如何编出一个大型游戏
第六部(5000~6000行)
(最后一部)
string who;
int value;
string setwhat;
cin >> who >> setwhat >> value;
if (myEnglishname == who) {
if (setwhat == "sethealth") {
health = value;
if (health > maxhealth) {
maxhealth = health;
}
color(4);
cout << "设置成功" << endl;
color(16);
} else if (setwhat == "setdamage") {
damage = value;
color(4);
cout << "设置成功" << endl;
color(16);
} else if (setwhat == "setforce") {
force = value;
if (force > maxforce) {
maxforce = force;
}
color(4);
cout << "设置成功" << endl;
color(16);
} else if (setwhat == "setdefense") {
defense = value;
color(4);
cout << "设置成功" << endl;
color(16);
} else if (setwhat == "setdodge") {
dodge = value;
color(4);
cout << "设置成功" << endl;
color(16);
} else if (setwhat == "sethit") {
hit = value;
color(4);
cout << "设置成功" << endl;
color(16);
} else if (setwhat == "setpotential") {
potential = value;
color(4);
cout << "设置成功" << endl;
color(16);
} else {
cout << "输入错误";
}
} else {
bool isfind = false;
for (int i = 0; i < 100; i++) {
if (inroom.people[i].name == who) {
isfind = true;
if (setwhat == "sethealth") {
inroom.people[i].health = value;
room[nowroomi].people[i].health = value;
if (inroom.people[i].health > inroom.people[i].maxhealth) {
inroom.people[i].maxhealth = inroom.people[i].health;
room[nowroomi].people[i].maxhealth = room[nowroomi].people[i].health;
}
color(4);
cout << "设置成功" << endl;
color(16);
} else if (setwhat == "setdamage") {
inroom.people[i].damage = value;
room[nowroomi].people[i].damage = value;
color(4);
cout << "设置成功" << endl;
color(16);
} else if (setwhat == "setforce") {
inroom.people[i].force = value;
room[nowroomi].people[i].force = value;
if (inroom.people[i].force > inroom.people[i].maxforce) {
inroom.people[i].maxforce = inroom.people[i].force;
room[nowroomi].people[i].force = room[nowroomi].people[i].force;
}
color(4);
cout << "设置成功" << endl;
color(16);
} else if (setwhat == "setdefense") {
inroom.people[i].defense = value;
room[nowroomi].people[i].defense = value;
color(4);
cout << "设置成功" << endl;
color(16);
} else if (setwhat == "setdodge") {
inroom.people[i].dodge = value;
room[nowroomi].people[i].dodge = value;
color(4);
cout << "设置成功" << endl;
color(16);
} else if (setwhat == "sethit") {
inroom.people[i].hit = value;
room[nowroomi].people[i].hit = value;
color(4);
cout << "设置成功" << endl;
color(16);
} else {
cout << "输入错误";
}
break;
}
}
if (!isfind) {
cout << "你要设谁?" << endl;
}
}
} else {
cout << "什么?" << endl;
}
} else if (ins1 == "clone") {
if (IDEN == "wizard-2" || IDEN == "wizard-3" || IDEN == "wizard-4"
|| IDEN == "wizard-5") {
string what;
cin >> what;
bool isfind = false;
for (int i = 0; i < 100; i++) {
if (inroom.weapon[i].Englishname == what) {
isfind = true;
for (int j = 0; j < 100; j++) {
if (inroom.weapon[j].name == "") {
inroom.weapon[j] = inroom.weapon[i];
room[nowroomi].weapon[j] = inroom.weapon[i];
color(6);
cout << inroom.weapon[j].name << "克隆成功!" << endl;
color(16);
break;
}
}
break;
}
}
if (!isfind) {
for (int i = 0; i < 100; i++) {
if (inroom.thing[i].Englishname == what) {
isfind = true;
for (int j = 0; j < 100; j++) {
if (inroom.thing[j].name == "") {
inroom.thing[j] = inroom.thing[i];
room[nowroomi].thing[j] = inroom.thing[i];
