下面我介绍一个工具类,直接运用这个类就可以实现酷炫的3D立体旋转效果。先上代码:
public class ScrollLayout extends ViewGroup {
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private static final String TAG = "ScrollLayout";
// 用于滑动的类
private Scroller mScroller;
// 用来跟踪触摸速度的类
private VelocityTracker mVelocityTracker;
// 当前的屏幕视图
private int mCurScreen;
// 默认的显示视图
private int mDefaultScreen = 0;
// 无事件的状态
private static final int TOUCH_STATE_REST = 0;
// 处于拖动的状态
private static final int TOUCH_STATE_SCROLLING = 1;
// 滑动的速度
private static final int SNAP_VELOCITY = 600;
private int mTouchState = TOUCH_STATE_REST;
private int mTouchSlop;
private float mLastMotionX;
// 用来处理立体效果的类
private Camera mCamera;
private Matrix mMatrix;
// 旋转的角度
private float angle = 0;
public ScrollLayout(Context context, AttributeSet attrs) {
this(context, attrs, 0);
// TODO Auto-generated constructor stub
}
// 在构造器中初始化
public ScrollLayout(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
// TODO Auto-generated constructor stub
mScroller = new Scroller(context);
mCurScreen = mDefaultScreen;
mTouchSlop = ViewConfiguration.get(getContext()).getScaledTouchSlop();
mCamera = new Camera();
mMatrix = new Matrix();
}
/*
*
* 为子View指定位置
*/
protected void onLayout(boolean changed, int left, int top, int right,
int bottom) {
// TODO Auto-generated method stub
Log.e(TAG, "onLayout");
if (changed) {
int childLeft = 0;
final int childCount = getChildCount();
for (int i = 0; i < childCount; i++) {
final View childView = getChildAt(i);
if (childView.getVisibility() != View.GONE) {
final int childWidth = childView.getMeasuredWidth();
childView.layout(childLeft, 0, childLeft + childWidth,
childView.getMeasuredHeight());
childLeft += childWidth;
}
}
}
}
// 重写此方法用来计算高度和宽度
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
Log.e(TAG, "onMeasure");
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
final int width = MeasureSpec.getSize(widthMeasureSpec);
final int widthMode = MeasureSpec.getMode(widthMeasureSpec);
// Exactly:width代表的是精确的尺寸
// AT_MOST:width代表的是最大可获得的空间
if (widthMode != MeasureSpec.EXACTLY) {
throw new IllegalStateException(
"ScrollLayout only canmCurScreen run at EXACTLY mode!");
}
final int heightMode = MeasureSpec.getMode(heightMeasureSpec);
if (heightMode != MeasureSpec.EXACTLY) {
throw new IllegalStateException(
"ScrollLayout only can run at EXACTLY mode!");
}
// The children are given the same width and height as the scrollLayout
// 得到多少页(子View)并设置他们的宽和高
final int count = getChildCount();
System.out.println("count----->" + count);
for (int i = 0; i < count; i++) {
getChildAt(i).measure(widthMeasureSpec, heightMeasureSpec);
}
// Log.e(TAG, "moving to screen "+mCurScreen);
scrollTo(mCurScreen * width, 0);
}
/*
* 当进行View滑动时,会导致当前的View无效,该函数的作用是对View进行重新绘制 调用drawScreen函数
*/
protected void dispatchDraw(Canvas canvas) {
// TODO Auto-generated method stub
final long drawingTime = getDrawingTime();
final int count = getChildCount();
for (int i = 0; i < count; i++) {
drawScreen(canvas, i, drawingTime);
}
}
/*
* 立体效果的实现函数 ,screen为哪一个子View
*/
public void drawScreen(Canvas canvas, int screen, long drawingTime) {
// 得到当前子View的宽度
final int width = getWidth();
final int scrollWidth = screen * width;
System.out.println("scrollWidth--->" + scrollWidth);
final int scrollX = this.getScrollX();
System.out.println("scrollX---->" + scrollX);
if (scrollWidth > scrollX + width || scrollWidth + width < scrollX) {
return;
}
final View child = getChildAt(screen);
final int faceIndex = screen;
final float currentDegree = getScrollX() * (angle / getMeasuredWidth());
System.out.println("getMeasuredWidth---->" + getMeasuredWidth() + "getScrollX()----->" + getScrollX() + "currentDegree--->" + currentDegree);
final float faceDegree = currentDegree - faceIndex * angle;
System.out.println("faceDegree--->" + faceDegree);
if (faceDegree > 90 || faceDegree < -90) {
return;
}
final float centerX = (scrollWidth < scrollX) ? scrollWidth + width
: scrollWidth;
final float centerY = getHeight() / 2;
final Camera camera = mCamera;
final Matrix matrix = mMatrix;
canvas.save();
camera.save();
camera.rotateY(-faceDegree);
camera.getMatrix(matrix);
camera.restore();
matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
canvas.concat(matrix);
drawChild(canvas, child, drawingTime);
canvas.restore();
}
/**
* 根据目前的位置滚动到下一个视图位置.
