Game Programming Using QT 全书笔记

这篇笔记详述了使用QT进行游戏编程的学习过程,重点包括字符串处理,如QString的split方法,以及数值转换。第五章涉及Qt的图形绘制,涵盖2D和3D图形,但难度较高。第六章为Graphics View的探讨。书中推荐结合官网深入学习,并鼓励逐步理解和掌握复杂功能。
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01. 字符串的处理

QString基本上和String是相同的

QString contains a split() method that takes the separator string as its parameter and returns a list of string that are represented in Qt by the QStringList class.

Methods such as toInt(), toDouble(), or toLongLong() make it easy to extract numberical values from strings.

02.第四章比较晦涩,一些字符串的处理,以及保存一些东西,以后需要的时候在学习。

现在遵循的宗旨是看Qt,看不懂的就跳过,再看不懂的再跳过。

直到看懂为止,努力学习,结合官网。


Chapter 5: Graphics with Qt

03.主要学会的知识

绘制2D和3D图形,

不怎会会,要求有点高。

贴上源码

QT       += core gui

greaterThan(QT_MAJOR_VERSION, 4): QT += widgets

TARGET = customwidget
TEMPLATE = app


SOURCES += main.cpp\
        widget.cpp

HEADERS  += widget.h

#ifndef WIDGET_H
#define WI
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A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets About This Book Learn to create simple 2D to complex 3D graphics and games using all possible tools and widgets available for game development in Qt Understand technologies such as QML, Qt Quick, OpenGL, and Qt Creator, and learn the best practices to use them to design games Learn Qt with the help of many sample games introduced step-by-step in each chapter Who This Book Is For If you want to create great graphical user interfaces and astonishing games with Qt, this book is ideal for you. Any previous knowledge of Qt is not required, however knowledge of C++ is mandatory. What You Will Learn Install Qt on your system Understand the basic concepts of every Qt game and application Develop 2D object-oriented graphics using Qt Graphics View Build multiplayer games or add a chat function to your games with Qt's Network module Script your game with Qt Script Program resolution-independent and fluid UI using QML and Qt Quick Control your game flow as per the sensors of a mobile device See how to test and debug your game easily with Qt Creator and Qt Test In Detail Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers' needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file. The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you'll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you'll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have. Style and approach This is an easy-to-follow, example-based, comprehensive introduction to all the major features in Qt. The content of each chapter is explained and organized around one or multiple simple game examples to learn Qt in a fun way. Table of Contents Chapter 1: Introduction to Qt Chapter 2: Installation Chapter 3: Qt GUI Programming Chapter 4: Qt Core Essentials Chapter 5: Graphics with Qt Chapter 6: Graphics View Chapter 7: Networking Chapter 8: Scripting Chapter 9: Qt Quick Basics Chapter 10: Qt Quick Appendix: Pop Quiz Answers
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