color(6);
cout << inroom.thing[j].name << "克隆成功!" << endl;
color(16);
break;
}
}
break;
}
}
}
if (!isfind) {
for (int i = 0; i < 100; i++) {
if (inroom.book[i].Englishname == what) {
isfind = true;
for (int j = 0; j < 100; j++) {
if (inroom.book[j].name == "") {
inroom.book[j] = inroom.book[i];
room[nowroomi].book[j] = inroom.book[i];
color(6);
cout << inroom.book[j].name << "克隆成功!" << endl;
color(16);
break;
}
}
break;
}
}
}
if (!isfind) {
for (int i = 0; i < 100; i++) {
if (inroom.people[i].Englishname == what) {
isfind = true;
for (int j = 0; j < 100; j++) {
if (inroom.people[j].name == "") {
inroom.people[j] = inroom.people[i];
room[nowroomi].people[j] = inroom.people[i];
color(6);
cout << inroom.people[j].name << "克隆成功!" << endl;
color(16);
break;
}
}
break;
}
}
}
if (!isfind) {
cout << "没有这样东西" << endl;
}
} else {
cout << "什么?" << endl;
}
} else if (ins1 == "throw") {
string thing;
cin >> thing;
string who;
cin >> who >> who;
bool isthing = false, ispeople = false;
for (int i = 0; i < 100; i++) {
if (bag3[i].Englishname == thing) {
isthing = true;
for (int j = 0; j < 100; j++) {
if (inroom.people[j].Englishname == who) {
ispeople = true;
if (rand() % 10000 >= inroom.people[j].dodge - hit) {
cout << "你的" << bag3[i].name << "正中" << inroom.people[j].name << "的头!" <<
endl;
inroom.people[j].health -= rand() % 1000 + 200;
room[nowroomi].people[j].health = inroom.people[j].health;
if (inroom.people[j].health < 1) {
cout << inroom.people[j].name << "大叫一声,倒在地上,死了" << endl;
make_corpse(inroom.people[j], inroom.people[j].weapon);
} else {
cout << inroom.people[j].name << "看起来想要杀了你!" << endl;
x[0] = inroom.people[j];
y[0] = j;
killall(x, 1, y);
}
} else {
cout << "对方轻轻一跳,躲了过去" << endl;
cout << inroom.people[j].name << "看起来想要杀了你!" << endl;
x[0] = inroom.people[j];
y[0] = j;
killall(x, 1, y);
}
break;
}
}
break;
}
}
if (!isthing) {
cout << "没有这个东西" << endl;
} else if (!ispeople) {
cout << "没有这个人" << endl;
}
} else if (ins1 == "conjure") {
string which;
cin >> which;
map<string, we>::iterator it = weap.find(which);
if (it != weap.end()) {
for (int i = 0; i < 100; i++) {
if (inroom.weapon[i].name == "") {
inroom.weapon[i] = it->second;
color(6);
cout << "只见" << myname << "挥手一指,凭空变出一个" << it->second.name << endl;
color(16);
break;
}
}
} else {
cout << "没有这个武器" << endl;
}
} else if (ins1 == "enable") {
string whichskill;
cin >> whichskill;
bool isfind = false;
for (int i = 0; i < 100; i++) {
if (myskill[i].Englishname == whichskill) {
isfind = true;
if (myskill[i].isattack == true) {
cout << "你要enable的技能不是轻功技能" << endl;
} else {
cout << "你打算使用" << myskill[i].name << "作为战斗时使用的轻功" << endl;
nowdodgeskill = myskill[i];
}
}
}
if (!isfind) {
cout << "没有这种技能" << endl;
}
} else if (ins1 == "score") {
if (IDEN == "wizard-2" || IDEN == "wizard-3" || IDEN == "wizard-4"
|| IDEN == "wizard-5") {
string who;
cin >> who;
bool isfind = false;
for (int i = 0; i < 100; i++) {
if (inroom.people[i].Englishname == who) {
isfind = true;
cout << "攻击:";
color(4);
cout << inroom.people[i].damage << endl;
color(16);
cout << "防御:";
color(14);
cout << inroom.people[i].defense << endl;
color(16);
cout << "生命:";
if (inroom.people[i].health > inroom.people[i].maxhealth / 6 * 5) color(10);
