c++俄罗斯方块(无阻塞输入)

本项目采用了无阻塞输入

#include<iostream>
#include<conio.h>
#include<stdio.h>
#include<stdlib.h>
#include<ctime>
#include<Windows.h>
using namespace std;
int GameMap[15][10] = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } };
int Grade = 0;//定义一个变量,存储游戏分数,并赋初始值为0
void print()//地图的输出
{
	system("CLS");//清屏
	cout << "游戏分数:" << Grade << endl;
	for (int i = 0; i < 15; i++)
	{
		for (int j = 0; j < 10; j++)
		{
			switch (GameMap[i][j])
			{
			case 0:
				cout << "1";
				break;
			case 1:
				cout << "*";
				break;
			}
		}
		cout << endl;
	}
}
void Pause()//游戏暂停
{
	while (true)
	{
		system("CLS");
		cout << "游戏暂停!" << endl;
		cout << "按空格键继续!" << endl;
		int Input = getch();
		if (' ' == Input)
		{
			break;
		}
	}
}
int main()
{
	//定义一个数组,存储地图数据
	srand(time(NULL));
	while (true)
	{
		//随机生成方块
		int n =  rand()%5;
		for (int i = 0; i < 15;)
		{
			for (int j = 0; j < 10;)
			{
				switch (n)
				{
				case 0://2*2正方形方块
					print();
					GameMap[i][j] = 1;
					GameMap[i][j + 1] = 1;
					GameMap[i + 1][j] = 1;
					GameMap[i + 1][j + 1] = 1;
					break;
				case 1://5*1长方形方块
					GameMap[i][j] = 1;
					GameMap[i][j + 1] = 1;
					GameMap[i][j + 2] = 1;
					GameMap[i][j + 3] = 1;
					GameMap[i][j + 4] = 1;
					break;
				case 2://2个直角的方块
					GameMap[i][j] = 1;
					GameMap[i][j + 1] = 1;
					GameMap[i + 1][j + 1] = 1;
					GameMap[i + 1][j + 2] = 1;
					break;
				case 3://1*1小方块
					GameMap[i][j] = 1;
					break;
				case 4://7字形方块
					GameMap[i][j] = 1;
					GameMap[i][j + 1] = 1;
					GameMap[i + 1][j + 1] = 1;
					GameMap[i + 2][j + 1] = 1;
					break;
				}
				print();
				Sleep(100);//每0.1s刷新一次
				if (_kbhit())//非阻塞获取用户输入
				{
					int Input = _getch();
					//2*2正方形方块移动
					if (0 == n)//判断是否还可以移动
					{
						if (i + 2 >= 15 || 1 == GameMap[i + 2][j] || 1 == GameMap[i + 2][j + 1])
						{
							goto lab1;
						}
						switch (Input)
						{
							//下移
						case 's':
						case 'S':
							if (i + 2 < 15 && 0 == GameMap[i + 2][j] && 0 == GameMap[i + 2][j + 1])
							{
								GameMap[i][j] = 0;
								GameMap[i][j + 1] = 0;
								i++;
							}
							break;
							//左移
						case 'a':
						case 'A':
							if (j > 0 && 0 == GameMap[i][j - 1] && 0 == GameMap[i + 1][j - 1])
							{
								GameMap[i][j + 1] = 0;
								GameMap[i + 1][j + 1] = 0;
								j--;
							}
							break;
							//右移
						case 'd':
						case 'D':
							if (j + 2 < 10 && 0 == GameMap[i][j + 2] && 0 == GameMap[i + 1][j + 2])
							{
								GameMap[i][j] = 0;
								GameMap[i + 1][j] = 0;
								j++;
							}
							break;
						case'k':
						case 'K':
							Pause();
							break;
						}
		
