最近在网上看到一个android中实现YUV与RGB互相转换的代码,效率还行,特给大家分享一下,这段代码是在JNI 层编写的,主要用在Camera视频流开发中实时处理YUV数据的情况,比如图像处理中的一些实时滤镜,需要把Camera得到的YUV数据转为RGB数据进行处理,然后再转换为YUV数据来显示。
具体代码如下:
#include <jni.h>
#include <android/log.h>
JNIEXPORT void JNICALL Java_jp_co_cyberagent_android_gpuimage_GPUImageNativeLibrary_YUVtoRBGA(JNIEnv * env, jobject obj, jbyteArray yuv420sp, jint width, jint height, jintArray rgbOut)
{
int sz;
int i;
int j;
int Y;
int Cr = 0;
int Cb = 0;
int pixPtr = 0;
int jDiv2 = 0;
int R = 0;
int G = 0;
int B = 0;
int cOff;
int w = width;
int h = height;
sz = w * h;
jint *rgbData = (jint*) ((*env)->GetPrimitiveArrayCritical(env, rgbOut, 0));
jbyte* yuv = (jbyte*) (*env)->GetPrimitiveArrayCritical(env, yuv420sp, 0);
for(j = 0; j < h; j++) {
pixPtr = j * w;
jDiv2 = j >> 1;
for(i = 0; i < w; i++) {
Y = yuv[pixPtr];
if(Y < 0) Y += 255;
if((i & 0x1) != 1) {
cOff = sz + jDiv2 * w + (i >> 1) * 2;
Cb = yuv[cOff];
if(Cb < 0) Cb += 127; else Cb -= 128;
Cr = yuv[cOff + 1];
if(Cr < 0) Cr += 127; else Cr -= 128;
}
R = Y + Cr + (Cr >> 2) + (Cr >> 3) + (Cr >> 5);
if(R < 0) R = 0; else if(R > 255) R = 255;
G = Y - (Cb >> 2) + (Cb >> 4) + (Cb >> 5) - (Cr >> 1) + (Cr >> 3) + (Cr >> 4) + (Cr >> 5);
if(G < 0) G = 0; else if(G > 255) G = 255;
B = Y + Cb + (Cb >> 1) + (Cb >> 2) + (Cb >> 6);
if(B < 0) B = 0; else if(B > 255) B = 255;
rgbData[pixPtr++] = 0xff000000 + (R << 16) + (G << 8) + B;
}
}
(*env)->ReleasePrimitiveArrayCritical(env, rgbOut, rgbData, 0);
(*env)->ReleasePrimitiveArrayCritical(env, yuv420sp, yuv, 0);
}
JNIEXPORT void JNICALL Java_jp_co_cyberagent_android_gpuimage_GPUImageNativeLibrary_YUVtoARBG(JNIEnv * env, jobject obj, jbyteArray yuv420sp, jint width, jint height, jintArray rgbOut)
{
int sz;
int i;
int j;
int Y;
int Cr = 0;
int Cb = 0;
int pixPtr = 0;
int jDiv2 = 0;
int R = 0;
int G = 0;
int B = 0;
int cOff;
int w = width;
int h = height;
sz = w * h;
jint *rgbData = (jint*) ((*env)->GetPrimitiveArrayCritical(env, rgbOut, 0));
jbyte* yuv = (jbyte*) (*env)->GetPrimitiveArrayCritical(env, yuv420sp, 0);
for(j = 0; j < h; j++) {
pixPtr = j * w;
jDiv2 = j >> 1;
for(i = 0; i < w; i++) {
Y = yuv[pixPtr];
if(Y < 0) Y += 255;
if((i & 0x1) != 1) {
cOff = sz + jDiv2 * w + (i >> 1) * 2;
Cb = yuv[cOff];
if(Cb < 0) Cb += 127; else Cb -= 128;
Cr = yuv[cOff + 1];
if(Cr < 0) Cr += 127; else Cr -= 128;
}
R = Y + Cr + (Cr >> 2) + (Cr >> 3) + (Cr >> 5);
if(R < 0) R = 0; else if(R > 255) R = 255;
G = Y - (Cb >> 2) + (Cb >> 4) + (Cb >> 5) - (Cr >> 1) + (Cr >> 3) + (Cr >> 4) + (Cr >> 5);
if(G < 0) G = 0; else if(G > 255) G = 255;
B = Y + Cb + (Cb >> 1) + (Cb >> 2) + (Cb >> 6);
if(B < 0) B = 0; else if(B > 255) B = 255;
rgbData[pixPtr++] = 0xff000000 + (B << 16) + (G << 8) + R;
}
}
(*env)->ReleasePrimitiveArrayCritical(env, rgbOut, rgbData, 0);
(*env)->ReleasePrimitiveArrayCritical(env, yuv420sp, yuv, 0);
}
大家可以自行优化呵呵!