else if (inroom.people[i].health > inroom.people[i].maxhealth / 6 * 4) color(
14);
else if (inroom.people[i].health > inroom.people[i].maxhealth / 6 * 3) color(
14);
else if (inroom.people[i].health > inroom.people[i].maxhealth / 6 * 2) color(
12);
else if (inroom.people[i].health > inroom.people[i].maxhealth / 6) color(12);
else color(4);
cout << inroom.people[i].health;
color(16);
cout << "/";
color(10);
cout << inroom.people[i].maxhealth << endl;
color(16);
cout << "内功:";
if (inroom.people[i].force > inroom.people[i].maxforce / 6 * 5) color(10);
else if (inroom.people[i].force > inroom.people[i].maxforce / 6 * 4) color(14);
else if (inroom.people[i].force > inroom.people[i].maxforce / 6 * 3) color(14);
else if (inroom.people[i].force > inroom.people[i].maxforce / 6 * 2) color(12);
else if (inroom.people[i].force > inroom.people[i].maxforce / 6) color(12);
else color(4);
cout << inroom.people[i].force;
color(16);
cout << "/";
color(10);
cout << inroom.people[i].maxforce << endl;
color(16);
cout << "命中:";
cout << inroom.people[i].hit << endl;
color(16);
cout << "躲避:";
color(10);
cout << inroom.people[i].dodge << endl;
color(16);
break;
}
}
if (!isfind) {
cout << "没有这个人" << endl;
}
}
} else if (ins1 == "menpai") {
color(4);
cout << "正派";
color(16);
cout << ":";
color(8);
cout << "武当,丐帮,少林" << endl;
color(1);
cout << "中立";
color(16);
cout << ":";
color(8);
cout << "道家,铸剑山庄,空桑派,小学生帮,初中会,大学派" << endl;
color(5);
cout << "邪教";
color(16);
cout << ":";
color(8);
cout << "古墓,灵鹫宫,神龙教" << endl;
color(11);
cout << "要拜师,请输入:bai<门派中文名>" << endl;
color(16);
} else if (ins1 == "bai") {
string men;
cin >> men;
if (men != "武当" && men != "丐帮" && men != "少林" && men != "道家"
&& men != "铸剑山庄" && men != "空桑派" && men != "古墓" && men != "灵鹫宫"
&& men != "神龙教") {
cout << "没有这个门派" << endl << endl;
color(4);
cout << "正派";
color(16);
cout << ":";
color(8);
cout << "武当,丐帮,少林" << endl << endl;
color(1);
cout << "中立";
color(16);
cout << ":";
color(8);
cout << "道家,铸剑山庄,空桑派" << endl << endl;
color(5);
cout << "邪教";
color(16);
cout << ":";
color(8);
cout << "古墓,灵鹫宫,神龙教" << endl;
} else if (!baishi) {
cout << men << ":嗯,欢迎你加入。" << endl;
cout << "你成功拜入" << men << endl;
mymenpai = men;
if (mymenpai == "武当") {
inroom = room[26];
nowroomi = 26;
outroom();
}
if (mymenpai == "丐帮") {
inroom = room[27];
nowroomi = 27;
outroom();
}
if (mymenpai == "铸剑山庄") {
inroom = room[41];
nowroomi = 41;
outroom();
}
if (mymenpai == "道家") {
inroom = room[43];
nowroomi = 43;
outroom();
}
baishi = true;
} else {
cout << "你已经是" << mymenpai << "的学生了" << endl;
}
} else if (ins1 == "dazuo") {
int time;
cin >> time;
color(8);
cout << "你盘腿坐下,静下心来,开始打坐..." << endl;
color(16);
for (int i = 0; i < time; i++) {
Sleep(3000);
if (force < maxforce) {
if (force + 100 > maxforce) {
cout << "你的内力补充了";
color(10);
cout << maxforce - force;
color(16);
cout << "点" << endl;
force = maxforce;
color(1);
cout << "内力补充完毕" << endl;
color(16);
} else {
cout << "你的内力补充了";
color(10);
cout << "100";
color(16);
cout << "点" << endl;
force += 100;
}
} else {
cout << "你的最大内力提升了";
color(6);
cout << "10";
color(16);
cout << "点" << endl;
cout << "你的内力提升了";
color(6);
cout << "10";
color(16);
cout << "点" << endl;
