Looper looper) {
this(looper, null, false);
}
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
public Handler(Looper looper, Callback callback, boolean async) {
mLooper = looper;
mQueue = looper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
从上面可以看出,Handler有多个构造器。从代码最多的构造器看到,Handler初始化做了三件事:
1-1,获取到当前线程的Looper
mLooper = Looper.myLooper();
public static @Nullable Looper myLooper() {
return sThreadLocal.get();
}
1-2,获取当前Looper的消息队列MessageQueue
mQueue = mLooper.mQueue;
1-3,初始化callback
mCallback = callback;
2,Handler的常用几种方法有哪些?
public final Message obtainMessage()
{
return Message.obtain(this);
}
public final boolean postDelayed(Runnable r, long delayMillis)
{
return sendMessageDelayed(getPostMessage(r), delayMillis);
}
public final void removeCallbacks(Runnable r)
{
mQueue.removeMessages(this, r, null);
}
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
3,Handler把Meesage发送到什么地方去了?
当Handler调用sendMessage方法时,Handler会把Message放入到Looper的MessageQueue中。
值得注意的是,sendMessage时,Handler把自己对象引用也给Message,在Message成员变量target里
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
4,MessageQueue是什么,他与Handler,Message,Looper存在什么样的关系?
MessageQueue拥有Message作为成员变量,而Message类中存在Message next成员变量与静态的Meesage sPools变量,
这就意味着Message类中存在自己的对象,自己当中包含自己,形成了一条链表结构,不亚于数组的结构。
Handler把Message交给MessageQueue之后,MessageQueue把这个Message对象引用下来
boolean enqueueMessage(Message msg, long when) {
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
}
synchronized (this) {
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle();
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
可以看到最后一行,mMessages成员变量拿到了传递进来的message引用
而Looper存在一个成员变量就是MessageQueue,在Looper的loop方法中,从MessageQueue找出已存在的Message
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
final long traceTag = me.mTraceTag;
if (traceTag != 0) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
try {
msg.target.dispatchMessage(msg);
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
看到for循环里的第一行,从MessageQueue取出Message了
接下来看Looper怎么处理Message的?
看着一行代码:
msg.target.dispatchMessage(msg);
上面我们知道message的target就是Handler,绕了一圈,还是让Handler来处理这个Message,进入方法中:
/**
* Handle system messages here.
*/
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
private static void handleCallback(Message message) {
message.callback.run();
}
public interface Callback {
public boolean handleMessage(Message msg);
}
public void handleMessage(Message msg) {
}
可以看到,首先判断message有没有callback,这个callback就是平时我们调用Handler.post(run)传递一个Runable对象回调的方法。
而mCallback是Handler内部的一个接口,也可以使用这个接口。最后才是回调handleMessage这个方法
最后,Message被回收:
msg.recycleUnchecked();
void recycleUnchecked() {
// Mark the message as in use while it remains in the recycled object pool.
// Clear out all other details.