					}
					//1*5长方形方块移动
					else if (1 == n)
					{
						//判断是否还可以移动
						if (i + 1 >= 15 || (1 == GameMap[i + 1][j + 1] || 1 == GameMap[i + 1][j + 2] || 1 == GameMap[i + 1][j + 3] || 1 == GameMap[i + 1][j + 4] || 1 == GameMap[i + 1][j]))
						{
							goto lab1;
						}
						switch (Input)
						{
							//下移
						case 's':
						case 'S':
							if (i + 1 < 15 && 0 == GameMap[i + 1][j + 1] && 0 == GameMap[i + 1][j + 2] && 0 == GameMap[i + 1][j + 3] && 0 == GameMap[i + 1][j + 4] && 0 == GameMap[i + 1][j])
							{
								GameMap[i][j] = 0;
								GameMap[i][j + 1] = 0;
								GameMap[i][j + 2] = 0;
								GameMap[i][j + 3] = 0;
								GameMap[i][j + 4] = 0;
								i++;
							}
							break;
							//左移
						case 'a':
						case 'A':
							if (j > 0 && 0 == GameMap[i][j - 1])
							{
								GameMap[i][j + 4] = 0;
								j--;
							}
							break;
							//右移
						case 'd':
						case 'D':
							if (j + 5 < 10 && 0 == GameMap[i][j + 5])
							{
								GameMap[i][j] = 0;
								j++;
							}
							break;
						case'k':
						case 'K':
							Pause();
							break;
						}
					}
					//2个直角的方块的方块移动
					else if (2 == n)
					{
						//判断是否还可以移动
						if (i + 2 >= 15 || 1 == GameMap[i + 1][j] || 1 == GameMap[i + 2][j + 1] || 1 == GameMap[i + 2][j + 2])
						{
							goto lab1;
						}
						switch (Input)
						{
							//下移
						case 's':
						case 'S':
							if (i + 2 < 15 && 0 == GameMap[i + 1][j] && 0 == GameMap[i + 2][j + 1] && 0 == GameMap[i + 2][j + 2])
							{
								GameMap[i][j] = 0;
								GameMap[i][j + 1] = 0;
								GameMap[i + 1][j + 1] = 0;
								GameMap[i + 1][j + 2] = 0;
								i++;
							}
							break;
							//左移
						case 'a':
						case 'A':
							if (j > 0 && 0 == GameMap[i][j - 1] && 0 == GameMap[i - 1][j])
							{
								GameMap[i][j] = 0;
								GameMap[i][j + 1] = 0;
								GameMap[i + 1][j + 1] = 0;
								GameMap[i + 1][j + 2] = 0;
								j--;
							}
							break;
							//右移
						case 'd':
						case 'D':
							if (j + 3 < 10 && 0 == GameMap[i + 1][j + 3] && 0 == GameMap[i][j + 2])
							{
								GameMap[i][j] = 0;
								GameMap[i][j + 1] = 0;
								GameMap[i + 1][j + 1] = 0;
								GameMap[i + 1][j + 2] = 0;
								j++;
							}
							break;
						case'k':
						case 'K':
							Pause();
							break;
						}
					}
					//1*1小方块
					else if (3 == n)
					{
						Sleep(300);
						//判断是否还可以移动
						if (i + 1 >= 15 || 1 == GameMap[i + 1][j])
						{
							goto lab1;
						}
						switch (Input)
						{
							//下移
						case 's':
						case 'S':
							if (i + 1 < 15 && 0 == GameMap[i + 1][j])
							{
								GameMap[i][j] = 0;
								i++;
							}
							break;
							//左移
						case 'a':
						case 'A':
							if (j > 0 && 0 == GameMap[i][j - 1])
							{
								GameMap[i][j] = 0;
								j--;
							}
							break;
							//右移
						case 'd':
						case 'D':
							if (j + 1 < 10 && 0 == GameMap[i][j + 1])
							{
								GameMap[i][j] = 0;
								j++;
							}
							break;
						case'k':
						case 'K':
							Pause();
							break;
						}
					}
					//7字形方块的移动
					else if (4 == n)
					{
						//判断是否还可以移动
						if (i + 3 >= 15 || 1 == GameMap[i + 1][j] || 1 == GameMap[i + 3][j + 1])
						{
							goto lab1;
						}
						switch (Input)
						{
							//下移
						case 's':
						case 'S':
							if (i + 3 < 15 && 0 == GameMap[i + 1][j] && 0 == GameMap[i + 3][j + 1])
							{
								GameMap[i][j] = 0;
								GameMap[i][j + 1] = 0;
								GameMap[i + 1][j + 1] = 0;
								GameMap[i + 2][j + 1] = 0;
								i++;
							}
							break;
							//左移
						case 'a':
						case 'A':
							if (j > 0 && 0 == GameMap[i][j - 1] && 0 == GameMap[i + 1][j] && 0 == GameMap[i + 2][j])
							{
								GameMap[i][j] = 0;
								GameMap[i][j + 1] = 0;
								GameMap[i + 1][j + 1] = 0;
								GameMap[i + 2][j + 1] = 0;
								j--;
							}
							break;
							//右移
						case 'd':
						case 'D':
							if (j + 2 < 10 && 0 == GameMap[i + 1][j + 2] && 0 == GameMap[i + 2][j + 2] && 0 == GameMap[i + 3][j + 2])
							{
								GameMap[i][j] = 0;
								GameMap[i][j + 1] = 0;
								GameMap[i + 1][j + 1] = 0;
								GameMap[i + 2][j + 1] = 0;
								j++;
							}
							break;
						case'k':
						case 'K':
							Pause();
							break;
						}
					}
				}
				else//如果从键盘中没有获获取任何东西
				{
					Sleep(300);//每0.3S自动移动一次
					if (0 == n)
					{
						//判断是否还可以移动
						if (i + 2 >= 15 || 1 == GameMap[i + 2][j] || 1 == GameMap[i + 2][j + 1])
						{
							goto lab1;
						}
						//自动向下移动
						if (i + 2 < 15 && 0 == GameMap[i + 2][j] && 0 == GameMap[i + 2][j + 1])
						{
							GameMap[i][j] = 0;
							GameMap[i][j + 1] = 0;
							i++;
						}
					}
					if (1 == n)
					{
						//判断是否还可以移动
						if (i + 1 >= 15 || 1 == GameMap[i + 1][j + 1] || 1 == GameMap[i + 1][j + 2] || 1 == GameMap[i + 1][j + 3] || 1 == GameMap[i + 1][j + 4] || 1 == GameMap[i + 1][j])
						{
							goto lab1;
						}
						//自动向下移动
						if (i + 1 < 15 && 0 == GameMap[i + 1][j + 1] && 0 == GameMap[i + 1][j + 2] && 0 == GameMap[i + 1][j + 3] && 0 == GameMap[i + 1][j + 4] && 0 == GameMap[i + 1][j])
						{
							GameMap[i][j] = 0;
							GameMap[i][j + 1] = 0;
							GameMap[i][j + 2] = 0;
							GameMap[i][j + 3] = 0;
							GameMap[i][j + 4] = 0;
							i++;
						}

