五子棋是一个简单的游戏,游戏规则也是很简单。
1、黑白棋子轮流下,黑子先行
2、相同颜色五子连成一行胜出。
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
import java.awt.image.*;
import javax.imageio.*;
import java.io.*;
/**
* Description:
* <br/>网站: <a href="http://www.crazyit.org">疯狂Java联盟</a>
* <br/>Copyright (C), 2001-2012, Yeeku.H.Lee
* <br/>This program is protected by copyright laws.
* <br/>Program Name:
* <br/>Date:
* @author Yeeku.H.Lee kongyeeku@163.com
* @version 1.0
*/
public class Gobang
{
// 下面三个位图分别代表棋盘、黑子、白子
BufferedImage table;
BufferedImage black;
BufferedImage white;
// 当鼠标移动时候的选择框
BufferedImage selected;
//一个人不能连着走
private static long n = -1;
// 定义棋盘的大小
private static int BOARD_SIZE = 15;
// 定义棋盘宽、高多少个像素
private final int TABLE_WIDTH = 535;
private final int TABLE_HETGHT = 536;
// 定义棋盘坐标的像素值和棋盘数组之间的比率。
private final int RATE = TABLE_WIDTH / BOARD_SIZE;
// 定义棋盘坐标的像素值和棋盘数组之间的偏移距。
private final int X_OFFSET = 5;
private final int Y_OFFSET = 6;
// 定义一个二维数组来充当棋盘
private String[][] board = new String[BOARD_SIZE][BOARD_SIZE];
// 五子棋游戏的窗口
JFrame f = new JFrame("五子棋游戏");
// 五子棋游戏棋盘对应的Canvas组件
ChessBoard chessBoard = new ChessBoard();
// 当前选中点的坐标
private int selectedX = -1;
private int selectedY = -1;
public void init()throws Exception
{
table = ImageIO.read(new File("image/board.jpg"));
black = ImageIO.read(new File("image/black.gif"));
white = ImageIO.read(new File("image/white.gif"));
selected = ImageIO.read(new File("image/selected.gif"));
// 把每个元素赋为"╋","╋"代表没有棋子
for (int i = 0 ; i < BOARD_SIZE ; i++)
{
for ( int j = 0 ; j < BOARD_SIZE ; j++)
{
board[i][j] = "╋";
}
}
chessBoard.setPreferredSize(new Dimension(
TABLE_WIDTH , TABLE_HETGHT));
chessBoard.addMouseListener(new MouseAdapter()
{
public void mouseClicked(MouseEvent e)
{
// 将用户鼠标事件的坐标转换成棋子数组的坐标。
int xPos = (int)((e.getX() - X_OFFSET) / RATE);
int yPos = (int)((e.getY() - Y_OFFSET ) / RATE);
if(n%2!=0&&board[xPos][yPos]=="╋")
{
board[xPos][yPos] = "●";
n++;
}
else {
board[xPos][yPos] = "○";
n++;
}
/*
电脑随机生成两个整数,作为电脑下棋的坐标,赋给board数组。
还涉及:
1.如果下棋的点已经有棋子,不能重复下棋。
2.每次下棋后,需要扫描谁赢了
*/
chessBoard.repaint();
}
// 当鼠标退出棋盘区后,复位选中点坐标
public void mouseExited(MouseEvent e)
{
selectedX = -1;
selectedY = -1;
chessBoard.repaint();
}
});
chessBoard.addMouseMotionListener(new MouseMotionAdapter()
{
// 当鼠标移动时,改变选中点的坐标
public void mouseMoved(MouseEvent e)
{
selectedX = (e.getX() - X_OFFSET) / RATE;
selectedY = (e.getY() - Y_OFFSET) / RATE;
chessBoard.repaint();
}
});
f.add(chessBoard);
f.pack();
f.setVisible(true);
}
public static void main(String[] args)throws Exception
{
Gobang gb = new Gobang();
gb.init();
}
class ChessBoard extends JPanel
{
// 重写JPanel的paint方法,实现绘画
public void paint(Graphics g)
{
// 将绘制五子棋棋盘
g.drawImage(table , 0 , 0 , null);
// 绘制选中点的红框
if (selectedX >= 0 && selectedY >= 0)
g.drawImage(selected , selectedX * RATE + X_OFFSET ,
selectedY * RATE + Y_OFFSET, null);
// 遍历数组,绘制棋子。
for (int i = 0 ; i < BOARD_SIZE ; i++)
{
for ( int j = 0 ; j < BOARD_SIZE ; j++)
{
// 绘制黑棋
if (board[i][j].equals("●"))
{
g.drawImage(black , i * RATE + X_OFFSET
, j * RATE + Y_OFFSET, null);
}
// 绘制白棋
if (board[i][j].equals("○"))
{
g.drawImage(white, i * RATE + X_OFFSET
, j * RATE + Y_OFFSET, null);
}
}
}
}
}
}