方法一:利用NSMutableArray来实现
NSMutable *array;全局变量,在.m文件中用定时器调用
-(void)down{
static int jianGe = 0;
jianGe++;
if (jianGe > 2) {
jianGe = 0;
[self snowState];
}
[self snowDown];
}
-(void)snowState{
for (int i = 0; i < [array count]; i++) {
MyImageView *img = [array objectAtIndex:i];
if (img.tag == 0) {
img.tag = 1;
[self.view addSubview:img];
break;//提取雪花单片
}
}
}
-(void)snowDown{
for (int i = 0; i < [array count]; i++) {
MyImageView *img = [array objectAtIndex:i];
if (img.tag == 1) {
img.center = CGPointMake(img.center.x, img.center.y+10);
if (img.center.y > 480+25) {
img.tag = 0;
img.center = CGPointMake(arc4random()%370 - 50, -50);
}
}
}
}
方法二:利用帧动画
用定时器调用
//ViewController.m
-(void)snowDown{//动画效果
UIImageView *iv = [[UIImageView alloc]init];
int a = arc4random()%51;//雪花大小随机(0~50)
iv.frame = CGRectMake(arc4random()%370 - 50, -50, a, a);
iv.image = [UIImage imageNamed:@"flake"];
[self.view addSubview:iv];
[UIView beginAnimations:nil context:(__bridge void *)(iv)];
[UIView setAnimationDuration:5];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)];
iv.frame = CGRectMake(arc4random()%370 - 50, 440, a, a);
[UIView commitAnimations];
}
-(void)animationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context//到底部消除
{
UIImageView *image = (__bridge UIImageView *)context;
[image removeFromSuperview];
}
帧动画比用NSMutableArray要简洁,易懂
0522补充:
用数组来实现雪花降落效果时,弊端很多:1、说到底只能要么单片降落,要不就是数组所以元素全部下落;2、要控制下落速度(y坐标增加量),下落速度要控制的很恰当:如果下落速度过快,则数组中会有冗余的元素;如果下落速度过慢,则有一段y轴看不到雪花。(该种编写代码偏向C)
相比来说,帧动画自动回收,多片降落都能实现,是很理想的用法。(该种方法偏向OC)