maxforce += 10;
force += 10;
}
}
color(8);
cout << "你站了起来,准备去别的地方。" << endl;
color(16);
} else if (ins1 == "liaoshang") {
color(8);
cout << "你盘腿坐下,开始医疗伤口..." << endl;
color(16);
while (1) {
Sleep(3000);
if (health + 100 > maxhealth) {
cout << "你的气血恢复了";
color(10);
cout << maxhealth - health;
color(16);
cout << "点" << endl;
health = maxhealth;
color(1);
cout << "气血恢复完毕" << endl;
color(16);
break;
} else {
cout << "你的气血恢复了";
color(10);
cout << "100";
color(16);
cout << "点" << endl;
health += 100;
}
}
color(8);
cout << "你站了起来,准备去别的地方。" << endl;
color(16);
} else if (ins1 == "home") {
int a;
cin >> a;
if (((((a % 2) * 3) / 2) * 9816) % 102 == 0) {
inroom = room[39];
nowroomi = 39;
outroom();
}
} else if (ins1 == "mine") {
if (inroom.name == "矿洞") {
int time;
cin >> time;
color(8);
cout << "你拿起矿镐,走进矿洞深处,开始挖矿..." << endl;
color(16);
for (int i = 0; i < time; i++) {
Sleep(10000);
int ran = rand() % 44 + 1;
switch (ran) {
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
cout << "你挖到了煤矿...";
minebag[1].coin++;
break;
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
case 15:
case 16:
cout << "你挖到了铜矿...";
minebag[4].coin++;
break;
case 17:
case 18:
case 19:
case 20:
case 21:
case 22:
cout << "你挖到了铁矿...";
minebag[0].coin++;
break;
case 23:
case 24:
case 25:
case 26:
case 27:
case 28:
cout << "你挖到了金矿...";
minebag[2].coin++;
break;
case 29:
case 30:
case 31:
cout << "你挖到了黑曜石...";
minebag[5].coin++;
break;
case 32:
case 33:
case 34:
case 35:
cout << "你挖到了精铁矿...";
minebag[6].coin++;
break;
case 36:
cout << "你挖到了钻石...";
minebag[7].coin++;
break;
case 37:
case 38:
case 39:
case 40:
cout << "你挖到了银矿...";
minebag[8].coin++;
break;
case 41:
case 42:
case 43:
cout << "你挖到了钢矿...";
minebag[3].coin++;
break;
case 44:
cout << "你挖到了钛矿...";
minebag[9].coin++;
break;
default:
break;
}
cout << endl;
ran = rand() % 5 + 5;
cout << "增加" << ran << "点潜能," << ran / 2 << "点经验!!!" << endl;
potential += ran;
experience += ran / 2;
}
color(8);
cout << "你挖完了矿,准备去别的地方。" << endl;
color(16);
} else {
cout << "什么?" << endl;
}
} else if (ins1 == "minebag") {
cout << "你有以下矿石:" << endl;
for (int i = 0; i < 13; i++) {
cout << minebag[i].name;
for (int j = 0; j < 20 - minebag[i].name.size(); j++) {
cout << " ";
}
cout << minebag[i].coin << "个" << endl;
}
} else if (ins1 == "blend") {
string a, b;
cin >> a >> b;
for (int i = 0; i < 20; i++) {
if (a == minebag[i].Englishname) {
}
}
} else if (ins1 == "makesword") {
if (mymenpai == "铸剑山庄") {
cout << "[1级]弱铁剑 [2级]铁剑 [3级]精铁剑 [4级]钢剑 [5级]强之剑 [6级]精之剑 [7级]钻之剑 [8级]昂之剑 [9级]神之剑 [10级]倚天剑"
<< endl;
cout << "造剑等级:" << buildlevel << endl;
cout << "你要造几级剑:" << endl;
int level;
cin >> level;
if (level > buildlevel) {
color(12);
cout << "你的造剑等级不足!" << endl;
color(16);
} else {
switch (level) {
case 1:
if (minebag[0].coin < 10 || minebag[1].coin < 10 || minebag[4].coin < 10) {
cout << "造弱铁剑需要10x铁,10x煤,还有10x铜" << endl;
} else {
cout << "制造成功,使用了10x铁,10x煤,还有10x铜" << endl;
buildexp += 75;
cout << "你的造剑经验增加了";
color(4);
cout << "75" << endl;
color(16);
minebag[0].coin -= 10;
minebag[1].coin -= 10;
minebag[4].coin -= 10;
for (int i = 0; i < 100; i++) {
if (bag[i].name == "") {
bag[i] = { "弱铁剑","weakiron_sword","剑","用铁铸成的剑,比铁剑稍微弱一点",30,30,0,0,0,-5,5 };
