原创性声明
本文作者:小竹zz 本文地址http://blog.csdn.net/zhujunxxxxx/article/details/44258719 转载请注明出处
文章系列目录
C#网络编程系列文章(一)之Socket实现异步TCP服务器
C#网络编程系列文章(二)之Socket实现同步TCP服务器
C#网络编程系列文章(三)之TcpListener实现异步TCP服务器
C#网络编程系列文章(四)之TcpListener实现同步TCP服务器
C#网络编程系列文章(五)之Socket实现异步UDP服务器
C#网络编程系列文章(六)之Socket实现同步UDP服务器
C#网络编程系列文章(七)之UdpClient实现异步UDP服务器
C#网络编程系列文章(八)之UdpClient实现同步UDP服务器
本文介绍
TcpListener 类提供一些简单方法,用于在阻止同步模式下侦听和接受传入连接请求。 可使用 TcpClient 或 Socket 来连接 TcpListener。 可使用 IPEndPoint、本地 IP 地址及端口号或者仅使用端口号,来创建 TcpListener。 可以将本地 IP 地址指定为 Any,将本地端口号指定为 0(如果希望基础服务提供程序为您分配这些值)。 如果您选择这样做,可在连接套接字后使用 LocalEndpoint 属性来标识已指定的信息。使用 Start 方法,可开始侦听传入的连接请求。 Start 将对传入连接进行排队,直至您调用 Stop 方法或它已经完成 MaxConnections 排队为止。 可使用 AcceptSocket 或 AcceptTcpClient 从传入连接请求队列提取连接。 这两种方法将阻止。 如果要避免阻止,可首先使用 Pending 方法来确定队列中是否有可用的连接请求。
虽然TcpListener已经封装的比较不错了,我们于是就使用它在构造一个比较不错的异步TCP服务器,这里依然和前两章一样,给出服务器中的代码,代码中注释很详细,我也会给出相关的封装类。
TcpListener异步TCP服务器
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Net.Sockets;
- using System.Net;
- namespace NetFrame.Net.TCP.Listener.Asynchronous
- {
- /// <summary>
- /// TcpListener实现异步TCP服务器
- /// </summary>
- public class AsyncTCPServer : IDisposable
- {
- #region Fields
- /// <summary>
- /// 服务器程序允许的最大客户端连接数
- /// </summary>
- private int _maxClient;
- /// <summary>
- /// 当前的连接的客户端数
- /// </summary>
- private int _clientCount;
- /// <summary>
- /// 服务器使用的异步TcpListener
- /// </summary>
- private TcpListener _listener;
- /// <summary>
- /// 客户端会话列表
- /// </summary>
- private List<Object> _clients;
- private bool disposed = false;
- #endregion
- #region Properties
- /// <summary>
- /// 服务器是否正在运行
- /// </summary>
- public bool IsRunning { get; private set; }
- /// <summary>
- /// 监听的IP地址
- /// </summary>
- public IPAddress Address { get; private set; }
- /// <summary>
- /// 监听的端口
- /// </summary>
- public int Port { get; private set; }
- /// <summary>
- /// 通信使用的编码
- /// </summary>
- public Encoding Encoding { get; set; }
- #endregion
- #region 构造函数
- /// <summary>
- /// 异步TCP服务器
- /// </summary>
- /// <param name="listenPort">监听的端口</param>
- public AsyncTCPServer(int listenPort)
- : this(IPAddress.Any, listenPort)
- {
- }
- /// <summary>
- /// 异步TCP服务器
- /// </summary>
- /// <param name="localEP">监听的终结点</param>
- public AsyncTCPServer(IPEndPoint localEP)
- : this(localEP.Address, localEP.Port)
- {
- }
- /// <summary>
- /// 异步TCP服务器
- /// </summary>
- /// <param name="localIPAddress">监听的IP地址</param>
- /// <param name="listenPort">监听的端口</param>
- public AsyncTCPServer(IPAddress localIPAddress, int listenPort)
- {
- Address = localIPAddress;
- Port = listenPort;
- this.Encoding = Encoding.Default;
- _clients = new List<Object>();
- _listener = new TcpListener(Address, Port);
- _listener.AllowNatTraversal(true);
- }
- #endregion
- #region Method
- /// <summary>
- /// 启动服务器
- /// </summary>
- public void Start()
- {
- if (!IsRunning)
- {
- IsRunning = true;
- _listener.Start();
- _listener.BeginAcceptTcpClient(
- new AsyncCallback(HandleTcpClientAccepted), _listener);
- }
- }
- /// <summary>
- /// 启动服务器
- /// </summary>
- /// <param name="backlog">
- /// 服务器所允许的挂起连接序列的最大长度
- /// </param>
- public void Start(int backlog)
- {
- if (!IsRunning)
- {
- IsRunning = true;
- _listener.Start(backlog);
- _listener.BeginAcceptTcpClient(
- new AsyncCallback(HandleTcpClientAccepted), _listener);
- }
- }
- /// <summary>
- /// 停止服务器
- /// </summary>
- public void Stop()
- {
- if (IsRunning)
- {
- IsRunning = false;
- _listener.Stop();
- lock (_clients)
- {
- //关闭所有客户端连接
- CloseAllClient();
- }
- }
- }
- /// <summary>
- /// 处理客户端连接的函数
- /// </summary>
- /// <param name="ar"></param>
- private void HandleTcpClientAccepted(IAsyncResult ar)
- {
- if (IsRunning)
- {
- //TcpListener tcpListener = (TcpListener)ar.AsyncState;
- TcpClient client = _listener.EndAcceptTcpClient(ar);
- byte[] buffer = new byte[client.ReceiveBufferSize];
