iOS开发过程中可能会遇到播放音效的功能
其实很简单,iOS已经提供了一个框架直接负责播放音效 AudioToolbox.framework
新建项目 TestWeChatSounds
给新建的项目导入AudioToolbox.framework
导入成功之后如下图
项目目录如下
接下来我们给项目中添加几个caf格式的音效文件
接下来 我们打开 项目默认生成的ViewController中添加代码
导入 AudioToolbox
- #import <AudioToolbox/AudioToolbox.h>
- - (void)viewDidLoad {
- [super viewDidLoad];
- // Do any additional setup after loading the view, typically from a nib.
- UIButton *btn1=[[UIButton alloc] initWithFrame:CGRectMake(20, 100, 120, 36)];
- [btn1 setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
- [btn1 setTitle:@"警告" forState:UIControlStateNormal];
- [btn1 addTarget:self action:@selector(btn1Act) forControlEvents:UIControlEventTouchUpInside];
- [self.view addSubview:btn1];
- UIButton *btn2=[[UIButton alloc] initWithFrame:CGRectMake(20, 150, 120, 36)];
- [btn2 setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
- [btn2 setTitle:@"错误" forState:UIControlStateNormal];
- [btn2 addTarget:self action:@selector(btn2Act) forControlEvents:UIControlEventTouchUpInside];
- [self.view addSubview:btn2];
- }
实现播放效果
- -(void)btn1Act {
- [self playSoundEffect:@"alarm.caf"];
- }
- -(void)btn2Act {
- [self playSoundEffect:@"ct-error.caf"];
- }
- -(void)playSoundEffect:(NSString *)name{
- NSString *audioFile=[[NSBundle mainBundle] pathForResource:name ofType:nil];
- NSURL *fileUrl=[NSURL fileURLWithPath:audioFile];
- //1.获得系统声音ID
- SystemSoundID soundID=0;
- /**
- * inFileUrl:音频文件url
- * outSystemSoundID:声音id(此函数会将音效文件加入到系统音频服务中并返回一个长整形ID)
- */
- AudioServicesCreateSystemSoundID((__bridge CFURLRef)(fileUrl), &soundID);
- //如果需要在播放完之后执行某些操作,可以调用如下方法注册一个播放完成回调函数
- AudioServicesAddSystemSoundCompletion(soundID, NULL, NULL, soundCompleteCallback, NULL);
- //2.播放音频
- AudioServicesPlaySystemSound(soundID);//播放音效
- // AudioServicesPlayAlertSound(soundID);//播放音效并震动
- }
- void soundCompleteCallback(SystemSoundID soundID,voidvoid * clientData){
- NSLog(@"播放完成...");
- }
代码部分截图
好了 播放音效基本实现