贪吃蛇(关卡设计)

SnakeGame.h文件

#pragma once
#include<iostream>
#include<list>
#include<conio.h>
#include<Windows.h>
#include<time.h>
#include<string>
using namespace std;
class SnakeGame
{
public:
	SnakeGame();
	virtual ~SnakeGame();
private:
	int dir;//方向
	string q[4] = { "你真厉害!        ",
		            "666 (⊙o⊙)    ",
		            "通关有奖励哦  QWQ", 
		            "加油 (*>.<*)   " };
	int grades;//分数
	COORD coord;//保存下一次前进的点
	list<COORD>Snake;//保存蛇身
	int mp[26][26];//保存地图
public:
	void CreateMp();//初始化地图
	void SetCOORD(int x, int y);//移动光标
	void Move();//蛇移动
	bool GameOver(int x, int y);//判断蛇是否死亡
	void CreateFood();//创建一个食物
	int ChangeDir(char ch);//将字符转换成数字w:1 a:2 s:3 d:4
	void Mood();//打印表情QWQ
	void SetColor();//设置颜色
//	void Create();
	void CreateBarrier();//第二关
	void SetCustom2();//第三关
private:
	int Custom;//记录关卡
public:
	void init();//初始化
	void StartGame();//开始游戏
};


SnakeGame.cpp文件


#include "SnakeGame.h"

SnakeGame::SnakeGame()
{
	
}


SnakeGame::~SnakeGame()
{
}


void SnakeGame::CreateMp()
{
	HANDLE hCon = GetStdHandle(STD_OUTPUT_HANDLE);
	SetConsoleTextAttribute(hCon, (12) | (0));//地图设置为红色

	for (int i = 0; i < 21; i++)
	{
		mp[i][0] = 1;
		mp[0][i] = 1;
		SetCOORD(0, i);
		cout << "■";
		Sleep(10);
		SetCOORD(i * 2, 0);
		cout << "■";
		Sleep(10);
	}
	for (int i = 0; i < 21; i++)
	{
		mp[20][i] = 1;
		mp[i][20] = 1;
		SetCOORD(20*2, i);
		cout << "■";
		Sleep(10);
		SetCOORD(i * 2, 20);
		cout << "■";
		Sleep(10);
	}
	//CreateBarrier();
	SetCOORD(10 * 2, 10);
	cout << "                   ";
	SetCOORD(6 * 2, 7);
	cout << "第" << Custom + 1 << "关";
	SetCOORD(6 * 2, 10);
	cout << "请按任意键开始游戏";
	SetCOORD(2, 23);
	cout << "方向控制:";
	SetCOORD(2, 24);
	cout << "上:W 下:S 左:A 右:D";
	SetCOORD(2, 25);
	cout << "鼠标点击屏幕暂停游戏";
	SetCOORD(24*2, 2);
	cout << "你的得分为:" << grades;
	SetCOORD(2, 26);
	cout << "制作:ZZK" << endl;

	SetCOORD(24 * 2, 4);
	cout << "游戏图标说明:";
	SetCOORD(24 * 2, 5);
	cout << "障碍:■";
	SetCOORD(24 * 2, 6);
	cout << "食物:★";
	SetCOORD(24 * 2, 11);
	cout << "第" << Custom + 1 << "关";
	SetCOORD(24 * 2, 12);
	cout << "吃到40个五角星进入下一关";

}


void SnakeGame::SetCOORD(int x, int y)//设置光标
{
	COORD xx;//windows.h里的一个结构体,有两个参数 X 和 Y 分别代表列和行
	xx.X = x;
	xx.Y = y;
	SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), xx);//windows.h里的函数--把光标移到xx处
}


void SnakeGame::Move()//移动
{
	char ch = 'w';
	while (true)
	{
		ch = _getch();//立即从键盘的到一个字符
		while (!_kbhit())//_kbhit()函数没有字符时输入返回0
		{
			int kk = ChangeDir(ch);
			if (kk != dir&&abs(kk - dir) != 2)//判断是否能改变方向
			{
				dir = kk;
			}
			coord = Snake.front();
			switch (dir)//1上2左3下4右
			{
			case 1:coord.Y--; break;
			case 2:coord.X--; break;
			case 3:coord.Y++; break;
			case 4:coord.X++; break;
			}
			if (GameOver(coord.X, coord.Y))//判读蛇是否死掉
			{
				system("cls");
				COORD s;
				s.X = 10 * 2;
				s.Y = 10;
				SetCOORD(s.X, s.Y);
				cout << "游戏结束,你挂了QWQ";
				SetCOORD(s.X, s.Y + 1);
				cout << "你的分数为:" << grades;
				SetCOORD(s.X, s.Y + 2);
				cout << "要重新开始咩?";
				SetCOORD(s.X, s.Y + 3);
				cout << "1:重开就重开 2:算了吧";
				SetCOORD(s.X, s.Y + 4);
				cout << "你的选择:";
				int kkk;
				cin >> kkk;
				if (kkk == 1)
				{
					system("cls");
					init();
					StartGame();
					return;
				}
				return;
			}
			if (mp[coord.Y][coord.X] == 2)//吃到食物
			{
				SetColor();
				grades+=1;
				if (grades == 40)//达到40分进入下一关
				{
					Custom++;
					SetCOORD(24 * 2, 12);
					cout << "恭喜你进入下一关";
					SetCOORD(24 * 2, 13);
					cout << "进入下一关吗?  1:肯定进入啊  2:算了吧,我认怂QWQ";
					SetCOORD(24 * 2, 14);
					cout << "你的选择是:";
					int mm;
					cin >> mm;
					if (mm != 2)
					{
						system("cls");
						SetCOORD(10 * 2, 10);
						cout << "离进入下一关还有3秒";
						Sleep(3000);
						//判断下一关是第几关
						if (Custom == 1)
						{
							init();
							Custom = 1;
							CreateBarrier();
						}
						else if (Custom == 2)
						{
							init();
							Custom = 2;
							SetCustom2();
						}
						else
						{
							system("cls");
							SetCOORD(10 * 2, 10);
							cout << "恭喜你,通关了,你真6";
							return;
						}
						StartGame();
						return;
					}
					else
					{
						SetCOORD(24 * 2, 15);
						cout << "你怎么能这么怂";
						SetCOORD(24 * 2, 16);
						cout << "唉继续游戏吧!";
					}
				}
				SetCOORD(24 * 2, 2);
				cout << "你的得分为:" << grades;
				SetCOORD(coord.X * 2, coord.Y);
				cout << "★";
				mp[coord.Y][coord.X] = 3;
				CreateFood();
				COORD ss;
				ss = Snake.front();
				SetCOORD(ss.X * 2, ss.Y);
				cout << "●";
				Snake.push_front(coord);
				Mood();

