最近写游戏,一个player中关于运动学部分占了大部分,导致无法看懂其中的原理性知识,
所以下了Physics for Game Developers这本书,大概到四月底看完,有很多的物理专有名词也不会,所以需要积累。
01. 目录
Part I. Fundamentals
1. Basic Concepts
2. Kinematic
3. Force
4. Kinetics
5. Collisions
6. Projectiles
Part II. Rigid-Body Dynamics
7.Real-Time Simulations
8. Particles
9. 2D Rigid-Body Simulator
10. Implementing Collision Response
11. Rotation in 3D-Body Simulators
12. 3D Rigid-Body Simulator
13. Connecting Objects
14. Physics Enginges
Part III. Physical Modeling
15. Aircraft
16. Ships and Boats
17. Cars and Hovercraft
18. Guns and Explosions
19. Sports
Part IV. Digital Physics
20. Touch Screens
21. Accelerometers
22. Gaming from One Place to Another