服务器端程序:
1.加载套接字库(wsastartup);
2.创建套接字(socket);
3.将套接字绑定到本地IP和端口(bind);
4.将套接字设为监听模式(listen),等待客户端的请求到来;
5.客户端的请求到来时接收连接(accept);
6.用返回的套接字和客户端进行通信(send/recv);
7.关闭套接字
客户端程序:
1.加载套接字库(wsastartup);
2.创建套接字(socket);
3.向服务器发出连接请求(connect);
4.和服务器进行通信(send/recv);
5.关闭套接字
服务器源代码:
// Server.cpp : Defines the entry point for the console application.
//
#include "winsock2.h"
#include <iostream>
#pragma comment(lib, "ws2_32.lib")
using namespace std;
int main()
{
cout << "//服务器" << endl;
//加载套接字动态库
WSADATA wsaData; //WSADATA变量
if (WSAStartup(MAKEWORD(2,2), &wsaData) != 0)
{
cout << "WSAStartup failed!" << endl;
return -1;
}
//创建套接字
SOCKET sServer; //服务器套接字
sServer = socket(AF_INET, SOCK_STREAM,0);
if(INVALID_SOCKET == sServer)
{
cout << "socket failed!" << endl;
closesocket(sServer); //关闭套接字
WSACleanup(); //释放套接字资源;
return -1;
}
//设置服务器地址
SOCKADDR_IN addrServ; //服务器地址
addrServ.sin_family = AF_INET;
addrServ.sin_port = htons(4999);
addrServ.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");
//
//绑定套接字
int retVal; //返回值
retVal = bind(sServer, (SOCKADDR*)&addrServ, sizeof(SOCKADDR));
if(SOCKET_ERROR == retVal)
{
cout << "bind failed!" << endl;
closesocket(sServer); //关闭套接字
WSACleanup(); //释放套接字资源;
return -1;
}
SOCKET sClient; //客户端套接字
SOCKADDR_IN addrClient; //客户端地址
const int BUF_SIZE = 64;
char recvBuf[BUF_SIZE]; //接收数据缓冲区
char sendBuf[BUF_SIZE]; //发送数据缓冲区
//开始监听
retVal = listen(sServer, 5);
if(SOCKET_ERROR == retVal)
{
cout << "listen failed!" << endl;
closesocket(sServer); //关闭套接字
WSACleanup(); //释放套接字资源;
return -1;
}
//接受客户端请求
int addrClientlen = sizeof(SOCKADDR);
sClient = accept(sServer,(SOCKADDR*)&addrClient,&addrClientlen);
if(INVALID_SOCKET == sClient)
{
cout << "accept failed!" << endl;
closesocket(sServer); //关闭套接字
WSACleanup(); //释放套接字资源;
return -1;
}
while(true)
{
//从客户端接收数据
ZeroMemory(recvBuf, BUF_SIZE);
recv(sClient, recvBuf, BUF_SIZE, 0);
if(recvBuf[0] == '0') break;
cout << "从客户端接收的数据: " << recvBuf << endl;
cout << endl;
//向客户端发送数据
ZeroMemory(sendBuf, BUF_SIZE);
cout << "向客户端发送数据: ";
cin >> sendBuf;
cout << endl;
send(sClient, sendBuf, strlen(sendBuf), 0);
}
//退出
closesocket(sClient); //关闭套接字
WSACleanup(); //释放套接字资源;
return 0;
}
客户端源代码:
// Server.cpp : Defines the entry point for the console application.
//
#include "winsock2.h"
#include <iostream>
#pragma comment(lib, "ws2_32.lib")
using namespace std;
int main()
{
cout << "//客户端";
//加载套接字动态库
WSADATA wsaData; //WSADATA变量
if (WSAStartup(MAKEWORD(2,2), &wsaData) != 0)
{
cout << "WSAStartup failed!" << endl;
return -1;
}
//创建套接字
SOCKET sHost; //服务器套接字
sHost = socket(AF_INET, SOCK_STREAM,0);
if(INVALID_SOCKET == sHost)
{
cout << "socket failed!" << endl;
closesocket(sHost); //关闭套接字
WSACleanup(); //释放套接字资源
return -1;
}
//设置服务器地址
SOCKADDR_IN servAddr; //服务器地址
servAddr.sin_family =AF_INET;
servAddr.sin_port = htons(4999);
servAddr.sin_addr.s_addr = inet_addr("127.0.0.1");
//
const int BUF_SIZE = 64;
char bufSend[BUF_SIZE]; //发送数据缓冲区
char bufRecv[BUF_SIZE]; //接收数据缓冲区
int retVal; //返回值
//连接服务器
retVal=connect(sHost,(LPSOCKADDR)&servAddr, sizeof(servAddr));
if(SOCKET_ERROR == retVal)
{
cout << "connect failed!" << endl;
closesocket(sHost); //关闭套接字
WSACleanup(); //释放套接字资源
return -1;
}
while(true)
{
//向服务器发送数据
ZeroMemory(bufSend, BUF_SIZE);
cout << endl;
cout << "向服务器发送数据: ";
cin >> bufSend;
send(sHost, bufSend, strlen(bufSend), 0);
//从服务器接收数据
ZeroMemory(bufRecv, BUF_SIZE);
recv(sHost, bufRecv,BUF_SIZE , 0); // 接收服务器端的数据
cout << endl <<"从服务器接收的数据:"<< bufRecv;
cout << endl;
}
//退出
closesocket(sHost); //关闭套接字
WSACleanup(); //释放套接字资源
return 0;
}
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