- TCPClientState state
- = new TCPClientState(client, buffer);
- lock (_clients)
- {
- _clients.Add(state);
- RaiseClientConnected(state);
- }
- NetworkStream stream = state.NetworkStream;
- //开始异步读取数据
- stream.BeginRead(state.Buffer, 0, state.Buffer.Length, HandleDataReceived, state);
- _listener.BeginAcceptTcpClient(
- new AsyncCallback(HandleTcpClientAccepted), ar.AsyncState);
- }
- }
- /// <summary>
- /// 数据接受回调函数
- /// </summary>
- /// <param name="ar"></param>
- private void HandleDataReceived(IAsyncResult ar)
- {
- if (IsRunning)
- {
- TCPClientState state = (TCPClientState)ar.AsyncState;
- NetworkStream stream = state.NetworkStream;
- int recv = 0;
- try
- {
- recv = stream.EndRead(ar);
- }
- catch
- {
- recv = 0;
- }
- if (recv == 0)
- {
- // connection has been closed
- lock (_clients)
- {
- _clients.Remove(state);
- //触发客户端连接断开事件
- RaiseClientDisconnected(state);
- return;
- }
- }
- // received byte and trigger event notification
- byte[] buff = new byte[recv];
- Buffer.BlockCopy(state.Buffer, 0, buff, 0, recv);
- //触发数据收到事件
- RaiseDataReceived(state);
- // continue listening for tcp datagram packets
- stream.BeginRead(state.Buffer, 0, state.Buffer.Length, HandleDataReceived, state);
- }
- }
- /// <summary>
- /// 发送数据
- /// </summary>
- /// <param name="state">接收数据的客户端会话</param>
- /// <param name="data">数据报文</param>
- public void Send(TCPClientState state, byte[] data)
- {
- RaisePrepareSend(state);
- Send(state.TcpClient, data);
- }
- /// <summary>
- /// 异步发送数据至指定的客户端
- /// </summary>
- /// <param name="client">客户端</param>
- /// <param name="data">报文</param>
- public void Send(TcpClient client, byte[] data)
- {
- if (!IsRunning)
- throw new InvalidProgramException("This TCP Scoket server has not been started.");
- if (client == null)
- throw new ArgumentNullException("client");
- if (data == null)
- throw new ArgumentNullException("data");
- client.GetStream().BeginWrite(data, 0, data.Length, SendDataEnd, client);
- }
- /// <summary>
- /// 发送数据完成处理函数
- /// </summary>
- /// <param name="ar">目标客户端Socket</param>
- private void SendDataEnd(IAsyncResult ar)
- {
- ((TcpClient)ar.AsyncState).GetStream().EndWrite(ar);
- RaiseCompletedSend(null);
- }
- #endregion
- #region 事件
- /// <summary>
- /// 与客户端的连接已建立事件
- /// </summary>
- public event EventHandler<AsyncEventArgs> ClientConnected;
- /// <summary>
- /// 与客户端的连接已断开事件
- /// </summary>
- public event EventHandler<AsyncEventArgs> ClientDisconnected;
- /// <summary>
- /// 触发客户端连接事件
- /// </summary>
- /// <param name="state"></param>
- private void RaiseClientConnected(TCPClientState state)
- {
- if (ClientConnected != null)
- {
- ClientConnected(this, new AsyncEventArgs(state));
- }
- }
- /// <summary>
- /// 触发客户端连接断开事件
- /// </summary>
- /// <param name="client"></param>
- private void RaiseClientDisconnected(TCPClientState state)
- {
- if (ClientDisconnected != null)
- {
- ClientDisconnected(this, new AsyncEventArgs("连接断开"));
- }
- }
- /// <summary>
- /// 接收到数据事件
- /// </summary>
- public event EventHandler<AsyncEventArgs> DataReceived;
- private void RaiseDataReceived(TCPClientState state)
- {
- if (DataReceived != null)
- {
- DataReceived(this, new AsyncEventArgs(state));
- }
- }
- /// <summary>
- /// 发送数据前的事件
- /// </summary>
- public event EventHandler<AsyncEventArgs> PrepareSend;
- /// <summary>
- /// 触发发送数据前的事件
- /// </summary>
- /// <param name="state"></param>
- private void RaisePrepareSend(TCPClientState state)
- {
- if (PrepareSend != null)
- {
- PrepareSend(this, new AsyncEventArgs(state));
- }
- }
- /// <summary>
- /// 数据发送完毕事件
- /// </summary>
- public event EventHandler<AsyncEventArgs> CompletedSend;
- /// <summary>
- /// 触发数据发送完毕的事件
- /// </summary>
- /// <param name="state"></param>
- private void RaiseCompletedSend(TCPClientState state)
- {
- if (CompletedSend != null)
- {
- CompletedSend(this, new AsyncEventArgs(state));
