canvas碰撞检测3

<!DOCTYPE html>

<html>

<head>

<meta charset="UTF-8">

<title></title>

<style type="text/css">

*{

margin: 0;

padding: 0;

}

</style>

</head>

<body>

<canvas id="canvas" width="500" height="500"></canvas>

<script type="text/javascript">

var canvas = document.getElementById("canvas"); 

var ctx = canvas.getContext("2d");

var rect1 = {

x:100,

y:100,

w:50,

h:50,

color:'palegreen'

}

var rect2 = {

x:200,

y:200,

w:100,

h:100,

color:'deeppink'

}

var rects = [rect1,rect2];

function drawRect(x,y){

for (var i = 0; i < rects.length; i++) {

ctx.beginPath();

ctx.fillStyle = rects[i].color;

ctx.rect(rects[i].x,rects[i].y,rects[i].w,rects[i].h);

ctx.fill();

if (ctx.isPointInPath(x,y)) {

var a = i;

}

}

return a;

}

drawRect();

canvas.onmousedown = function(){

var i = drawRect(event.clientX,event.clientY);

var disx = event.clientX - rects[i].x;

var disy = event.clientY - rects[i].y;

canvas.onmousemove = function(e){

var ev = e || window.event;

rects[i].x = ev.clientX - disx;

rects[i].y = ev.clientY - disy;

ctx.clearRect(0,0,canvas.width,canvas.height);

drawRect(ev.clientX,ev.clientY);

pengZhuang(rect1,rect2);

}

canvas.onmouseup = function(){

canvas.onmousemove = null;

}

}

function pengZhuang(obj1,obj2){

var disX = obj1.w / 2 + obj2.w / 2;

var disY = obj1.h / 2 + obj2.h / 2;

var X = Math.abs((obj1.x + obj1.w / 2) - (obj2.x + obj2.w / 2));

var Y = Math.abs((obj1.y + obj1.h / 2) - (obj2.y + obj2.h / 2));

if (X <= disX && Y <= disY) {

alert("撞上了");

}

}

</script>

</body>

</html>

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值