uva 1342 欧拉定理(计算几何模板)

该博客详细介绍了如何利用欧拉定理解决UVA 1342问题,即通过连接多个点的直线来计算平面被分成的区域数量。内容包括题意解释、欧拉定理的数学原理,以及具体实现代码。
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题意:

给几个点,把这几个点用直线连起来,求这些直线把平面分成了几个。


解析:

欧拉定理:

顶点数 + 面数 - 边数= 2。


代码:

#include <iostream>
#include <cstdio>
#include <cstdlib>
#include <algorithm>
#include <cstring>
#include <cmath>
#include <stack>
#include <vector>
#include <queue>
#include <map>
#include <climits>
#include <cassert>
#define LL long long

using namespace std;
const int inf = 0x3f3f3f3f;
const double eps = 1e-8;
const double pi = acos(-1.0);
const double ee = exp(1.0);

/
struct Point
{
    double x, y;
    Point(double x = 0, double y = 0) : x(x), y(y){}
};

typedef Point Vector;

Vector operator + (Vector A, Vector B)
{
    return Vector(A.x + B.x, A.y + B.y);
}

Vector operator - (Point A, Point B)
{
    return Vector(A.x - B.x, A.y - B.y);
}

Vector operator * (Vector A, double p)
{
    return Vector(A.x * p, A.y * p);
}

Vector operator / (Vector A, double p)
{
    return Vector(A.x / p, A.y / p);
}

bool operator < (const Point& a, const Point& b)
{
    return a.x < b.x || (a.x == b.x && a.y < b.y);
}

int dcmp(double x)
{
    if (fabs(x) < eps)
    {
        return 0;
    }
    else
    {
        return x < 0 ? -1 : 1;
    }
}

bool operator == (const Point& a, const Point& b)
{
    return dcmp(a.x - b.x) == 0 && dcmp(a.y - b.y) == 0;
}

double Dot(Vector A, Vector B)
{
    return A.x * B.x + A.y * B.y;
}

double Length(Vector A)
{
    return sqrt(Dot(A, A));
}

double Angle(Vector A, Vector B)
{
    return acos(Dot(A, B) / Length(A) / Length(B));
}

double Cross(Vector A, Vector B)
{
    return A.x * B.y - A.y * B.x;
}

double Area2(Point A, Point B, Point C)
{
    return Cross(B - A, C - A);
}

Vector Rotate(Vector A, double rad)
{
    return Vector(A.x * cos(rad) - A.y * sin(rad), A.x * sin(rad) + A.y * cos(rad));
}

Vector Normal(Vector A)//µ¥Î»·¨Ïß turn left 90 degrees
{
    double L = Length(A);
    return Vector(-A.y / L, A.x / L);
}

Point GetLineIntersection(Point P, Vector v, Point Q, Vector w)
{
    Vector u = P - Q;
    double t = Cross(w, u) / Cross(v, w);
    return P + v * t;
}

bool SegmentProperIntersection(Point a1, Point a2, Point b1, Point b2)
{
    double c1 = Cross(a2 - a1, b1 - a1), c2 = Cross(a2 - a1, b2 - a1);
    double c3 = Cross(b2 - b1, a1 - b1), c4 = Cross(b2 - b1, a2 - b1);
    return dcmp(c1) * dcmp(c2) < 0 && dcmp(c3) * dcmp(c4) < 0;
}

bool OnSegment(Point p, Point a1, Point a2)
{
    return dcmp(Cross(a1 - p, a2 - p)) == 0 && dcmp(Dot(a1 - p, a2 - p)) < 0;
}

//

Point readPoint()
{
    double x, y;
    scanf("%lf %lf", &x, &y);
    return Point(x, y);
}

const int maxn = 300 + 10;
Point P[maxn], V[maxn * maxn];

int main()
{
    #ifdef LOCAL
    freopen("in.txt", "r", stdin);
    #endif // LOCAL
    int ca = 1;
    int n;
    while (scanf("%d", &n) && n)
    {
        for (int i = 0; i < n; i++)
        {
            P[i] = readPoint();
            V[i] = P[i];
        }
        n--;
        int c = n, e = n;
        for (int i = 0; i < n; i++)
        {
            for (int j = i + 1; j < n; j++)
            {
                if (SegmentProperIntersection(P[i], P[i + 1], P[j], P[j + 1]))
                {
                    V[c++] = GetLineIntersection(P[i], P[i + 1] - P[i], P[j], P[j + 1] - P[j]);
                }
            }
        }
        sort(V, V + c);
        c = unique(V, V + c) - V;
        for (int i = 0; i < c; i++)
        {
            for (int j = 0; j < n; j++)
            {
                if (OnSegment(V[i], P[j], P[j + 1]))
                    e++;
            }
        }
        printf("Case %d: There are %d pieces.\n", ca++, e + 2 - c);
    }
    return 0;
}


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