- }
- }
- /// <summary>
- /// 网络错误事件
- /// </summary>
- public event EventHandler<AsyncEventArgs> NetError;
- /// <summary>
- /// 触发网络错误事件
- /// </summary>
- /// <param name="state"></param>
- private void RaiseNetError(TCPClientState state)
- {
- if (NetError != null)
- {
- NetError(this, new AsyncEventArgs(state));
- }
- }
- /// <summary>
- /// 异常事件
- /// </summary>
- public event EventHandler<AsyncEventArgs> OtherException;
- /// <summary>
- /// 触发异常事件
- /// </summary>
- /// <param name="state"></param>
- private void RaiseOtherException(TCPClientState state, string descrip)
- {
- if (OtherException != null)
- {
- OtherException(this, new AsyncEventArgs(descrip, state));
- }
- }
- private void RaiseOtherException(TCPClientState state)
- {
- RaiseOtherException(state, "");
- }
- #endregion
- #region Close
- /// <summary>
- /// 关闭一个与客户端之间的会话
- /// </summary>
- /// <param name="state">需要关闭的客户端会话对象</param>
- public void Close(TCPClientState state)
- {
- if (state != null)
- {
- state.Close();
- _clients.Remove(state);
- _clientCount--;
- //TODO 触发关闭事件
- }
- }
- /// <summary>
- /// 关闭所有的客户端会话,与所有的客户端连接会断开
- /// </summary>
- public void CloseAllClient()
- {
- foreach (TCPClientState client in _clients)
- {
- Close(client);
- }
- _clientCount = 0;
- _clients.Clear();
- }
- #endregion
- #region 释放
- /// <summary>
- /// Performs application-defined tasks associated with freeing,
- /// releasing, or resetting unmanaged resources.
- /// </summary>
- public void Dispose()
- {
- Dispose(true);
- GC.SuppressFinalize(this);
- }
- /// <summary>
- /// Releases unmanaged and - optionally - managed resources
- /// </summary>
- /// <param name="disposing"><c>true</c> to release
- /// both managed and unmanaged resources; <c>false</c>
- /// to release only unmanaged resources.</param>
- protected virtual void Dispose(bool disposing)
- {
- if (!this.disposed)
- {
- if (disposing)
- {
- try
- {
- Stop();
- if (_listener != null)
- {
- _listener = null;
- }
- }
- catch (SocketException)
- {
- //TODO
- RaiseOtherException(null);
- }
- }
- disposed = true;
- }
- }
- #endregion
- }
- }
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Net.Sockets;
- namespace NetFrame.Net.TCP.Listener.Asynchronous
- {
- public class TCPClientState
- {
- /// <summary>
- /// 与客户端相关的TcpClient
- /// </summary>
- public TcpClient TcpClient { get; private set; }
- /// <summary>
- /// 获取缓冲区
- /// </summary>
- public byte[] Buffer { get; private set; }
- /// <summary>
- /// 获取网络流
- /// </summary>
- public NetworkStream NetworkStream
- {
- get { return TcpClient.GetStream(); }
- }
- public TCPClientState(TcpClient tcpClient, byte[] buffer)
- {
- if (tcpClient == null)
- throw new ArgumentNullException("tcpClient");
- if (buffer == null)
- throw new ArgumentNullException("buffer");
- this.TcpClient = tcpClient;
- this.Buffer = buffer;
- }
- /// <summary>
- /// 关闭
- /// </summary>
- public void Close()
- {
- //关闭数据的接受和发送
- TcpClient.Close();
- Buffer = null;
- }
- }
- }
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- namespace NetFrame.Net.TCP.Listener.Asynchronous
- {
- /// <summary>
- /// 异步TcpListener TCP服务器事件参数类
- /// </summary>
- public class AsyncEventArgs:EventArgs
- {
- /// <summary>
- /// 提示信息
- /// </summary>
- public string _msg;
- /// <summary>
- /// 客户端状态封装类
- /// </summary>
- public TCPClientState _state;
- /// <summary>
- /// 是否已经处理过了
- /// </summary>
- public bool IsHandled { get; set; }
- public AsyncEventArgs(string msg)
- {
- this._msg = msg;
- IsHandled = false;
- }
- public AsyncEventArgs(TCPClientState state)
- {
- this._state = state;
- IsHandled = false;
- }
- public AsyncEventArgs(string msg, TCPClientState state)
- {
- this._msg = msg;
- this._state = state;
- IsHandled = false;
- }
- }
- }
本文作者:小竹zz 本文地址http://blog.csdn.net/zhujunxxxxx/article/details/44258719 转载请注明出处