*/
public void snapToDestination() {
final int screenWidth = getWidth();
// 根据View的宽度以及滑动的值来判断是哪个View
final int destScreen = (getScrollX() + screenWidth / 2) / screenWidth;
System.out.println("destScreen---->" + destScreen);
System.out.println("getScrollX()----->" + getScrollX());
snapToScreen(destScreen);
}
public void snapToScreen(int whichScreen) {
// get the valid layout page
System.out.println("whichScreen<------" + whichScreen);
whichScreen = Math.max(0, Math.min(whichScreen, getChildCount() - 1));
System.out.println("whichScreen------>" + whichScreen);
if (getScrollX() != (whichScreen * getWidth())) {
final int delta = whichScreen * getWidth() - getScrollX();
mScroller.startScroll(getScrollX(), 0, delta, 0,
Math.abs(delta) * 2);
mCurScreen = whichScreen;
invalidate(); // 重新布局
}
}
public void setToScreen(int whichScreen) {
whichScreen = Math.max(0, Math.min(whichScreen, getChildCount() - 1));
mCurScreen = whichScreen;
scrollTo(whichScreen * getWidth(), 0);
}
public int getCurScreen() {
return mCurScreen;
}
@Override
public void computeScroll() {
// TODO Auto-generated method stub
if (mScroller.computeScrollOffset()) {
System.out.println(mScroller.computeScrollOffset());
scrollTo(mScroller.getCurrX(), mScroller.getCurrY());
postInvalidate();
}
}
public boolean onTouchEvent(MotionEvent event) {
// TODO Auto-generated method stub
if (mVelocityTracker == null) {
// 使用obtain方法得到VelocityTracker的一个对象
mVelocityTracker = VelocityTracker.obtain();
}
// 将当前的触摸事件传递给VelocityTracker对象
mVelocityTracker.addMovement(event);
// 得到触摸事件的类型
final int action = event.getAction();
final float x = event.getX();
switch (action) {
case MotionEvent.ACTION_DOWN:
Log.e(TAG, "event down!");
if (!mScroller.isFinished()) {
mScroller.abortAnimation();
}
mLastMotionX = x;
break;
case MotionEvent.ACTION_MOVE:
int deltaX = (int) (mLastMotionX - x);
mLastMotionX = x;
scrollBy(deltaX, 0);
break;
case MotionEvent.ACTION_UP:
Log.e(TAG, "event : up");
// if (mTouchState == TOUCH_STATE_SCROLLING) {
final VelocityTracker velocityTracker = mVelocityTracker;
// 计算当前的速度
velocityTracker.computeCurrentVelocity(1000);
// 获得当前的速度
int velocityX = (int) velocityTracker.getXVelocity();
Log.e(TAG, "velocityX:" + velocityX);
if (velocityX > SNAP_VELOCITY && mCurScreen > 0) {
// Fling enough to move left
Log.e(TAG, "snap left");
snapToScreen(mCurScreen - 1);
} else if (velocityX < -SNAP_VELOCITY
&& mCurScreen < getChildCount() - 1) {
// Fling enough to move right
Log.e(TAG, "snap right");
snapToScreen(mCurScreen + 1);
} else {
snapToDestination();
}
if (mVelocityTracker != null) {
mVelocityTracker.recycle();
mVelocityTracker = null;
}
// }
mTouchState = TOUCH_STATE_REST;
break;
case MotionEvent.ACTION_CANCEL:
mTouchState = TOUCH_STATE_REST;
break;
}
return true;
}
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
// TODO Auto-generated method stub
Log.e(TAG, "onInterceptTouchEvent-slop:" + mTouchSlop);
final int action = ev.getAction();
if ((action == MotionEvent.ACTION_MOVE)
&& (mTouchState != TOUCH_STATE_REST)) {
return true;
}
final float x = ev.getX();
switch (action) {
case MotionEvent.ACTION_MOVE:
final int xDiff = (int) Math.abs(mLastMotionX - x);
if (xDiff > mTouchSlop) {
mTouchState = TOUCH_STATE_SCROLLING;
}
break;
case MotionEvent.ACTION_DOWN:
mLastMotionX = x;
mTouchState = mScroller.isFinished() ? TOUCH_STATE_REST
: TOUCH_STATE_SCROLLING;
break;
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP:
mTouchState = TOUCH_STATE_REST;
break;
}
return mTouchState != TOUCH_STATE_REST;
}
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}
具体使用步骤:
1、首先实例化: mScrollLayout = (ScrollLayout)findViewById(R.id.ScrollLayoutTest);
2、添加组件: mScrollLayout.addView(View v);//这里可以添加多个view。
怎么样!简单吧!很实用的!