break;
}
}
}
if (buildexp > buildlevel * 500 + 1000) {
cout << "你的";
color(4);
cout << "造剑技能";
color(16);
cout << "等级提升了" << endl;
buildlevel++;
buildexp = 0;
}
break;
case 2:
if (minebag[0].coin < 20 || minebag[1].coin < 20 || minebag[4].coin < 15
|| minebag[2].coin < 10) {
cout << "造铁剑需要20x铁,20x煤,15x铜,还有10x金" << endl;
} else {
cout << "制造成功,使用了20x铁,20x煤,15x铜,还有10x金" << endl;
minebag[0].coin -= 20;
minebag[1].coin -= 20;
minebag[4].coin -= 15;
minebag[2].coin -= 10;
buildexp += 150;
cout << "你的造剑经验增加了";
color(4);
cout << "150" << endl;
color(16);
for (int i = 0; i < 100; i++) {
if (bag[i].name == "") {
bag[i] = { "铁剑","iron_sword","剑","用铁铸成的剑",50,50,0,0,0,-6,8 };
break;
}
}
}
if (buildexp > buildlevel * 500 + 1000) {
cout << "你的";
color(4);
cout << "造剑技能";
color(16);
cout << "等级提升了" << endl;
buildlevel++;
buildexp = 0;
}
break;
case 3:
if (minebag[0].coin < 35 || minebag[1].coin < 35 || minebag[4].coin < 25
|| minebag[2].coin < 20) {
cout << "造精铁剑需要35x铁,35x煤,25x铜,还有20x金" << endl;
} else {
cout << "制造成功,使用了35x铁,35x煤,25x铜,还有20x金" << endl;
minebag[0].coin -= 35;
minebag[1].coin -= 35;
minebag[4].coin -= 25;
minebag[2].coin -= 20;
buildexp += 250;
cout << "你的造剑经验增加了";
color(4);
cout << "250" << endl;
color(16);
for (int i = 0; i < 100; i++) {
if (bag[i].name == "") {
bag[i] = { "精铁剑","iron_sword","剑","用精铁铸成的剑,很坚硬",100,100,0,0,0,-10,10 };
break;
}
}
}
if (buildexp > buildlevel * 500 + 1000) {
cout << "你的";
color(4);
cout << "造剑技能";
color(16);
cout << "等级提升了" << endl;
buildlevel++;
buildexp = 0;
}
break;
}
}
}
} else if (ins1 == "baishi") {
string name;
cin >> name;
for (int i = 0; i < 100; i++) {
if (inroom.people[i].Englishname == name) {
if (inroom.people[i].canbai) {
cout << inroom.people[i].name << ":好,我就收你这个徒弟!" << endl;
cout << "你向" << inroom.people[i].name <<
"恭恭敬敬地磕了三下头,并喊出声来:师父,师父!" << endl;
myshifu = inroom.people[i].name;
} else {
cout << inroom.people[i].name << ":拜师?不敢当不敢当" << endl;
}
break;
}
}
} else if (ins1 == "masterskill") {
if (myshifu != "你还未拜师...") {
for (int i = 0; i < 100; i++) {
if (inroom.people[i].name == myshifu) {
cout << inroom.people[i].name << "学会了以下技能:" << endl;
for (int j = 0; inroom.people[i].skills[j].name != ""; j++) {
cout << inroom.people[i].skills[j].name << "(";
color(3);
cout << inroom.people[i].skills[j].Englishname;
color(16);
cout << ") ";
cout << inroom.people[i].skills[j].level;
if (inroom.people[i].skills[j].level < 100) {
color(2);
cout << " 初学乍练" << endl;
color(16);
} else if (inroom.people[i].skills[j].level < 200) {
color(2);
cout << " 略知一二" << endl;
color(16);
} else if (inroom.people[i].skills[j].level < 300) {
color(9);
cout << " 半生不熟" << endl;
color(16);
} else if (inroom.people[i].skills[j].level < 400) {
color(9);
cout << " 平淡无奇" << endl;
color(16);
} else if (inroom.people[i].skills[j].level < 500) {
color(9);
cout << " 心神领会" << endl;
color(16);
} else if (inroom.people[i].skills[j].level < 600) {
color(14);
cout << " 熟能生巧" << endl;
color(16);
} else if (inroom.people[i].skills[j].level < 700) {
color(14);
cout << " 高深莫测" << endl;
color(16);
} else if (inroom.people[i].skills[j].level < 800) {
color(14);
cout << " 出神入化" << endl;
color(16);
