1概述
handler是一个消息处理机制,handler发送消息到MessageQueue中,轮寻MessageQueue中是否有消息,有消息则回调相应的消息处理执行玩消息后继续轮寻,如果为空, 则会等待。
2源码解析
在ActivityThread的main方法中
Looper.prepareMainLooper();
ActivityThread thread = new ActivityThread();
thread.attach(false);
if (sMainThreadHandler == null) {
sMainThreadHandler = thread.getHandler();
}
if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}
// End of event ActivityThreadMain.
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
Looper.loop();
我们看到了主要调用了2个方法 Looper.prepareMainLooper();和 Looper.loop();
我们先看看Looper.prepareMainLooper()中做了什么
public static void prepareMainLooper() {
prepare(false);
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been prepared.");
}
sMainLooper = myLooper();
}
}
调用了prepare方法,并调用了mylooper方法赋值给sMainLooper
我们先看看prepare方法中做了什么
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
在looper中初始化了sThreadLocal对象把looper对象保存在sThreadLocal中
static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
接下来看看new looper做了些什么
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
在这里面new了一个MessageQueue,并把当前线程赋给looper的成员变量mThread
接下来我们看看new MessageQueue做了些什么
MessageQueue(boolean quitAllowed) {
mQuitAllowed = quitAllowed;
mPtr = nativeInit();
}
主要调用了nativeinit方法。有兴趣的可以自行研究nativeInit方法的实现
主要作用是java层MessageQueue对应点nativeMessageQueue消息队列,NativeMessageQueue构造中从当前线程中获取一个looper,如果当前线程没有到话,就实例化一个并且绑定到当前线程。
接下来让我们看看Looper.loop();到底做了什么吧
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
final long traceTag = me.mTraceTag;
if (traceTag != 0) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
try {
msg.target.dispatchMessage(msg);
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
首先调用了myLooper获取到looper对象
/**
* Return the Looper object associated with the current thread. Returns
* null if the calling thread is not associated with a Looper.
*/
public static @Nullable Looper myLooper() {
return sThreadLocal.get();
}
并且拿到里面的MessageQueue对象
在一个无限循环中调用了 Message msg = queue.next(); 拿到MessageQueue中的消息
调用msg.target.dispatchMessage(msg);去处理消息
Looper主要作用:
1、 与当前线程绑定,保证一个线程只会有一个Looper实例,同时一个Looper实例也只有一个MessageQueue。
2、 loop()方法,不断从MessageQueue中去取消息,交给消息的target属性的dispatchMessage去处理
2、Handler
所以我们首先看Handler的构造方法,看其如何与MessageQueue联系上的,它在子线程中发送的消息(一般发送消息都在非UI线程)怎么发送到MessageQueue中的。
public Handler() {
this(null, false);
}
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
通过Looper.myLooper()获取了当前线程保存的Looper实例,并且拿到了mQueue
然后看我们最常用的sendMessage方法
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
从上述代码我们发现最终调用了sendMessageAtTime并调用了enqueueMessage方法把message放入MessageQueue中
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
这里首先把target设置为this,也就是把当前的handler作为msg的target属性。最终会调用queue的enqueueMessage的方法,也就是说handler发出的消息,最终会保存到消息队列中去。
上面写到了在不断轮寻的时候拿到message并调用dispatchMessage方法
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
调用了handleMessage方法
/**
* Subclasses must implement this to receive messages.
*/
public void handleMessage(Message msg) {
}
这样在这里面我们就可以做自己想做的操作啦
这样我们就关联起来啦
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