不够完善的扫雷代码
game.h
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 9
#define COL 9
#define EASY_COUNT 10
#define ROWS ROW+2
#define COLS COL+2
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char mine[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row,int col);
game.c
#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
int i = 0, j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0,j = 0;
printf("----------------------------\n");
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("----------------------------\n");
}
void SetMine(char mine[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = (rand() % row) + 1;
int y = (rand() % col) + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
static int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1] +
mine[x][y - 1] + mine[x][y + 1] +
mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] - 8 * '0';
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0, y = 0, win = 0;
while (win<row*col-EASY_COUNT)
{
printf("请输入要排查的坐标: ");
scanf_s("%d%d", &x, &y);
if (x >= 1 && x <=row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("游戏失败,你被炸死了\n");
DisplayBoard(mine, row, col);
break;
}
else
{
int count = GetMineCount(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, row, col);
win++;
}
}
else
{
printf("坐标非法,请重新输入!\n");
}
}
if (win == row*col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
}
}
test.c
#include "game.h"
void game()
{
char mine[ROWS][COLS];//放雷数组
char show[ROWS][COLS];//提示数组
//1.初始化数组
InitBoard(mine, ROWS, COLS,'0');//'0'
InitBoard(show, ROWS, COLS,'*');//'*'
//DisplayBoard(mine, ROW, COL);
//2.布置雷
SetMine(mine,ROW,COL);
//DisplayBoard(mine, ROW, COL);
//3.扫雷
FindMine(mine,show,ROW,COL);
}
void menu()
{
printf("**************************\n");
printf("** 0.结束游戏 1.开始游戏**\n");
printf("**************************\n");
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择\n");
scanf_s("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}