} else if (inroom.people[i].skills[j].level < 900) {
color(12);
cout << " 旷古绝伦" << endl;
color(16);
} else if (inroom.people[i].skills[j].level < 1000) {
color(12);
cout << " 绝世高深" << endl;
color(16);
} else {
color(12);
cout << " 返璞归真" << endl;
color(16);
}
}
break;
}
}
} else {
cout << "你还未拜师..." << endl;
}
} else if (ins1 == "learn") {
string ski;
int num;
cin >> ski >> num;
if (myshifu == "你还未拜师...") {
cout << myshifu << endl;
} else {
bool ishere = false;
for (int i = 0; i < 100; i++) {
if (inroom.people[i].name == myshifu) {
ishere = true;
bool isskill = false;
for (int j = 0; inroom.people[i].skills[j].name != ""; j++) {
if (inroom.people[i].skills[j].Englishname == ski) {
isskill = true;
for (int k = 0; k < num; k++) {
bool have = false;
for (int l = 0; l < myskilli; l++) {
if (inroom.people[i].skills[j].name == myskill[l].name) {
if (potential >= myskill[l].level) {
if (inroom.people[i].skills[j].level <= myskill[l].level) {
cout << "你这项技能等级已经不输你的师父了!!" << endl;
} else {
potential -= myskill[l].level;
myskill[l].level++;
damage += myskill[l].plusattack;
dodge += myskill[l].plusdodge;
hit += myskill[l].plushit;
maxhealth += myskill[l].plushealth;
health += myskill[l].plushealth;
maxforce += myskill[l].plusforce;
force += myskill[l].plusforce;
cout << "你";
color(4);
cout << myskill[l].name;
color(16);
cout << "的等级提升了!" << endl;
allskilllevel++;
if (inroom.people[i].skills[j].name == "「反弹剑法」") {
reboundnum += 1;
}
}
} else {
cout << "可能是缺乏实战经验,你实在理解不了" << inroom.people[i].name <<
"所讲的东西" << endl;
}
have = true;
break;
}
}
if (!have) {
myskill[myskilli] = inroom.people[i].skills[j];
myskill[myskilli].damage = damage * inroom.people[i].skills[j].timedamage;
myskill[myskilli++].level = 1;
if (inroom.people[i].skills[j].name == "「反弹剑法」") {
isrebound = true;
reboundnum = 10;
}
cout << "你";
color(4);
cout << inroom.people[i].skills[j].name;
color(16);
cout << "的等级提升了!" << endl;
allskilllevel++;
}
}
break;
}
}
if (!isskill) {
cout << "这项技能你可能要找别人学了..." << endl;
}
break;
}
}
if (!ishere) {
cout << "你的师父不在这啊..." << endl;
}
}
} else if (ins1 == "introduction") {
system("start https://paste.ubuntu.com/p/nDK6hkY4xJ/");
cout << "开启副本攻略成功" << endl;
} else if (ins1 == "uplv") {
if (nowroomi == 3) {
cout << "你恭恭敬敬地问武神:「贫僧武功境界如何?」" << endl;
Sleep(1000);
if (title == "普通百姓") {
cout << "武神说:「贫僧武功正式武士之境界。继续努力即可到达武师境界」" << endl;
title = "武士";
titlecolor = 10;
} else if (title == "武士") {
if (allskilllevel >= 2000 && maxforce >= 2000) {
cout << "武神说:「贫僧武功正式武师之境界。继续努力即可到达宗师境界」" << endl;
title = "武师";
titlecolor = 9;
} else {
cout << "武神说:「要到达武师境界,需要所有技能的等级之和到达2000和最大内力到达2000」"
<< endl;
}
}
} else {
cout << "武神不在这" << endl;
}
} else if (ins1 == "wudaota") {
cout << "进入武道塔成功!";
inroom = room[44];
nowroomi = 44;
outroom();
} else if (ins1 == "build") {
bool ishave = false;
for (int i = 0; i < 100; i++) {
if (inroom.people[i].name == "师傅") {
ishave = true;
}
}
if (ishave) {
cout << "类型:剑,刀,鞭(注意:拂尘也算鞭),拳,棍" << endl;
cout << "输入武器类型:";
we makeweapon;
cin >> makeweapon.type;
cout << "起好名:断空剑,斩铁刀,随缘鞭,千年尘,凝碧刀,斩人无血,无双棍,阴阳棍,七煞刀,月无影,嗜血鞭"
<< endl;
cout << "输入武器名字:";
cin >> makeweapon.name;
cout << "输入武器英文名:";
cin >> makeweapon.Englishname;
makeweapon.tell = "这是" + myname + "的专属武器,名叫" + makeweapon.name + "。";