			}
			else//没吃到食物
			{
				SetColor();
				SetCOORD(coord.X * 2, coord.Y);
				cout << "★";
				mp[coord.Y][coord.X] = 3;

				COORD ss;

				ss = Snake.front();
				SetCOORD(ss.X * 2, ss.Y);
				cout << "●";
				Snake.push_front(coord);
				ss = Snake.back();
				Snake.pop_back();
				mp[ss.Y][ss.X] = 0;
				SetCOORD(ss.X * 2, ss.Y);
				cout << "  ";
			}
			if (grades * 10 == 250)
			{
				Sleep(250);
			}
			else
			Sleep(500-grades*10);
		}
	}
}


bool SnakeGame::GameOver(int x, int y)
{
	if (mp[y][x] == 1||mp[y][x]==3)
		return true;
	else
		return false;
}


void SnakeGame::CreateFood()
{
	int x, y;
	do
	{
		x = rand() % 20;
		y = rand() % 20;
		if (mp[y][x] == 0)
		{
			break;
		}
	} while (1);
		mp[y][x] = 2;//食物标记为2
		SetCOORD(x*2 , y);
		SetColor();
		cout << "★"; 
}


int SnakeGame::ChangeDir(char ch)
{
	switch (ch)
	{
	case 'w':
	case 'W':return 1;
	case 'a':
	case 'A':return 2;
	case 's':
	case 'S':return 3;
	case 'd':
	case 'D':return 4;
	default:return dir;
	}
	return 0;
}


void SnakeGame::Mood()
{
	int x = 25, y = 7;
	SetCOORD(x * 2, y);
	int k;
	k = rand() % 4;
	cout << q[k];

}


void SnakeGame::SetColor()
{
	HANDLE hCon = GetStdHandle(STD_OUTPUT_HANDLE);
	unsigned short x;
	x = rand() % 15+1;
	SetConsoleTextAttribute(hCon, (x) | (0));
}


//void SnakeGame::Create()
//{
//}


void SnakeGame::CreateBarrier()
{
	for (int i = 3; i <= 16; i++)
	{
		SetCOORD(i * 2, 4);
		mp[4][i] = 1;
		cout << "■";
	}
	for (int i = 3; i <= 16; i++)
	{
		SetCOORD(i * 2, 16);
		cout << "■";
		mp[16][i] = 1;
	}

}


void SnakeGame::SetCustom2()
{
	for (int i = 3; i <= 6; i++)
	{
		SetCOORD(i * 2, 3);
		cout << "■";
		mp[3][i] = 1;
		SetCOORD(i * 2, 17);
		cout << "■";
		mp[17][i] = 1;
		SetCOORD(3*2, i);
		cout << "■";
		mp[i][3] = 1;
		SetCOORD(17 * 2, i);
		cout << "■";
		mp[i][17] = 1;
	}
	for (int i = 14; i <= 17; i++)
	{
		SetCOORD(3 * 2, i);
		cout << "■";
		mp[i][3] = 1;
		SetCOORD(17 * 2, i);
		cout << "■";
		mp[i][17] = 1;
		SetCOORD(i * 2, 17);
		cout << "■";
		mp[17][i] = 1;
		SetCOORD(i * 2, 3);
		cout << "■";
		mp[3][i] = 1;
	}
	for (int i = 9; i <= 10; i++)
	{
		SetCOORD(i * 2, 9);
		cout << "■";
		mp[9][i] = 1;
		SetCOORD(i * 2, 11);
		cout << "■";
		mp[11][i] = 1;
	}
}


void SnakeGame::init()
{
	dir = 1;
	grades = 0;
	Custom = 0;
	Snake.clear();
	memset(mp, 0, sizeof(mp));
	return;
}


void SnakeGame::StartGame()
{
	grades = 0;
	dir = 1;
	unsigned int t = clock();
	srand(t);
	CreateMp();
	CreateFood();
	dir = 1;//先向上走
	coord.X = 3;
	coord.Y = 7;
	mp[7][3] = 3;
	SetCOORD(coord.X * 2, coord.Y);
	printf("●");
	//system("pause");
	Snake.push_front(coord);
	while (!_kbhit())
	{
	}
	SetCOORD(6 * 2, 7);
	cout << "     ";
	SetCOORD(6 * 2, 10);
	cout << "                  ";
	Move();
}


主函数

#include<stdio.h>
#include"SnakeGame.h"
int main()
{
	SnakeGame a;//创建一个贪吃蛇游戏
	a.init();
	a.StartGame();
	system("pause");//系统暂停
	return 0;
}



程序运行起来是这样子QWQ:







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