1042 Shuffling Machine (20 分)

调换顺序,注意手动演示一下过程。
关键步骤:
arr[sh[i]] = oldArr[i]
为了避免对arr的覆盖,所以需要另定一个数组,用来保存arr的数据

#include<cstdio>
#include<vector>
#include<cstring>
#include<string>
#include<iostream>
using namespace std;
vector<string> v{"S0","S1","S2","S3","S4","S5","S6","S7","S8","S9","S10","S11","S12","S13",
				 "H1","H2","H3","H4","H5","H6","H7","H8","H9","H10","H11","H12","H13",
				 "C1","C2","C3","C4","C5","C6","C7","C8","C9","C10","C11","C12","C13",
				 "D1","D2","D3","D4","D5","D6","D7","D8","D9","D10","D11","D12","D13",
				 "J1","J2"
				};
int main(){
	int n;
	int arr[60],sh[60],st[60];
	scanf("%d",&n);
	for(int i=1;i<=54;i++){
		scanf("%d",&sh[i]);
	}
	for(int j=1;j<=54;j++){
		st[j]=j;
	}
	for(int i=0;i<n;i++){
		for(int j=1;j<=54;j++){
			arr[sh[j]]=st[j];
		}
		for(int j=1;j<=54;j++){
			st[j]=arr[j];
		}
	}
	for(int i=1;i<=54;i++){
		cout<<v[arr[i]];
		if(i!=54) cout<<" ";
	}
	return 0;
} 
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A shuffling machine in C++ can be implemented using an array to represent the deck of cards and using the random number generator to shuffle the cards. Here is a sample code for a shuffling machine: ``` #include <iostream> #include <cstdlib> #include <ctime> using namespace std; const int NUM_CARDS = 52; class ShufflingMachine { private: int deck[NUM_CARDS]; int position; public: ShufflingMachine() { for (int i = 0; i < NUM_CARDS; i++) { deck[i] = i; } position = 0; } void shuffle() { srand(time(NULL)); for (int i = 0; i < NUM_CARDS; i++) { int j = rand() % NUM_CARDS; swap(deck[i], deck[j]); } position = 0; } int dealCard() { if (position >= NUM_CARDS) { shuffle(); } return deck[position++]; } }; int main() { ShufflingMachine shuffler; shuffler.shuffle(); for (int i = 0; i < NUM_CARDS; i++) { cout << shuffler.dealCard() << " "; } cout << endl; return 0; } ``` In this code, the `ShufflingMachine` class represents the shuffling machine. The `deck` array stores the deck of cards, and the `position` variable keeps track of the current position in the deck. The `shuffle` method shuffles the deck by randomly swapping cards. It uses the `srand` function to seed the random number generator with the current time, and the `rand` function to generate random indices for swapping cards. The `dealCard` method deals the next card from the deck. If the deck has been exhausted, it calls the `shuffle` method to shuffle the cards again. In the `main` function, we create a `ShufflingMachine` object and shuffle the cards. Then we deal all the cards and print them out.

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