Day N GUI编程(2)

GUI编程(2)

事件监听

package GUI.lesson01.lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

//事件监听案例
public class TestAction {
    public static void main(String[] args) {
        //按下按钮,触发事件
        Frame frame = new Frame();
        Button button = new Button();

        MyActionListener myActionListener = new MyActionListener();
        button.addActionListener(myActionListener);

        frame.setVisible(true);
        frame.add(button);
        frame.pack();
        WindowClose(frame);
    }

    private static void WindowClose(Frame frame){
        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
    }
}

class MyActionListener implements ActionListener{

    @Override
    public void actionPerformed(ActionEvent e) {
        System.out.println("aaa");
    }
}

多个按钮执行一个事件

package GUI.lesson01.lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class TestAction02 {
    public static void main(String[] args) {
        Frame frame = new Frame();
        Button b1 = new Button("start");
        Button b2 = new Button("stop");

        b1.setActionCommand("我是谁");

        MyAction myAction = new MyAction();
        b1.addActionListener(myAction);
        b2.addActionListener(myAction);

        frame.setVisible(true);
        frame.add(b1, BorderLayout.WEST);
        frame.add(b2, BorderLayout.EAST);
        frame.pack();

    }
}

class MyAction implements ActionListener{

    @Override
    public void actionPerformed(ActionEvent e) {
        //获得按钮的信息
        System.out.println(e.getActionCommand());
    }
}

简易计算器,组合+内部类回顾复习

package GUI.lesson01.lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class TestCalc {
    public static void main(String[] args) {

        Calculator calculator = new Calculator();

    }
}

//计算器类
class Calculator extends Frame{
    public Calculator() throws HeadlessException {
        //三个文本框
        TextField t1 = new TextField(10);
        TextField t2 = new TextField(10);
        TextField t3 = new TextField(20);

        //一个按钮
        Button button = new Button("=");
        button.addActionListener(new Listener(t1,t2,t3));

        //一个标签
        Label label = new Label("+");

        //布局
        setLayout(new FlowLayout());

        add(t1);
        add(label);
        add(t2);
        add(button);
        add(t3);

        pack();
        setVisible(true);
    }
}

//监听器类
class Listener implements ActionListener{
    //获取三个变量
    private TextField num1,num2,num3;

    public Listener(TextField t1,TextField t2,TextField t3) {
        this.num1= t1;
        this.num2= t2;
        this.num3= t3;
    }

    @Override
    public void actionPerformed(ActionEvent e) {
        //1. 获得加数和被加数
        int n1 = Integer.parseInt(num1.getText());
        int n2 = Integer.parseInt(num2.getText());

        //2. 将这个值 + 法运算后,放到第三个框
        num3.setText(""+(n1+n2));

        //3. 清除前两个框
        num1.setText("");
        num2.setText("");


    }
}

完全改为面向对象的写法,使用了组合的方法

package GUI.lesson01.lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

//法二:以对象的形式编写代码
public class TestCalc02 {
    public static void main(String[] args) {

        new Calculator02().loadFrame();

    }
}

//计算器类
class Calculator02 extends Frame {
    TextField num1,num2,num3;

    public void loadFrame(){
        //三个文本框
        num1 = new TextField(10);
        num2 = new TextField(10);
        num3 = new TextField(20);

        //一个按钮
        Button button = new Button("=");
        button.addActionListener(new Listener02(this));

        //一个标签
        Label label = new Label("+");

        //布局
        setLayout(new FlowLayout());

        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);

        pack();
        setVisible(true);
    }
}

//监听器类
class Listener02 implements ActionListener {

    Calculator02 calculator02;

    public Listener02(Calculator02 calc) {
        this.calculator02 = calc;
    }

    @Override
    public void actionPerformed(ActionEvent e) {
        //1. 获得加数和被加数
        int n1 = Integer.parseInt(calculator02.num1.getText());
        int n2 = Integer.parseInt(calculator02.num2.getText());

        //2. 将这个值 + 法运算后,放到第三个框
        calculator02.num3.setText(""+(n1+n2));

        //3. 清除前两个框
        calculator02.num1.setText("");
        calculator02.num2.setText("");



    }
}

内部类的方法

package GUI.lesson01.lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class Test {
    public static void main(String[] args) {
        new Calculator03().load();
    }
}

class Calculator03 extends Frame{
    TextField num1,num2,num3;

    public void load(){
        num1 = new TextField();
        num2 = new TextField();
        num3 = new TextField();
        Button button = new Button("=");
        button.addActionListener(new Listener03());
        Label label = new Label();
        label.setText("+");
        setLayout(new FlowLayout());
        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);
        setVisible(true);
        pack();
    }
    //内部类最大的好处就是可以畅通无阻的访问外部的属性和方法
   private class Listener03 implements ActionListener{


        @Override
        public void actionPerformed(ActionEvent e) {
            int n1 = Integer.parseInt(num1.getText());
            int n2 = Integer.parseInt(num2.getText());

            num3.setText(""+(n1+n2));

            num1.setText("");
            num2.setText("");

        }
    }
}

画笔

package GUI.lesson01.lesson03;

import java.awt.*;

public class TestPaint {
    public static void main(String[] args) {
        new MyPaint().loadFrame();
    }
}

class MyPaint extends Frame{
    public void loadFrame(){
        setVisible(true);
        setBounds(200,200,1920,1080);
    }
    @Override
    public void paint(Graphics g) {
        //g.setColor(new Color(0xFF06C0F8, true));
        g.fillOval(100,100,100,100);

        //g.setColor(new Color(245, 241, 4));
        g.fillRect(150,200,200,200);

        //养成习惯,画笔用完,将他还原到最初的颜色
    }
}

鼠标监听

目标:实现鼠标画画

package GUI.lesson01.lesson03;

import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;

//演示鼠标监听
public class TestMouseListener {
    public static void main(String[] args) {
        new MyFrame("画图");
    }
}

class MyFrame extends Frame{
    //画画需要画笔,需要监听鼠标当前的位置,需要集合来存储这个点
    ArrayList<Point> points;

    public MyFrame(String title) throws HeadlessException {
        super(title);
        points = new ArrayList<>();
        setBounds(200,200,400,300);
        setVisible(true);
        addMouseListener(new MyMouseListener());
    }

    @Override
    public void paint(Graphics g) {
        for (Point point : points) {
            g.setColor(Color.BLUE);
            g.fillOval(point.x, point.y, 10, 10);
        }
    }

    private static class MyMouseListener extends MouseAdapter {
        @Override
        public void mousePressed(MouseEvent e) {
            MyFrame myFrame = (MyFrame) e.getSource();

            myFrame.addPaint(new Point(e.getX(),e.getY()));

            myFrame.repaint();
        }
    }
    public void addPaint(Point point){
        points.add(point);
    }

}

窗口监听

键盘监听

package GUI.lesson01.lesson03;

import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;

//演示键盘监听
public class TestKeyListener {
    public static void main(String[] args) {
        new KeyFrame();
    }
}

class KeyFrame extends Frame{
    public KeyFrame() throws HeadlessException {
        setBounds(100,100,1920,1080);
        setVisible(true);
        addKeyListener(new KeyAdapter() {
            @Override
            public void keyPressed(KeyEvent e) {
                int keyCode = e.getKeyCode();
                if (keyCode==KeyEvent.VK_ENTER){
                    System.out.println("按到了");
                }else {
                    System.out.println(keyCode);
                }
            }
        });
    }
}

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