To ensure a great user experience, it’s also important that your app manages the audio focus to ensure multiple apps aren’t playing audio at the same time.
<receiver android:name=".RemoteControlReceiver"> <intent-filter> <action android:name="android.intent.action.MEDIA_BUTTON" /> </intent-filter> </receiver>
public class RemoteControlReceiver extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { if (Intent.ACTION_MEDIA_BUTTON.equals(intent.getAction())) { KeyEvent event = (KeyEvent)intent.getParcelableExtra(Intent.EXTRA_KEY_EVENT); if (KeyEvent.KEYCODE_MEDIA_PLAY == event.getKeyCode()) { // Handle key press. } } } }
AudioManager am = mContext.getSystemService(Context.AUDIO_SERVICE); ... // Start listening for button presses am.registerMediaButtonEventReceiver(RemoteControlReceiver); ... // Stop listening for button presses am.unregisterMediaButtonEventReceiver(RemoteControlReceiver);To avoid every music app playing at the same time, Android uses audio focus to moderate audio playback—only apps that hold the audio focus should play audio.
AudioManager am = mContext.getSystemService(Context.AUDIO_SERVICE); ... // Request audio focus for playback int result = am.requestAudioFocus(afChangeListener, // Use the music stream. AudioManager.STREAM_MUSIC, // Request permanent focus. AudioManager.AUDIOFOCUS_GAIN); if (result == AudioManager.AUDIOFOCUS_REQUEST_GRANTED) { am.registerMediaButtonEventReceiver(RemoteControlReceiver); // Start playback. }
// Request audio focus for playback int result = am.requestAudioFocus(afChangeListener, // Use the music stream. AudioManager.STREAM_MUSIC, // Request permanent focus. AudioManager.AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK); if (result == AudioManager.AUDIOFOCUS_REQUEST_GRANTED) { // Start playback. }> Specifically, the possible focus loss events mirror the focus request types from the previous section—permanent loss, transient (temporary)loss, and transient with ducking permitted.
AudioManager.OnAudioFocusChangeListener afChangeListener = new AudioManager.OnAudioFocusChangeListener() { public void onAudioFocusChange(int focusChange) { if (focusChange == AUDIOFOCUS_LOSS_TRANSIENT) { // Pause playback } else if (focusChange == AudioManager.AUDIOFOCUS_GAIN) { // Resume playback } else if (focusChange == AudioManager.AUDIOFOCUS_LOSS) { am.unregisterMediaButtonEventReceiver(RemoteControlReceiver); am.abandonAudioFocus(afChangeListener); // Stop playback } } };> Ducking is the process of lowering your audio stream output volume to make transient audio from another app easier to hear without totally disrupting the audio from your own application.
OnAudioFocusChangeListener afChangeListener = new OnAudioFocusChangeListener() { public void onAudioFocusChange(int focusChange) { if (focusChange == AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK) { // Lower the volume } else if (focusChange == AudioManager.AUDIOFOCUS_GAIN) { // Raise it back to normal } } };
A loss of audio focus is the most important broadcast to react to, but not the only one. The system broadcasts a number of intents to alert you to changes in user’s audio experience.
》 You can query the AudioManager
to determine if the audio is currently being routed to the device speaker, wired headset, or attached Bluetooth device as shown in the following snippet:
if (isBluetoothA2dpOn()) { // Adjust output for Bluetooth. } else if (isSpeakerphoneOn()) { // Adjust output for Speakerphone. } else if (isWiredHeadsetOn()) { // Adjust output for headsets } else { // If audio plays and noone can hear it, is it still playing? }
Luckily the system broadcasts an ACTION_AUDIO_BECOMING_NOISY
intent when this happens. It’s good practice to register a BroadcastReceiver
that listens for this intent whenever you’re playing audio. In the case of music players, users typically expect the playback to be paused—while for games you may choose to significantly lower the volume.
private class NoisyAudioStreamReceiver extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { if (AudioManager.ACTION_AUDIO_BECOMING_NOISY.equals(intent.getAction())) { // Pause the playback } } } private IntentFilter intentFilter = new IntentFilter(AudioManager.ACTION_AUDIO_BECOMING_NOISY); private void startPlayback() { registerReceiver(myNoisyAudioStreamReceiver(), intentFilter); } private void stopPlayback() { unregisterReceiver(myNoisyAudioStreamReceiver); }