Android 12 屏幕亮度(从伽马曲线变为线性)

文章描述了AndroidSettingsLib框架中BrightnessUtils类的更新,主要涉及Gamma空间和线性空间之间的亮度值转换函数。新增了一个名为ENABLE_GAMMA的常量,用于控制是否启用Gamma转换。同时,修改了convertGammaToLinear和convertLinearToGammaFloat方法,当不启用Gamma时,提供了直接的线性转换逻辑。
摘要由CSDN通过智能技术生成
--- a/frameworks/base/packages/SettingsLib/src/com/android/settingslib/display/BrightnessUtils.java
+++ b/frameworks/base/packages/SettingsLib/src/com/android/settingslib/display/BrightnessUtils.java
@@ -22,6 +22,7 @@ public class BrightnessUtils {
 
     public static final int GAMMA_SPACE_MIN = 0;
     public static final int GAMMA_SPACE_MAX = 65535;
+    public static final boolean ENABLE_GAMMA = false;
 
     // Hybrid Log Gamma constant values
     private static final float R = 0.5f;
@@ -54,6 +55,7 @@ public class BrightnessUtils {
     public static final int convertGammaToLinear(int val, int min, int max) {
         final float normalizedVal = MathUtils.norm(GAMMA_SPACE_MIN, GAMMA_SPACE_MAX, val);
         final float ret;
         if (normalizedVal <= R) {
             ret = MathUtils.sq(normalizedVal / R);
         } else {
@@ -75,6 +77,11 @@ public class BrightnessUtils {
      * @return The corresponding setting value.
      */
     public static final float convertGammaToLinearFloat(int val, float min, float max) {
+        if(!ENABLE_GAMMA){
+            float ratio = (float)val / GAMMA_SPACE_MAX;
+            return min + (float)(ratio * (max - min));
+        }
         final float normalizedVal = MathUtils.norm(GAMMA_SPACE_MIN, GAMMA_SPACE_MAX, val);
         final float ret;
         if (normalizedVal <= R) {
@@ -127,6 +134,11 @@ public class BrightnessUtils {
      * @return The corresponding slider value
      */
     public static final int convertLinearToGammaFloat(float val, float min, float max) {
+        if(!ENABLE_GAMMA){
+            float ratio = (float)(val - min)/ (max - min);
+            return (int)(ratio * GAMMA_SPACE_MAX);
+        }
         // For some reason, HLG normalizes to the range [0, 12] rather than [0, 1]
         final float normalizedVal = MathUtils.norm(min, max, val) * 12;
         final float ret;
  • 7
    点赞
  • 12
    收藏
    觉得还不错? 一键收藏
  • 4
    评论
评论 4
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值