UIDynamicAnimator 笔记

一直好奇swift是如何实现物理碰撞的,最近参考了组里佬的demo,在此总结下UIDynamicAnimator笔记

几个专有名词:

1.UIDynamicAnimator (动画者)可以实现物理碰撞,重力动画,对象之间的交互等。将Behavior对象添加到Animator即可实现动力仿真。

2.UIDynamicItem 实现UIDynamicAnimator的对象(动力学元素),UIView都遵循UIDynamicItem协议,所以所有UIView都是UIDynamicItem。

3.UIDynamicBehavior 仿真行为),是动力学行为的父类,基本的动力学行为类UIGravityBehavior、UICollisionBehavior、UIAttachmentBehavior、UISnapBehavior、UIPushBehavior以及UIDynamicItemBehavior均继承自该父类。

如下图:

 

部分demo:

            animator = UIDynamicAnimator(referenceView: backView)
            gravity = UIGravityBehavior(items: dynamicItems)
            //MARK: 重力矢量大小
            gravity.magnitude = 0.8
            //MARK: 设置边界
            let collisionTop = UICollisionBehavior(items: dynamicItems)
            let collisionLeft = UICollisionBehavior(items: dynamicItems)
            let collisionRight = UICollisionBehavior(items: dynamicItems)
            let collisionBottom = UICollisionBehavior(items: dynamicItems)
            let pLeftTop = CGPoint(x: 0, y: 0)
            let pRightTop = CGPoint(x: self.backView.frame.width, y: 0)
            let pLeftBottom = CGPoint(x: 0, y: self.backView.frame.height-30)
            let pRightBottom = CGPoint(x: self.backView.frame.width, y: self.backView.frame.height-30)
            collisionTop.addBoundary(withIdentifier: "boundaryTop" as NSCopying, from: pLeftTop, to: pRightTop)
            collisionLeft.addBoundary(withIdentifier: "boundaryLeft" as NSCopying, from: pLeftTop, to: pLeftBottom)
            collisionRight.addBoundary(withIdentifier: "boundaryRight" as NSCopying, from: pRightBottom, to: pRightTop)
            collisionBottom.addBoundary(withIdentifier: "boundaryBottom" as NSCopying, from: pLeftBottom, to: pRightBottom)

            let beHavior = UIDynamicItemBehavior(items: dynamicItems)
            beHavior.elasticity = 0.5
            
            animator.addBehavior(gravity)
            animator.addBehavior(collisionTop)
            animator.addBehavior(collisionLeft)
            animator.addBehavior(collisionRight)
            animator.addBehavior(collisionBottom)
            animator.addBehavior(beHavior)

详细知识学习:

[Swift] UIDynamicAnimator 介紹 | Sab.J 的碼農世界

参考:

Swift 动画相关 Animcation: UIDynamicAnimator_十月ooOO的博客-CSDN博客

UIDynamic 物理引擎概念介绍UIDynamicAnimator(动画者)动力行为(UIDynamicBehavior)一、抽象类 UIDynamicBehavior二、UIGravityBeh-腾讯云开发者社区-腾讯云

 

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