Cloudera Development Kit(CDK) 简介

Cloudera Development Kit(CDK) 简介

guibin.beijing@gmail.com

2013.07.02


CDK简介

CDK(Cloudera Development Kit) 就是一些Cluodera开发的库、工具和文档的集合。CDK这个项目存在的价值在于使得在基于Hadoop生态系统上开发系统更加容易。这个项目是按照模块组织的,模块之间或者独立,或者依赖CDK内的其他模块,但是尽量少的依赖外部项目模块。CDK的文档主页在这里:http://cloudera.github.io/cdk/docs/0.2.0/index.html,项目主页:http://cloudera.github.com/cdk/cdk-data

当前CDK有以下三个模块:

  • CDK Data
CDK Data 模块在存储系统(HDFS)之上提供了逻辑抽象,使得用户能依据“records, datasets, and dataset repositories”这些概念去思考和操作数据。CDK Data的适用场景:如果你正在寻求一种方式 直接向存储系统中读/写数据记录,那么CDK Data应该就是你想要的。CDK Data 提供了操作Cloudra平台中数据集的简单、直观的API。换句话说,CDK Data所处的位置比 Hadoops input/output formats API低一个等级,比标准的HDFS&#
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What’s in This Book Here is a brief overview of the chapters in this book: nnIn Chapter 1, you’ll start with a template that gives you an intro screen and a main game screen that will serve as the foundation for everything else that you do with Spite Kit. nnIn Chapter 2, you’ll add some basic physics so that your character doesn’t just float around the screen. Then you’ll use some SKTextures for handling the graphical side of the animation and some SKActions for handling the timing and movement side of the animation. nnIn Chapter 3, you’ll work with user interaction to drive character movement. nnIn Chapter 4, we introduce some ideas about how you add environmental objects with which your character can interact, like ledges to run along and boundaries so that you can handle screen wrapping. nnIn Chapter 5, you’ll add some bad guys and bonuses. We like bonuses! nnIn Chapter 6, we’ll present one way to create a sort of “cast of characters” that will handle the timing and spawning of bad guys and bonuses. You don’t want everyone showing up on stage all at once! nnIn Chapter 7, it’s all about points, as in a score! It’s all about the points, right?! nnIn Chapter 8, you’ll work with sprite interaction. You don’t want your character just running around the screen, “floating” right through the enemies and obstacles, now do you? nnIn Chapter 9, you’ll add more levels. You want the game to get progressively harder as time goes on in order to keep it challenging and interesting, after all. nnIn Chapter 10, we’ll wrap things up and point you where you can go from here to make your game even more interesting and complex.

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