flags = FLAG_IN_USE;
what = 0;
arg1 = 0;
arg2 = 0;
obj = null;
replyTo = null;
sendingUid = -1;
when = 0;
target = null;
callback = null;
data = null;
synchronized (sPoolSync) {
if (sPoolSize < MAX_POOL_SIZE) {
next = sPool;
sPool = this;
sPoolSize++;
}
}
}
5,Message源码分析
跟着Handler,sendMessage绕了一圈,路过MessageQueue,Looper,最后还是让Handler来处理这个Message。
那好,现在我们来研究一下这个Message
public final class Message implements Parcelable {
public int what;
public int arg1;
public int arg2;
public Object obj;
/*package*/ int flags;
/*package*/ long when;
/*package*/ Bundle data;
/*package*/ Handler target;
/*package*/ Runnable callback;
// sometimes we store linked lists of these things
/*package*/ Message next;
private static final Object sPoolSync = new Object();
private static Message sPool;
private static int sPoolSize = 0;
private static final int MAX_POOL_SIZE = 50;
先看Message源码中的成员变量:
what,arg1,arg2,这些是用来区分Message来使用的,一般只用what,这里告诉你:这三个都可以随便用
long when 是message执行的时间
Handler target 这是就是引用的Handler了,每一个Message都知道自己是被哪一个Handler来处理的
Runnbale callback 这就是post传递进去的Runnable对象,也被Message拿到了,
所以说,sendMessage和post最终都是以Message的形式来处理的
Message next 这是Message里包含下一个Message,形成了单链表结构
static Message sPool 这就是传说中的消息池了,没错他就是一个Message对象而已,静态的成员变量。
static final int MAX_POOL_SIZE = 50; google工程师限时这个消息池的最大长度,50个
接来看我们来研究Message如何创建和被回收的。
首先,创建Message:
public static Message obtain() {
synchronized (sPoolSync) {
if (sPool != null) {
Message m = sPool;
sPool = m.next;
m.next = null;
m.flags = 0; // clear in-use flag
sPoolSize--;
return m;
}
}
return new Message();
}
可以看出,如过消息池为空,直接new出来。否则直接去池里取一个Message对象,把下一个Message设置到池里,池数目减减
如果谁以后创建Message还自己手动New的话,我在这先鄙视一下…
当使用完毕之后,Message会被回收
void recycleUnchecked() {
// Mark the message as in use while it remains in the recycled object pool.
// Clear out all other details.
flags = FLAG_IN_USE;
what = 0;
arg1 = 0;
arg2 = 0;
obj = null;
replyTo = null;
sendingUid = -1;
when = 0;
target = null;
callback = null;
data = null;
synchronized (sPoolSync) {
if (sPoolSize < MAX_POOL_SIZE) {
next = sPool;
sPool = this;
sPoolSize++;
}
}
}
这里把Message的成员变量清空个遍,sPool = this ,这行就是把Message还回池中了,池数目加加
6,Handler,Message,MessageQueue,Looper之间是怎么样工作的?
1,创建Handler,Handler获取到当前线程的Looper,Looper里的MessageQueue
2,创建Message,是通过池是否有消息来返回Message的,池一个都没有才会new
3,sendMessage与post,本质都是Message,最后获取Handler引用,Message被传递给了MessageQueue
4,Looper的loop方法,检查Looper的MesaageQueue是否有Message,有的话把Message传递给Handler来处理
5,Message回收
7,子线程也能使用Handler,MessageQueue,Looper机制吗?
去看Looper源码头上的注释就知道了:
/**
* Class used to run a message loop for a thread. Threads by default do
* not have a message loop associated with them; to create one, call
* {@link #prepare} in the thread that is to run the loop, and then
* {@link #loop} to have it process messages until the loop is stopped.
*
* <p>Most interaction with a message loop is through the
* {@link Handler} class.
*
* <p>This is a typical example of the implementation of a Looper thread,
* using the separation of {@link #prepare} and {@link #loop} to create an
* initial Handler to communicate with the Looper.
*
* <pre>
* class LooperThread extends Thread {
* public Handler mHandler;
*
* public void run() {
* Looper.prepare();
*
* mHandler = new Handler() {
* public void handleMessage(Message msg) {
* // process incoming messages here
* }
* };
*
* Looper.loop();
* }
* }</pre>
*/
public final class Looper {
google工程师都把代码写给你了。闲麻烦的话,那就去用google工程师又帮你写好的HandlerThread这个类吧,
子线程使用Handler,Looper机制。
什么时候用子线程开启Handler,Looper机制呢,看需求吧。Handler机制拥有Message 50个消息队列,
能很好的保证处理的任务或者消息以线性的方式来执行,在子线程保证线性执行噢。
但是不能玩太耗时的操作,毕竟是队列。
分析就到这里了
11/8/2016 4:29:08 PM