【Java代码】小朋友就餐(疑似原题为哲学家就餐)

小朋友就餐,一圆桌前坐着5位小朋友,两个人中间有一根筷子,桌子中央有面条。小朋友边吃边玩,当饿了的时候拿起左右两根筷子吃饭,必须拿到两根筷子才能吃饭。但是,小朋友在吃饭过程中,可能会发生5个小朋友都拿起自己右手边的筷子,这样每个小朋友都因左手缺少筷子而没有办法吃饭。本案例要求编写一个程序解决小朋友就餐问题,使每个小朋友都能成功就餐

这个问题的目标是设计一个方案或协议,使得每个小朋友都能成功就餐,而不会发生死锁或饥饿的情况。

死锁是指两个或多个线程互相持有对方需要的资源,导致无法继续执行的情况。例如,如果五个小朋友都拿起了自己右手边的筷子,然后等待自己左手边的筷子,就会发生死锁,因为没有人会主动放下筷子。

饥饿是指一个线程长时间得不到所需的资源,导致无法执行的情况。例如,如果一个小朋友总是比他的邻居慢一步拿起筷子,就可能一直得不到两根筷子,从而无法吃饭。

解决这个问题的一个常见方法是使用信号量(Semaphore)。信号量是一种用于并发控制的工具,它可以限制同时访问共享资源的线程数量。我们可以为每根筷子创建一个信号量,并初始化为1,表示每根筷子只能被一个线程持有。当一个小朋友想要拿起一根筷子时,他需要调用acquire方法来获取信号量;当他放下一根筷子时,他需要调用release方法来释放信号量。这样可以保证每根筷子不会被多个线程同时持有。

然而,使用信号量也有可能导致死锁。如果所有的小朋友都按照相同的顺序拿起筷子(比如先拿右边再拿左边),那么就有可能出现所有小朋友都拿起了右边的筷子,然后等待左边的筷子的情况。为了避免这种情况,我们可以让其中一个小朋友改变拿筷子的顺序(比如先拿左边再拿右边)。这样就可以打破循环等待的条件,从而避免死锁。

以下是用Java实现这个解决方案的代码:

package Test8;

import java.util.concurrent.Semaphore;

public class Test {

    //五位小朋友
    public static final int N = 5;

    //五根筷子
    public static Semaphore[] forks = new Semaphore[N];

    //初始化每根筷子的信号量为1
    static {
        for (int i = 0; i < N; i++) {
            forks[i] = new Semaphore(1);
        }
    }

    public static class children extends Thread {

        //小朋友编号
        private int id;

        //小朋友吃饭的次数
        private int times;

        //小朋友构造方法
        public children(int id) {
            this.id = id;
            this.times = 3;
        }

        //小朋友执行方法
        @Override
        public void run() {
            try {
                while (times > 0) {// 只要还有剩余的吃饭次数,就继续执行
                    play();    //玩
                    takeForks(); //拿起筷子
                    eat();  //吃
                    putForks(); //放下筷子
                    times--;// 吃完一次饭,剩余的吃饭次数减一
                }
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
        }

        //玩方法
        private void play() throws InterruptedException {
            System.out.println("children" + id + "is playing");
            Thread.sleep((long) (Math.random() * 1000));
        }

        // 吃饭方法
        private void eat() throws InterruptedException {
            System.out.println("children" + id + "is eating");
            Thread.sleep((long) (Math.random() * 1000));
        }

        // 拿起筷子方法
        private void takeForks() throws InterruptedException {
            //如果是第一个小朋友,先拿左边的筷子,再拿右边的筷子
            if (id == 0) {
                forks[id].acquire();
                forks[(id + 1) % N].acquire();
            } else {
                //其他小朋友,先拿右边的筷子,再拿左边的筷子
                forks[(id + 1) % N].acquire();
                forks[id].acquire();
            }
            System.out.println("children" + id + "has taken the forks");
        }

        //放下筷子方法
        private void putForks() {
            forks[id].release();
            forks[(id + 1) % N].release();
            System.out.println("children" + id + "has put down the forks");
        }

        //主方法
        public static void main(String[] args) {
            // 创建并启动五个小朋友线程
            for (int i = 0; i < N; i++) {
                new children(i).start();
            }
        }
    }
}

这个代码就是用Java语言来实现这个逻辑的。我们用Semaphore这个工具来表示每个玩具只能被一个小朋友持有,用acquire和release这两个方法来表示拿起和放下玩具。我们用Philosopher这个类来表示每个小朋友,用run这个方法来表示他们的行为。我们用think和eat这两个方法来表示他们玩和吃糖果的过程。我们用takeForks和putForks这两个方法来表示他们拿起和放下玩具的过程。我们用main这个方法来创建并启动五个小朋友的线程。

以下为控制台运行结果:

Test8.Test$children
children2 is playing
children3 is playing
children1 is playing
children0 is playing
children4 is playing
children0 has taken the forks
children0 is eating
children0 has put down the forks
children0 is playing
children2 has taken the forks
children2 is eating
children4 has taken the forks
children4 is eating
children4 has put down the forks
children4 is playing
children2 has put down the forks
children2 is playing
children3 has taken the forks
children1 has taken the forks
children3 is eating
children1 is eating
children1 has put down the forks
children1 is playing
children3 has put down the forks
children2 has taken the forks
children2 is eating
children4 has taken the forks
children4 is eating
children3 is playing
children4 has put down the forks
children4 is playing
children0 has taken the forks
children0 is eating
children2 has put down the forks
children2 is playing
children3 has taken the forks
children3 is eating
children0 has put down the forks
children1 has taken the forks
children0 is playing
children1 is eating
children1 has put down the forks
children1 is playing
children3 has put down the forks
children3 is playing
children2 has taken the forks
children2 is eating
children4 has taken the forks
children4 is eating
children2 has put down the forks
children4 has put down the forks
children0 has taken the forks
children0 is eating
children0 has put down the forks
children3 has taken the forks
children3 is eating
children3 has put down the forks
children1 has taken the forks
children1 is eating
children1 has put down the forks

Process finished with exit code 0

额外补充知识:

信号量(Semaphore)是一种用于并发控制的工具,它可以限制同时访问共享资源的线程数量。信号量有一个内部的计数器,表示可用的许可证(permit)的数量。每个线程在访问共享资源之前,需要先获取一个许可证;在访问完共享资源之后,需要释放一个许可证。如果没有可用的许可证,那么线程就会阻塞,直到有其他线程释放许可证。

acquire和release是信号量类中的两个方法,用于获取和释放许可证。acquire方法会尝试获取一个许可证,如果成功,那么信号量的计数器就会减一;如果失败,那么线程就会阻塞,直到有其他线程调用release方法。release方法会释放一个许可证,使得信号量的计数器加一,并通知等待的线程。

例如,我们可以用信号量来实现一个停车场的功能。假设停车场只有三个车位,那么我们可以创建一个信号量,并初始化为3,表示有三个许可证。每当有一辆车想要进入停车场时,就需要调用acquire方法来获取一个许可证;每当有一辆车想要离开停车场时,就需要调用release方法来释放一个许可证。这样就可以保证停车场不会超载或空置。

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