UVA 1342 That Nice Euler Circuit

大意:平面上有n个端点的一笔画,第n个端点总是和第一个端点重合。按照顺序给你一些点,然后通过铅笔的移动跟随点的移动从而画出移动的痕迹,保证后一条线段不覆盖前一条线段,问这些线段将平面分成多少部分?

思路:

欧拉定理:平面顶点数V、边数E和面数F,则V+F-E = 2;

这样只需求出顶点数V和边数E,这样就可以求出F = E+2-V。

设平面的结点由两部分组成,即原来的结点和新增的结点,由于可能出现三点共线,需要删除重复的节点。

由题可知,先前的结点数为n,边数也为n,这样,通过线段判交找出新增的结点(不算两端),然后算出新增的节点,然后判断新增的结点有多少在线段上(不算两端),则新增加了多少新边。

#include <iostream>
#include <cstdlib>
#include <cstdio>
#include <string>
#include <cstring>
#include <cmath>
#include <vector>
#include <queue>
#include <stack>
#include <algorithm>
using namespace std;

const double eps = 1e-10;

struct Point
{
	double x, y;
	Point(double x = 0, double y = 0) : x(x), y(y) { }
	bool operator < (const Point& a) const
	{
		if(a.x != x) return x < a.x;
		return y < a.y;
	}
};

typedef Point Vector;

Vector operator + (Vector A, Vector B) { return Vector(A.x+B.x, A.y+B.y); }

Vector operator - (Point A, Point B) { return Vector(A.x-B.x, A.y-B.y); }

Vector operator * (Vector A, double p) { return Vector(A.x*p, A.y*p); }

Vector operator / (Vector A, double p) { return Vector(A.x/p, A.y/p); }

int dcmp(double x)
{
	if(fabs(x) < eps) return 0; else return x < 0 ? -1 : 1;
}

bool operator == (const Point& a, const Point &b)
{
	return dcmp(a.x-b.x) == 0 && dcmp(a.y-b.y) == 0;
}

double Dot(Vector A, Vector B) { return A.x*B.x + A.y*B.y; }
double Length(Vector A) { return sqrt(Dot(A, A)); }
double Angle(Vector A, Vector B) { return acos(Dot(A, B) / Length(A) / Length(B)); }

double Cross(Vector A, Vector B) { return A.x*B.y - A.y*B.x; }
double Area2(Point A, Point B, Point C) { return Cross(B-A, C-A); }

Vector Rotate(Vector A, double rad)
{
	return Vector(A.x*cos(rad)-A.y*sin(rad), A.x*sin(rad) + A.y*cos(rad));
}

Point GetIntersection(Point P, Vector v, Point Q, Vector w)
{
	Vector u = P-Q;
	double t = Cross(w, u) / Cross(v, w);
	return P+v*t;
}

bool SegmentProperIntersection(Point a1, Point a2, Point b1, Point b2)
{
	double c1 = Cross(a2-a1, b1-a1), c2 = Cross(a2-a1, b2-a1);
	double c3 = Cross(b2-b1, a1-b1), c4 = Cross(b2-b1, a2-b1);
	return dcmp(c1) * dcmp(c2) < 0 && dcmp(c3) * dcmp(c4) < 0;
}

double PolygonArea(Point* p, int n)
{
	double area = 0;
	for(int i = 1; i < n-1; i++)
		area += Cross(p[i]-p[0], p[i+1]-p[0]);
	return area;
}

bool OnSegment(Point p, Point a1, Point a2)
{
	return dcmp(Cross(a1-p, a2-p)) == 0 && dcmp(Dot(a1-p, a2-p)) < 0;
}

Point read_point()
{
	Point A;
	scanf("%lf%lf", &A.x, &A.y);
	return A;
}

int n;

const int maxn = 310;

Point P[maxn], V[maxn*maxn];

int read_case()
{
	scanf("%d", &n);
	if(!n) return 0; 
	for(int i = 0; i < n; i++) P[i] = read_point(), V[i] = P[i];
	n--;
	return 1;
}

void solve()
{
	int v = n, e = n;
	for(int i = 0; i < n; i++)
	{
		for(int j = i+1; j < n; j++)
		{
			if(SegmentProperIntersection(P[i], P[i+1], P[j], P[j+1]))
			{
				V[v++] = GetIntersection(P[i], P[i+1]-P[i], P[j], P[j+1]-P[j]); //新增加的点数 
			}
		}
	}
	sort(V, V+v); //排序 
	v = unique(V, V+v) - V; //去重 
	for(int i = 0; i < v; i++)
	{
		for(int j = 0; j < n; j++) //判断新增加的边数 
		{
			if(OnSegment(V[i], P[j], P[j+1])) e++;
		}
	}
	int ans = e+2-v;
	printf("There are %d pieces.\n", ans);
}

int main()
{
	int times = 0;
	while(read_case())
	{
		printf("Case %d: ", ++times);
		solve();
	}
	return 0;
}

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