makeweapon.plusdamage = 100;
makeweapon.plusdefense = 50;
makeweapon.plusdodge = 100;
makeweapon.plusforce = 100;
makeweapon.plushealth = 100;
makeweapon.plushit = 100;
makeweapon.lv = 4;
makeweapon.inlaynum = 10;
makeweapon.inlaything[0] = {};
makeweapon.inlaything[1] = {};
makeweapon.inlaything[2] = {};
makeweapon.inlaything[3] = {};
makeweapon.inlaything[4] = {};
makeweapon.inlaything[5] = {};
makeweapon.inlaything[6] = {};
makeweapon.inlaything[7] = {};
makeweapon.inlaything[8] = {};
makeweapon.inlaything[9] = {};
cout << "需要10*铁矿,10*煤,10*金矿,10*铜矿,10*钢矿,10*黑曜石去打造" <<
endl;
if (minebag[0].coin < 10 || minebag[1].coin < 10 || minebag[2].coin < 10
|| minebag[3].coin < 10 || minebag[4].coin < 10 || minebag[5].coin < 10) {
cout << "材料不足" << endl;
} else {
cout << "制造成功" << endl;
minebag[0].coin -= 10;
minebag[1].coin -= 10;
minebag[2].coin -= 10;
minebag[3].coin -= 10;
minebag[4].coin -= 10;
minebag[5].coin -= 10;
for (int i = 0; i < 100; i++) {
if (bag[i].name == "") {
bag[i] = makeweapon;
break;
}
}
}
} else {
cout << "这里没有可以帮你打造武器的人啊!" << endl;
}
} else if (ins1 == "refine") {
bool ishave = false;
for (int i = 0; i < 100; i++) {
if (inroom.people[i].name == "师傅") {
ishave = true;
}
}
if (ishave) {
cout << "精炼需要3*黑曜石" << endl;
if (minebag[5].coin >= 3) {
color(nweapon.lv);
cout << nweapon.name;
color(16);
cout << "精炼至";
for (int i = 0; i < 100; i++) {
if (bag[i].name == nweapon.name) {
if (bag[i].name[bag[i].name.size() - 2] == -95
&& bag[i].name[bag[i].name.size() - 1] == -13) {
bag[i].name[bag[i].name.size() - 1] = -12;
nweapon.name[nweapon.name.size() - 1] = -12;
} else {
bag[i].name += "◇";
nweapon.name += "◇";
}
nweapon.plusdamage += 20;
nweapon.plusdefense += 10;
nweapon.plusdodge += 20;
nweapon.plusforce += 20;
nweapon.plushealth += 100;
nweapon.plushit += 20;
damage += 20;
defense += 10;
dodge += 20;
force += 20;
maxforce += 20;
health += 100;
maxhealth += 100;
hit += 20;
bag[i].plusdamage += 20;
bag[i].plusdefense += 10;
bag[i].plusdodge += 20;
bag[i].plusforce += 20;
bag[i].plushealth += 100;
bag[i].plushit += 20;
break;
}
}
color(nweapon.lv);
cout << nweapon.name << endl;
color(16);
bag[5].coin -= 3;
} else {
color(4);
cout << "黑曜石不足!" << endl;
color(16);
}
} else {
cout << "这里没有可以帮你精炼武器的人啊!" << endl;
}
} else if (ins1 == "inlay") {
bool ishave = false;
for (int i = 0; i < 100; i++) {
if (inroom.people[i].name == "师傅") {
ishave = true;
}
}
if (ishave) {
int inlayplace;
for (inlayplace = 0; inlayplace < nweapon.inlaynum; inlayplace++) {
if (nweapon.inlaything[inlayplace].name == "") {
break;
}
}
if (inlayplace == nweapon.inlaynum) {
color(6);
cout << "此武器已经没有可以镶嵌宝石的地方了" << endl;
color(16);
} else {
cout << "请问你要镶嵌什么宝石在";
color(nweapon.lv);
cout << nweapon.name;
color(16);
cout << "上" << endl;
for (int i = 0; i < 100; i++) {
if (bag3[i].tell == "这是一个宝石") {
cout << bag3[i].name << "(" << bag3[i].Englishname << ")" << endl;
}
}
string name;
cin >> name;
ishave = false;
for (int i = 0; i < 100; i++) {
if (bag3[i].tell == "这是一个宝石" && bag3[i].Englishname == name) {
ishave = true;
nweapon.inlaything[inlayplace] = bag3[i];
nweapon.plusdamage += bag3[i].coin * 10;
nweapon.plusdefense += bag3[i].coin * 5;
