在自动重置事件对象中,当WaitSingleObject/WaitForMultipleObjects接收到SetEvent发送过来的信号后则返回WAIT_OBJECT_0,此时操作系统(待定)自动重置等待的事件对象(即自动将其设置为无信号状态。无论何时通过SetEvent发送过来的信号,只要未被接收到均不会被自动重置。但在未被接收之前可以调用ResetEvent手动重置等待的事件对象,此时等待的事件对象为无信号状态)。
在手动重置事件对象中,当WaitSingleObject/WaitForMultipleObjects接收到SetEvent发送过来的信号后则返回WAIT_OBJECT_0,此时需要调用ResetEvent手动重置等待的事件对象(即手动将其设置为无信号状态)。
- #include <windows.h>
- #include <iostream>
- using namespace std;
- DWORD WINAPI ThreadProc(LPVOID lpParam);
- DWORD WINAPI ThreadProc2(LPVOID lpParam);
- DWORD g_dwThreadID;
- DWORD g_dwThreadID2;
- UINT g_nTickets = 300;
- HANDLE g_hEvent = NULL;
- int main(int argc, char* argv[])
- {
- cout << "Main thread is running." << endl;
- HANDLE hHandle = CreateThread(NULL, 0, ThreadProc, NULL, 0, &g_dwThreadID);
- HANDLE hHandle2 = CreateThread(NULL, 0, ThreadProc2, NULL, 0, &g_dwThreadID2);
- CloseHandle(hHandle);
- CloseHandle(hHandle2);
- g_hEvent = CreateEvent(NULL, FALSE, TRUE, NULL);
- Sleep(4000);
- system("pause");
- return 0;
- }
- DWORD WINAPI ThreadProc(LPVOID lpParam)
- {
- // cout << "No." << g_dwThreadID << " thread is running." << endl;
- while (TRUE)
- {
- WaitForSingleObject(g_hEvent, INFINITE);
- if (g_nTickets > 0)
- {
- Sleep(1);
- cout << "No.1-" << g_dwThreadID << " sell ticket : " << g_nTickets << endl;
- g_nTickets--;
- SetEvent(g_hEvent);
- }
- else
- {
- break;
- }
- }
- return 0;
- }
- DWORD WINAPI ThreadProc2(LPVOID lpParam)
- {
- // cout << "No." << g_dwThreadID2 << " thread is running." << endl;
- while (TRUE)
- {
- WaitForSingleObject(g_hEvent, INFINITE);
- if (g_nTickets > 0)
- {
- Sleep(1);
- cout << "No.2-" << g_dwThreadID2 << " sell ticket : " << g_nTickets << endl;
- g_nTickets--;
- SetEvent(g_hEvent);
- }
- else
- {
- break;
- }
- }
- return 0;
- }