原生官方使用的是java层加载Asset资源,然后通过jni获得java加载好的 char* 数据
char *JniBridgeC::LoadFileAsBytesFromJava(const char *filePath, unsigned int *outSize) {
JNIEnv *env = GetEnv();
// ファイルロード //文件加载
jbyteArray obj = (jbyteArray) env->CallStaticObjectMethod(g_JniBridgeJavaClass,
g_LoadFileMethodId,
env->NewStringUTF(filePath));
*outSize = static_cast<unsigned int>(env->GetArrayLength(obj));
char *buffer = new char[*outSize];
env->GetByteArrayRegion(obj, 0, *outSize, reinterpret_cast<jbyte *>(buffer));
return buffer;
}
我们需要更改在c++中直接加载Asset资源,抛弃java层,提高io效率
char* JniBridgeC::LoadFileAsBytesFromCpp(const char *filePath, unsigned int *outSize) {
JNIEnv *env = GetEnv();
jobject assetManager = env->CallStaticObjectMethod(g_JniBridgeJavaClass,g_SetAssetManagerId);
AAssetManager* mgr = AAssetManager_fromJava(env, assetManager);
if(mgr==NULL)
{
LOGE(" %s","AAssetManager==NULL");
}
/*获取文件名并打开*/
AAsset* asset = AAssetManager_open(mgr, filePath,AASSET_MODE_UNKNOWN);
if(asset==NULL)
{
LOGE(" %s","asset==NULL");
}
off_t bufferSize = AAsset_getLength(asset);
unsigned int size = bufferSize;
*outSize = size;
char *buffer=(char *)malloc(bufferSize+1);
buffer[bufferSize]=0;
int numBytesRead = AAsset_read(asset, buffer,bufferSize);
AAsset_close(asset);
return buffer;
}
然后在LAppPal.cpp调用这个函数的地方更换掉
csmByte* LAppPal::LoadFileAsBytes(const string filePath, csmSizeInt* outSize)
{
//filePath;//
const char* path = filePath.c_str();
// file buffer
//char* buf = JniBridgeC::LoadFileAsBytesFromJava(path, outSize);
char* buf = JniBridgeC::LoadFileAsBytesFromCpp(path, outSize);
return reinterpret_cast<csmByte*>(buf);
}