工厂方法模式
定义了一个用于创建对象的接口,让子类决定实例化哪一个类。工厂方法是使一个类的实例化延迟到其子类。
本文使用书中雷锋工厂事例,代码使用C++语言描述,代码存在的不足或问题有望各位指出。
(1)前面我们已经针对计算器实例有简单工厂实现,下面我们使用工厂方法来实现
//此方法将numA 和numB声明为protected类型
#include <iostream>
#include <exception>
using namespace std;
class Operation
{
public:
Operation() = default;
virtual ~Operation() = default;
Operation(double numA, double numB)
{
this->numA = numA;
this->numB = numB;
}
virtual double getResult() //虚函数
{
double result = 0;
return result;
}
protected:
double numA = 0;
double numB = 0;
};
class OperationAdd : public Operation
{
public:
OperationAdd(double numA, double numB)
{
this->numA = numA;
this->numB = numB;
}
double getResult() override
{
double result = 0;
result = numA + numB;
return result;
}
};
class OperationSub : public Operation
{
public:
OperationSub(double numA, double numB)
{
this->numA = numA;
this->numB = numB;
}
double getResult() override
{
double result = 0;
result = numA - numB;
return result;
}
};
class OperationMul : public Operation
{
public:
OperationMul(double numA, double numB)
{
this->numA = numA;
this->numB = numB;
}
double getResult() override
{
double result = 0;
result = numA * numB;
return result;
}
};
class OperationDiv : public Operation
{
public:
OperationDiv(double numA, double numB)
{
this->numA = numA;
this->numB = numB;
}
double getResult() override
{
double result = 0;
if (numB == 0)
throw ("分母不为零");
result = numA /numB;
return result;
}
};
class IFactory
{
public:
IFactory(){}
virtual ~IFactory(){}
virtual Operation *CreateOperation( double numA, double numB )=0;
};
class AddFactory : public IFactory
{
public:
Operation *CreateOperation(double numA, double numB) override
{
return new OperationAdd(numA, numB);
}
};
class SubFactory : public IFactory
{
public:
Operation *CreateOperation(double numA, double numB) override
{
return new OperationSub(numA, numB);
}
};
class MulFactory : public IFactory
{
public:
Operation *CreateOperation(double numA, double numB) override
{
return new OperationMul(numA, numB);
}
};
class DivFactory : public IFactory
{
public:
Operation *CreateOperation(double numA, double numB) override
{
return new OperationDiv(numA, numB);
}
};
int main()
{
try{
IFactory *operFactory = new DivFactory();
Operation *oper = operFactory->CreateOperation(5,8);
double result = oper->getResult();
cout<<"结果是:"<<result <<endl;
delete operFactory;
delete oper;
}catch(char *ex)
{
cout <<ex <<endl;
}
}
1、简单工厂模式的最大优点在于工厂类中包含了必要的逻辑判断,根据客户端的选择条件动态实例化相关的类,对于客户端来说,去除了与具体产品的依赖。但是问题也在这里,如果要加一个求M数的N次方的功能,我们一定需要给运算工厂类的方法里面加‘case’的分支条件的,修改原有的类。这就违背了开放-
2、工厂方法模式实现时,客户端需要决定实例化哪一个工厂来实现运算类,选择判断问题还是存在的,也就是说,工厂方法把简单内部逻辑判断移到了客户端代码来进行。你想要加功能,本来是改工厂类的,而现在是修改客户端!
(2)雷锋工厂实现
//雷锋工厂
#include <iostream>
using namespace std;
class LeiFeng
{
public:
void Sweep()
{
cout<< "扫地" <<endl;
}
void Wash()
{
cout<< "洗衣" <<endl;
}
void buyRice()
{
cout<< "买米" <<endl;
}
};
class UnderGraduate : public LeiFeng
{
};
class Volunteer : public LeiFeng
{
};
class IFactory
{
public:
IFactory (){}
virtual ~IFactory(){}
virtual LeiFeng* createLeiFeng()=0;
};
class UnderGraduateFactory :public IFactory
{
public:
LeiFeng* createLeiFeng() override
{
return new UnderGraduate();
}
};
class VolunteerFactory : public IFactory
{
public:
LeiFeng* createLeiFeng() override
{
return new Volunteer();
}
};
int main()
{
IFactory *iFactory =new UnderGraduateFactory();
LeiFeng *student = iFactory->createLeiFeng();
student->Sweep();
student->Wash();
student->buyRice();
delete iFactory;
delete student;
return 0;
}
1、工厂方法克服了简单工厂违背开放-封闭原则的缺点,又保持了封装对象创建过程的优点。
2、简单工厂模式和工厂方法模式都是集中封装了对象的创建,使得要更换对象时,不需要做大的改动就可以实现,降低了客户程序与产品对象的耦合。工厂方法模式是简单工厂模式的进一步抽象和推广。由于使用了多态性,工厂方法模式保持了简单工厂模式的优点,而且克服了它的缺点。但是缺点是由于每加一个产品,就需要加一个产品工厂的类,增加了额外的开发量。