					}
					if (2 == n)
					{
						//判断是否还可以移动
						if (i + 2 >= 15 || 1 == GameMap[i + 1][j] || 1 == GameMap[i + 2][j + 1] || 1 == GameMap[i + 2][j + 2])
						{
							goto lab1;
						}
						//自动向下移动
						if (i + 2 < 15 && 0 == GameMap[i + 1][j] && 0 == GameMap[i + 2][j + 1] && 0 == GameMap[i + 2][j + 2])
						{
							GameMap[i][j] = 0;
							GameMap[i][j + 1] = 0;
							GameMap[i + 1][j + 1] = 0;
							GameMap[i + 1][j + 2] = 0;
							i++;
						}
					}
					if (3 == n)
					{
						//判断是否还可以移动
						if (i + 1 >= 15 || 1 == GameMap[i + 1][j])
						{
							goto lab1;
						}
						//自动向下移动
						if (i + 1 < 15 && 0 == GameMap[i + 1][j])
						{
							GameMap[i][j] = 0;
							i++;
						}

					}
					if (4 == n)
					{
						//判断是否还可以移动
						if (i + 3 >= 15 || 1 == GameMap[i + 1][j] || 1 == GameMap[i + 3][j + 1])
						{
							goto lab1;
						}
						//自动向下移动
						if (i + 3 < 15 && 0 == GameMap[i + 1][j] && 0 == GameMap[i + 3][j + 1])
						{
							GameMap[i][j] = 0;
							GameMap[i][j + 1] = 0;
							GameMap[i + 1][j + 1] = 0;
							GameMap[i + 2][j + 1] = 0;
							i++;
						}
					}
				}
				
			}
		}
		//判断方块是否可以清除
		lab1:int x=14, y=0;
		for (; x>0; x--)
		{
			int num = 0;
			int j = 0;
			for (; j < 10; j++)
			{
				if (1 == GameMap[x][j])//判断每一行方块的个数
				{
					++num;
				}
				if (10 == num)//如果这一行全是方块
				{
					num = 0;
					Grade += 10;//分数+10
					//清除这一行的方块
					for (j=0; j < 10; j++)
					{
						GameMap[x][j] = 0;
					}
					//清除的那一行方块,它上面的的所有方块,全部下移一层
					for (int i = x; i > 0; i--)
					{
						for (int a = 0; a < 10; a++)
						{
							GameMap[i][a] = GameMap[i - 1][a];
						}
					}
					x++;//移动后需要再次判断当前这一行是否全是方块
				}
			}

		}
		//判断游戏是否结束
		for (int i = 0, j = 0; j < 10; j++)
		{
			if (1 == GameMap[i][j])
			{
				system("CLS");
				cout << "游戏结束!" << endl;
				goto lab2;
			}
		}
	}
	lab2:	
	return 0;
}
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