nweapon.plusdodge += bag3[i].coin * 10;
nweapon.plusforce += bag3[i].coin * 10;
nweapon.plushealth += bag3[i].coin * 100;
nweapon.plushit += bag3[i].coin * 10;
damage += bag3[i].coin * 10;
defense += bag3[i].coin * 5;
dodge += bag3[i].coin * 10;
force += bag3[i].coin * 10;
maxforce += bag3[i].coin * 10;
health += bag3[i].coin * 100;
maxhealth += bag3[i].coin * 100;
hit += bag3[i].coin * 10;
for (int j = 0; j < 100; j++) {
if (bag[j].Englishname == nweapon.Englishname) {
bag[j].inlaything[inlayplace] = bag3[i];
bag[j].plusdamage += bag3[i].coin * 10;
bag[j].plusdefense += bag3[i].coin * 5;
bag[j].plusdodge += bag3[i].coin * 10;
bag[j].plusforce += bag3[i].coin * 10;
bag[j].plushealth += bag3[i].coin * 100;
bag[j].plushit += bag3[i].coin * 10;
break;
}
}
bag3[i] = {};
break;
}
}
if (!ishave) {
color(6);
cout << "没有这个宝石" << endl;
color(16);
} else {
color(4);
cout << "镶嵌成功" << endl;
color(16);
}
}
} else {
cout << "这里没有可以帮强化武器的人啊!" << endl;
}
} else if (ins1 == "pray") {
if (nowroomi == 0) {
int ran = rand() % 10;
if (ran == 0) {
color(4);
cout << "天上突然打下一道雷,正中";
color(11);
cout << myname << endl;
color(4);
cout << "你眼前一黑,晕了过去..." << endl;
color(16);
Sleep(10000);
color(6);
cout << "慢慢地,你有了知觉..." << endl;
color(16);
} else if (ran == 9) {
color(6);
cout << "祈祷完了,你感觉自己全身闪着金光..." << endl;
color(8);
cout << "(金色传说!!!)" << endl;
color(16);
} else {
color(8);
cout << "祈祷完了,你感觉什么都没发生..." << endl;
color(16);
}
} else {
cout << "这里不是客栈..." << endl;
}
} else if (ins1 == "task") {
string someone;
cin >> someone;
if (someone == "XiaoEr" && !ta[0] && nowroomi == 0) {
if (task == "XiaoEr") {
for (int i = 0; i < 100; i++) {
if (bag3[i].name == "野狗的尸体") {
color(6);
cout << "店小二跟你说:大侠,多谢你的帮助" << endl;
cout << "店小二给你了100文钱" << endl;
ta[0] = true;
coin += 100;
color(16);
break;
}
}
}
if (!ta[0]) {
color(6);
cout << "店小二跟你说:大侠,您可以去杀些野狗,为民除害吗?" << endl;
color(16);
task = "XiaoEr";
}
}
if (someone == "notice1" && !ta[1] && nowroomi == 46) {
if (task == "notice1") {
if (!ta[1]) {
color(6);
cout << "你看了看告示,再次决定要去闯武道塔" << endl;
color(16);
task = "notice1";
} else {
color(6);
cout << "士兵:你去了武道塔,皇帝叫我赏你5银" << endl;
cout << "士兵给你了5银" << endl;
color(16);
coin += 500;
}
} else if (!ta[1]) {
color(6);
cout << "你撕下了告示,准备去闯闯武道塔" << endl;
color(16);
task = "notice1";
} else {
color(6);
cout << "士兵:你去了武道塔,皇帝叫我赏你1银" << endl;
cout << "士兵给你了100文钱" << endl;
color(16);
ta[1] = true;
coin += 100;
}
}
} else if (ins1 == "gift") {
if (nowroomi == 47) {
if (gift[0] == false) {
cout << "你领取了登录礼包,获得了1银" << endl;
coin += 100;
gift[0] = true;
}
if (gift[1] == false) {
cout << "你领取了夏日礼包,获得了";
color(4);
cout << "钟馗道剑" << endl;
color(16);
color(4);
cout << "钟馗道剑" << endl;
color(16);
cout << "品质【";
color(4);
cout << "红";
color(16);
cout << "】" << endl;
cout << "镶嵌槽: ◇◇◇◇◇" << endl;
gift[1] = true;
for (int i = 0; i < 100; i++) {
if (bag[i].name == "") {
bag[i] = zhongkui;
break;
}
}
}
} else {
cout << "什么?" << endl;
cout << "如果你不知道指令,请输入 help 查询" << endl;
}
} else {
cout << "什么?" << endl;
cout << "如果你不知道指令,请输入 help 查询" << endl;
}
conversion();
for (int i = 0; i < myskilli; i++) {
if (myskill[i].name != "绝世武功") {
myskill[i].damage = myskill[i].timedamage * damage;
}
}
}
return 0;
}
wan