Odin Attributes 大全之 Type Specifics 系列 | (7)Display As String 特性

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Odin Attributes 为Unity开发者提供了更多的自定义选项,使得开发过程更加高效和愉悦。通过使用这些特性,开发者可以创建更加专业和用户友好的编辑器界面,从而提升整个开发团队的工作效率。

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【Odin Inspector and Serializer 最新版 (0积分)免费下载


Display As String 特性用于任何属性,并在Inspector中将字符串显示为文本。 当您想在Inspector中显示字符串,但不允许进行任何编辑时,请使用此选项。

1.【DisplayAsString】直接以文本的展示value

    [DisplayAsString]
    public Color SomeColor;

    [PropertySpace(40)]
    [DisplayAsString]
    public GameObject Obj;

    [PropertySpace(40)]
    [HideLabel]
    [DisplayAsString]
    public string SomeText = "SomeText对应的Label已经被隐藏,你现在看到的是他对应的内容(Value)";

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2.【Overflow】可以控制显示是否自动换行

    [PropertySpace(40)]
    [HideLabel]
    [DisplayAsString]
    public string Overflow = "A very very very very very very very very very long string that has been configured to overflow.";

    [PropertySpace(40)]
    [HideLabel]
    [DisplayAsString(false)]  //这是为 false 时,如果inspector显示空间不足,则自动换行
    public string DisplayAllOfIt = "A very very very very very very very very long string that has been configured to not overflow.";

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完整示例代码

using UnityEngine;
using Sirenix.OdinInspector;

public class DisplayAsStringAttributeExample : MonoBehaviour
{ 
    [DisplayAsString]
    public Color SomeColor;

    [PropertySpace(40)]
    [DisplayAsString]
    public GameObject Obj;

    [PropertySpace(40)]
    [HideLabel]
    [DisplayAsString]
    public string SomeText = "SomeText对应的Label已经被隐藏,你现在看到的是他对应的内容(Value)";

    [PropertySpace(40)]
    [HideLabel]
    [DisplayAsString]
    public string Overflow = "A very very very very very very very very very long string that has been configured to overflow.";

    [PropertySpace(40)]
    [HideLabel]
    [DisplayAsString(false)]//这是为false时,如果inspector显示空间不足,则自动换行
    public string DisplayAllOfIt = "A very very very very very very very very long string that has been configured to not overflow.";
}
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